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If you want me to get gems by using the ads, you have to allow for the bonus by clicking to run as long as the ad is running...
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Why are people sayng there is no autosave when there clearly is. If you goto the settings button (spanner/hammer) then you can see it has an interval in there. If you are having issues ensure that is not set to 0. If still having problems then the issue is with YOU, not the game. try allocating more space to flash or search on google that some flash games are not saving and im sure you can find a solution
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For people who say the game is BS broken. This is a Incremental game, your not suppose to be one shoting everything. Its meant to take time and effort in order to progress. Sometimes you just gotta leave the game idling in order to build mana or other resources up. See these tags? [Idle] [Upgrades] [Dungeon] [Manager] [RPG]. There is a Idle, a Upgrades, and a Manager tag. So before you say its broken or unbalanced, its meant to be ridiculously challenging. Pro tip: Archer is how you will be dealing damage.
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update: now that i'm further in the game, i just noticed something: basically, Archer is the only one that deals some damage, corrosion helps, quite a lot, but i just don't want to be dependent by only one party member to be the only one doing damage, Warrior should make more physical damage than a priest, priest should have its attack changed to a magic attack, that ignores a % or flat amount of enemies' armor. The Warrior should have at least be able to TANK, it is the first one that dies a horrible death when it comes to the front row attackers like Vampires, Hellhounds and normal Demons (i think Gargoyles too...). It would of been interesting if they have active skills that COULD be triggered by us clicking on it, some having a long cooldown and some doesn't. For example: Archer active skill: power shot: deals 200% archer damage towards the enemy cooldown: 10 seconds; Corrossive arrow: deals 150% damage and reduces enemy armor by a certain flat or % amount , cooldown: 15 seconds.
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Game has potential for a cute idle/rouge style game. I am quitting ultimately because their is no auto-save system. And idle game does not work well with a text code.
I also have the same feelings as the others, "First round, cleric dies... the party is now doomed." For the amount of health, armor, and damage the cleric has, the heal skill should be more effective and it shouldn't be in combat.
Perhaps different kind of demons that attack range and first and this to be clearly illustrated and make these a rare treat.
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The cleric heal bonus from the school is labelled wrong. It says it adds +10 to base heal, but when calculated it adds a percent, and isn't calculated with the other bonus healing except from the perk.
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i've played this game before and... once again, not rebalanced at all, enemies are still overpowered and you have to rely on one spell over and over just to kill ONE, yes, ONE mob PER mana spent in dungeons. Nightmares are absurdly OP because of their double attack, combining with their high attack and survivability makes it stupid enough. Cleric and Warrior barely does any damage on any other mob other than Hellhound, even with crit damage multiplier. Some of the quests aren't challenging, they're just basically dead crushing, Passive HP regen for the mission? gimme a break... have i told you that Nightmares are OP?
It's an idle game, i understand, but the amount of resources to be spending on things to lvl up your shit is so minimal... specially at early lvls, also, why the hell my cleric doesn't have ANY base armor? not even a flat 5 or 10!?
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This game is almost impossible. The weapons' cost increases by like 80% everytime you purchase an upgrade, When you get to floor 8, you take about 6 tries to kill an enemy, and the mana, you REALLY have to use mana just to go into battle.
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So I made it all the way to the floor 35 boss, who seems utterly impossible. I checked advice threads here for the first time and learned I shouldn't have any points in defense, armor, or heal. I shouldn't hire any veterans or snipers. I have to make my party even worse in order to progress. This is so bass-ackwards... no. No no no no. I quit. Screw you. Goodbye.
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gotta list all failing points of game:
-exp of heroes is worhtless on dark ritual, thus its not worth it to grind more levels than current boss kill
-mobs scale horribly fast compared to heroes, making all but protection spell and archer useless junk (warr nor healer can dmg mobs, mobs will one shot anything thanks to having 300% more dmg than heroes can take)
-above problems add to pacing being horribly slow and frustrating
-I'd rate this game to be NES-HELLISH difficulty
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simple fix on quick thinking to balance game: allow 10% of gained exp stats to be added into base stat on dark ritual, thus allowing heroes to actually grow to meet uneven scaling curve mobs do
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why are fights broken : try it yourself : enemy attack depends on warrior armor&life, so never upgrade him, only the archer, you will see that he can resist just as much as the warrior if he is not upgraded, only upgrade the archer and he tanks just as much as the warrior but he deals real damage. the 2 others are useless (well im saying that, at my lvl (around cave 30) maybe it changes after..... i would be surprised tho)
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Very not pleased that there is an autosave option, and come to find upon a tab restart that it didn't work. Hours gone. NOT HAPPY, DEVELOPER. Fix that. Major balance issues, apparently all throughout the game from the other comments. Might want to listen to those playing the game if you want to break the 4.00 mark.
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It was a pretty rough start at first, but once I did the dark ritual a couple of times, I got the hang of it. A unique idle game that doesn't eat up computer resources, what more could one ask for?
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this is an interesting take on trimps i think but it makes it a bit too personal when you can see the heroes die before your eyes
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Tip: If you find it hard to advance, it maybe the right time to use dark ritual especiall if you just beat a boss floor. Spam Discipline Scroll. I suggest firing workers on miner,lumberjack or farmer and reassign them to one resource and use discipline scroll for max effectiveness, then reassign again to another resources that you need. Armor reduces damage by the amount you have, so it isn't percent based. Houses and Hut are great for your economy, might as well be the best in boosting progression speed. Most Quests are tricky but rewarding Use spells or hire veterans, snipers and etc for them. Clerics does attack and heal on their turn. Oh and Use Discipline scroll on gold and gems to get reward of gold and gem income
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