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On level 14 you can drop a gold brick on top of the lady (avoiding the water, and avoiding touching her) and she doesn't die.
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I finished the last lvl but it took me hours and hours to do it. After that, the game it glitched, so I don't think it was 'meant' to be possible
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if you die when you have already touched the water it shows you with a gold crown when you're squished. it should be a black crown
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OK, for 72 hours, its clever and shows up many other flash games, but the level design is terrible. Its either ridiculously hard or far too easy, and If I were to come back and play this again, Id want more of a sustained challenge. Dont get me wrong, its good, but needs more to make me want to play it again
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Great game with original concept. But terrible gameplay, my character often gets stuck walking and i dont lag, so im giving it a 3.5/5 (4/5), and when he gets stuck i hate replaying the same levels over and over again..
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when u finish all levels (except credits) is there are way to restart? because when i refresh my browser Im still stuck at credits level.
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Generally "art" games make me vomit blood, but seeing as how this was done in only 72 hours I can make allowances. Considering the time restraints, this is a pretty good puzzler with a relatively unique mechanic. I'm sure the "art" portion was just thrown in because it takes relatively little time to add yet fools plenty of idiots into thinking the game is profound and wonderful just because it has a few worn-out lines fit for any old tragedy/drama.
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My question is with a man that can turn anything to stone why is he always chasing her. Should be the other way around. :p
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lowering rating cuz of last level. just because it's philosophical doesn't mean it's good to have a level that looks like it's menat to be done but is impossible. better to just make it narratively clear.
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Im just saying, but the credits makes you look like a jerk Wanderguy. Seriously, He tries so hard t get to her, then at the end put her just out of reach.
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Fun game. My biggest gripe would be that, like with many arthouse games, there isn't a satisfying conclusion. There's a lot of buildup and no payoff. Still interesting though.