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is it supposed to be just buttons and numbers adding up? maybe a picture of a castle and every serious upgrade it looks nice?
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As much as I love breaking games, the exploit of just waiting it out and buying a ton of farms, houses, and such all at once to avoid the price increase really makes the game trivial. The interface needs monospacing for the digits and an allowance for scientific notation when your money gets so big it warps the screen.
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Most important things to do: fix a majority of known bugs, if not all, create an upgrade system in game, I have so much god-damn gold, but my other resources are so slow, and finally, create descriptions for the things you can buy. I've been playing for half an hour, already have a castle, and I still don't really know what anything does.
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There are a lot of mistakes to your code Especially in reference to line 541 where you spelled achievements - Achivments
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Thank you for not ruthlessly increasing the price of things whenever one is bought! All other games do it, and I hate it!
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you can build the same cost of each indefinitely if you dont switch to a different building, ie spam buildings to get trillions of food/wood/stone/iron, then build trillions of castles in 10 sec:/
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Like the others said castle achievement doesn't show. And maximum population resets after reaching a certain number (didn't show full number, just something with plus). i kept building castles and max population reset about 3 times or so.
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Game prices are bugged for me to. And numbers seem to be bugging out after reaching 22 character numbers (not sure if all of them, i only tried it on food 2 times). Also using Chrome.
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Quarries and Smithies don't increase exponentially like the other buildings do, and that makes 1 million population a bit painful to try to get.
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wow 79% tax and people don't complain :)
really good game but needs some balance. At the end i have mass money and food and I'm only waiting for stone and wood ....
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Also, prices should update after each click instead of having to click one item then another then go back to it to see the new price.
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Quarry and Smithery (which should just be Smithy, by the way) REALLY need to be boosted. Paying a total of ~540,000 resources for a +7/sec gain is just not worth it. It would also be nice to have an idea as to how much of something each building produces, and maybe make a system set up to where you can assign population to certain buildings to make them produce more.
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Firefox, but have you tested it outside your own system? a common newbie mistake is to only test it on their own system. (I've seen many games that has "c:\mygame\data\images\somepicture.png" as a subrequest... no chance of that being a successful call)
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Oh and just a tip to everyone! Just make your tax on 100, because even if you have a negative mood, you won't lose anything. It says you will lose population, but you wont :)
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Actually I think this is a very awesome game! But it could be cool if you could see how many of each buildings you have
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You can actually buy hundreds of one type of building at the same price by simply not refreshing, also "builded a castle" is both bad English and doesn't work
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could be cool. really needs some more work in the graphics department, like show it grow from a village in the woods to a town, and eventually a kingdom. need to have explanations for what the different structures do.
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incarasing price of upgrades is refresed only after reclicking on button or clicking on same butoon you can upgrade for lowest price without change of price
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Only issue i see atm is that prices doesnt update itself, u need to reclick the structure you want to see the new price. And i use Chrome.
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Upgrades don't seem to work [Chrome]. Interface is primitive to the extreme. Concept is standard idle fare. Come on, kid. A bit more effort can never hurt.