The Appalese Wall

The Appalese Wall

by WakefieldStudios
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The Appalese Wall

Rating:
3.4
Released: December 07, 2012
Last updated: December 19, 2012

Tags for The Appalese Wall

Description

This RPG/Defense game combines deep strategy with intense tactical combat.

Developer Updates

Dec 17, 2012 12:32am

new in v.1.240

Keystones from dead heroes will now be restored to the player โ€ฆ the hero will, however, remain dead โ€ฆ

Comments

0/1000
lulu0816 avatar

lulu0816

Jan. 03, 2013

23
0

a speed up button would be pretty nice too , for when you replay some level :)

WakefieldStudios
WakefieldStudios Developer

Yes, we've gotten this very good suggestion quite a few times. The game's all over the web at this point, tho, so we are going to have to add that feature to the sequel. :)

RedeemedWahrior avatar

RedeemedWahrior

Apr. 03, 2013

18
0

bad bug wiped saves, not entirely sure what caused it. I tried to get circle of protection on my invoker, and replayed lvl 10 to see what it would do. However a blank map loaded with no heroes (or grid) and so I refreshed, to find that all saves have been wiped, even the other saves which had nothing to do with the current game. Was using google chrome.

WakefieldStudios
WakefieldStudios Developer

This is definitely a non-issue in the sequel ... and ... we probably ought to hunt this down and solve it before we release the new game. Thanks for reporting.

MYzK avatar

MYzK

Oct. 12, 2013

10
0

The bug that wipes all saved games has still not been fixed. Too bad I couldn't finish the game :(

WakefieldStudios
WakefieldStudios Developer

This is definitely a non-issue in the sequel ... and ... we probably ought to hunt this down and solve it before we release the new game. Thanks for reporting.

MDawg4 avatar

MDawg4

Dec. 25, 2012

26
1

If you are going to have diminishing returns on honor, at least let the honor pool be shared among your heroes. That or allow me to decide how the honor gets split when re-doing levels; having a maxed out hero continue to gain honor while effectively crippling the growth of the newer hero makes this game a huge grind-fest, rather than an "intense tactical combat" game. I also agree with the one who said that there needs to be a minimum honor gain per level. Good start so far; replayability though is quite poor indeed.

WakefieldStudios
WakefieldStudios Developer

This is very insightful - thank you! The whole character growth system is going to be overhauled in the sequel...

ShnikeJSB avatar

ShnikeJSB

Dec. 12, 2012

31
2

Game gets WAY too hard around wave 11 with all those unfair healers... Can't beat 12 without losing a hero or more... Far too frustrating for me to keep going! There needs to be a way to gain more honor or else it's too hard.

WakefieldStudios
WakefieldStudios Developer

Replaying waves for honor has been added ... BUT - honor gains will be halved for the level each time you replay it ... ... ... also, new in v.1.230, we've done some work to make the difficulty curve a little smoother, especially between waves 8-12 ... cheers! ... ... ... FURTHERMORE, in v1.240, a dead hero's keystones will now be returned to the player.

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