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Comments for Garden of War 2

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RotMGAbid

Jul. 21, 2013

Under rating threshold (show) Hmm. Could you add a new unit called ''horse'' and has high soeed (but cannot invade territories as a horse) and could be combined with a ''soldier'' (all the grades of the soldiers) and will double their speed but increase their cost per round. It'd be the solution to invading large places if you have a level 4 soldier.

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(0)

johnv1

Jul. 12, 2013

Under rating threshold (show) OMG I JUST FOUND 2 :DDD I LOVE U

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(2)

Chaosinmotion

Jul. 08, 2013

Under rating threshold (show) Under "high scores" and "mode" there is an "Easter egg" option. What's that all about?

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(1)

Developer response from Warstrider

Good question! :) Happy hunting.

Chaosinmotion

Jul. 08, 2013

Under rating threshold (show) I'm addicted and love this game - out of no where, the maps won't load! I'm having withdrawals!!!!!!!!!!!!!!!!

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(1)

Developer response from Warstrider

I just checked and was able to load the maps ok... are you still having this problem? If so please PM me.

javardavid

Jul. 03, 2013

Under rating threshold (show) i love hex stile games like this and there aren't many around. i think i deserves more than 3.5.

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(3)

Developer response from Warstrider

Thanks javardavid!

phamen

Jun. 26, 2013

Under rating threshold (show) Can the achievements actually do something? Like say unlock some sort of special unit/weapon like say fungal spray which wipes the map clean of any and all units.

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(-2)

Developer response from Warstrider

I'm afraid thats too much to add a this point, but thank you for the suggestion!

unyil99

Jun. 23, 2013

Under rating threshold (show) Puzzle campaign lv 1? i build a builder in the 6th turn to make it safe to the goal spot, which takes 3 turns. then i ran out of money and my builder is dead. Took me another 5 turns to make a soldier, which sums 14 turns. But it needs another 2 turns for me to reach the goal. This puzzle cant be solved! Then i read comments from some people which reads ".... there is a patch upgrade about the builder...." plz fix the map.... i really wanna play advanced puzzle campaign

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(1)

Developer response from Warstrider

I just retested it and was able to beat it. Think about it this way, if your running out of money, how can you either get more or lose less?

Steaming

Jun. 12, 2013

Under rating threshold (show) A small request. Can you store our turncount when we win a map? Then display it later on the map selection screen. With that, we can try to win a map with the least amount of turns and later beat that score.

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(3)

Developer response from Warstrider

I think I can add that Steaming. That screen is pretty full, but I've got the data you want already saved. I'm out of town for the next few days, I'll aim to have a new patch released end of next week or so. 6/18 v1.35K is now live with this feature. Click on a map and just above the description it will show the best rounds beaten. Enjoy!

Abid700

Jun. 12, 2013

Under rating threshold (show) This game does tend to get a bit laggy on large maps but other then that it's great!

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(5)

Warstrider

Jun. 07, 2013

Under rating threshold (show) Hey ChaosInMotion, don't forget you can always play the GOW1 maps via the seach screen in GOW2. There are hundreds to choose from!

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(4)

Steaming

Jun. 01, 2013

Under rating threshold (show) Warstrider, great job not just making a great game, but also updating it afterward.

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(70)

Developer response from Warstrider

Thanks Steaming!

Warstrider

May. 31, 2013

Under rating threshold (show) v1.34K is now published!

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(3)

RedeemedWahrior

May. 28, 2013

Under rating threshold (show) Puzzle campaign updated! All maps should now work with the patch changes. I've also added one new bonus puzzle!

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(4)

michael11567

May. 28, 2013

Under rating threshold (show) I think this game is very nice and one of the best ones on kongregate.com. This site needs more games like this. Keep going warstrider! :)

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(3)

Developer response from Warstrider

Thats high priase, thank you!

BTG1

May. 20, 2013

Under rating threshold (show) I would like to second Blue0Dwarf's comment that the Puzzle Campaign seems unwinnable. Specifically, I can no longer win maps 1 or 3.

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(0)

Developer response from Warstrider

I'll reach out to the map maker and see if he is will to update it to account for the patch changes.

BTG1

May. 20, 2013

Under rating threshold (show) Maybe I missed something somewhere, but I did not realize that you could directly buy higher level soldiers/demos by clicking the buy button again.

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(3)

Developer response from Warstrider

Yep, thats always been that way. Though I don't think the campaign ever walks you through doing that. Lets call it a hidden feature. :)

Abid700

May. 17, 2013

Under rating threshold (show) Is Conquest - Island War (Large) good? I built it,but it's my first map so I don't know about the difficulty or if it is large.

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(1)

Abid960

May. 15, 2013

Under rating threshold (show) DAMN! I almost finshed my map until I lost connection!

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(-2)

Abid960

May. 15, 2013

Under rating threshold (show) If you could add more complex Al controls like they only defend and attack an area or they have a specific enemy.

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(10)

Developer response from Warstrider

That may be possible. Though the AI is petty complex. I'll see what I can do.

Abid960

May. 15, 2013

Under rating threshold (show) I like island war games.

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(-1)

Abid960

May. 14, 2013

Under rating threshold (show) If you could build a tower that will attack other troops near it ...

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(-2)

Blue0Dwarf

May. 13, 2013

Under rating threshold (show) Also some sort of indicator in-level or on the level select that tells us if builders in that level can fight fires. It can be annoying in levels where they don't, but you don't realize they don't until it's too late.

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(1)

Developer response from Warstrider

Hover your mouse over the builder button, if they can fight fires it will tell you there.

Blue0Dwarf

May. 13, 2013

Under rating threshold (show) The increased builder cost and maintenance makes some previously winnable levels unwinnable (most notably the Puzzle Campaign, but possibly others as well). If you can't find some sort of fix for that then you should probably remove those maps to save people the frustration.

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(1)

chenhsi

May. 13, 2013

Under rating threshold (show) Are builders still able to extinguish fire? I seem to be having trouble moving my builder onto a fire hex.

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(0)

Developer response from Warstrider

On some maps, yes. The map maker has control of weather builders can fight fires. In order to not break older maps they default is that they cannot. If you hover your mouse over the "Builder" button it will tell you if they can fight fires.

PoweRx

May. 11, 2013

Under rating threshold (show) In player levels. I want to search the map by size, need other search option.

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(0)

Developer response from Warstrider

That may be possible. In the mean time might I recommend using the tag search for "Small, Medium, Large"

PoweRx

May. 10, 2013

Under rating threshold (show) Need multiplayer.

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(0)

Developer response from Warstrider

I appreciate the suggestion PoweRx, but i'm afraid hot seat is all it will ever have. The GOW2 engine just isn't built to handle it.

Warstrider

May. 08, 2013

Under rating threshold (show) I just published v1.31K! There are allot of good enhancements here so take a look at the patch notes in the upgrade tab. Thank you all for the great feedback that continues to make this feasible!

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(3)

chemicallingo

May. 07, 2013

Under rating threshold (show)

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(-5)

Warstrider

Apr. 30, 2013

Under rating threshold (show) I've been listening to all the great feedback over the last week and have started working on a large patch to address much of it. Look for a new patch mid to late next week!

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(12)

esran

Apr. 30, 2013

Under rating threshold (show) ... a fireball landed on my builder, killing him. is this intended behavior?

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(4)

Developer response from Warstrider

Yep, thats expected. Builders are immune to fire and can extinguish it if they step on it, but they have no control over fireballs. This is actually something i'm changing for the next patch... in the next patch builders will protect the area around them from fireballs. - 5/9 - Buiders are now immune to fireballs.

esran

Apr. 30, 2013

Under rating threshold (show) i actually like fireballs. the easiests way to deal with them is to drop some portals. only problem is computers dont know how to deal with them, so i easily win any level with them.

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(3)

ericbloedow

Apr. 29, 2013

Under rating threshold (show) i had a long,thin area, following the road, and a Vile appeared IN my territory, cutting my lvl 2 unit off from my capital, making me lose it...

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(10)

Developer response from Warstrider

Levels with vile spawning can do that. However they won't spawn in any hexes guarded by your troops so make sure to protect those vital choke points!

BTG1

Apr. 29, 2013

Under rating threshold (show)

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(-5)

BTG1

Apr. 29, 2013

Under rating threshold (show) One possibility would be to scale the chance of fireball with the level of difficulty. Another would be to steal some DM techniques. That is, behind the scenes you could make some "adjustments" to the randomness. In particular, I think it would make sense to force there to be at least 4 turns between fireballs to give the player a chance to recover. If multiple fireballs come out at the same time, you could dictate that only one can hit the land of any given player.

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(2)

BTG1

Apr. 29, 2013

Under rating threshold (show) At the risk of echoing other comments, I also dislike the random fireballs of doom. If they hit my capital, they take out all my gold reserves and usually a farm for good measure. Given the unforgiving nature of running out of gold, this can be quite frustrating. On the flip side, if they hit your opponents in the right spot(s), then you were just handed a too-easy game. I consider the game's 3.6 rating to be lower than it really deserves, and IMO the most likely culprit is the random and frustrating events in the main campaign.

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(1)

Developer response from Warstrider

I am certainly open to suggestions! The fireballs were implemented to throw a wrench in plans and disrupt what can be a to-predictable battle. But if they are to much, they are to much. Take wildfires and raiders as an example. They also spawn randomly, but cannot spawn on guarded hexes... thus giving you some influence. Do keep in mind that only three levels in the campaign have fireballs.

penguinoid

Apr. 28, 2013

Under rating threshold (show) OK, great. I'm going to win next turn. *cue fireball to the supply chain*

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(2)

Developer response from Warstrider

Ouch! They can certainly throw a wrench in the best thought out plans. I often use portals as ways to double up my supply lines. It's allot harder for any single random event to hit both my portal line and my normal line on the same turn.

sordid1975

Apr. 27, 2013

Under rating threshold (show) This game is pure genius!

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(0)

BTG1

Apr. 26, 2013

Under rating threshold (show) I would like to request the options to make the Demo unit into a firebomb and to set the max level of Demo units.

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(14)

Developer response from Warstrider

When you have a moment BTG1, can you private message me more details. I'm not sure what your suggesting. Thanks!

xyroclast

Apr. 26, 2013

Under rating threshold (show) This game is wonderful! It reminds me of strategy games I'd make up with pen and paper as a kid! 5/5

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(3)

cyronias

Apr. 26, 2013

Under rating threshold (show) It is really bad when you favorite a game before you know it loads. So worth it though.

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(3)

Developer response from Warstrider

And here I thought my progress bar screen needed work. :) Thanks for the compliment!

BTG1

Apr. 24, 2013

Under rating threshold (show) I cannot seem to place a goal hex in a two-hex territory without disabling that territory. Is this possible, or do I need to expand it to a three hex territory?

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(2)

Developer response from Warstrider

Thats correct, you need a 3 hex territory. Some hexes can't support a capital. Another example is bridges. A two hex region where one of the hexes is a bridge is really just a one hex region... so no capital. It's a little counter-intuitive, sorry.

Warstrider

Apr. 23, 2013

Under rating threshold (show) There have been some really good suggestions today, i'll see which ones are feasible and get a new patch deployed ASAP!

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(20)

Developer response from Warstrider

v1.29K is now live! This renames bidge units to builder units, and gives them the ability to fight fires. Fire cannot spread to where they are and they can extinguish it by moving into a fire hex. Note that fireballs will still kill them. Existing maps have this new ability disabled, mapmakers that want to add this must re-publish their maps after changing the setting on the units tab.

dragon91

Apr. 23, 2013

Under rating threshold (show) firefighter unit suggestion(may have been suggested already I'm not reading them all).... make it a tower with a range like farm or maybe 1 square bigger. Then you can at least set up some def to a mass wipe out.

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(2)

Developer response from Warstrider

Good idea Dragon! I re-used the builder unit to save ime. Check it out!

dragon_of_celts

Apr. 23, 2013

Under rating threshold (show) Search function for levels needs some way to exclude (or sort on) levels hat have been completed (or completed at a specified difficulty setting).

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(2)

Developer response from Warstrider

I've been trying approach after approach, but regrettably I cannot add this functionaliy. The core architecture of the portal screen has, in hindight, a huge flaw in it. That flaw prevents any knd of sorting or filtering off of "Win Status". Sorry dragon_of_celts. If I think of a workaround in the future i'll add it but for were out of luck.

Blue0Dwarf

Apr. 23, 2013

Under rating threshold (show) Earth 1's achievement decription was better as 'Non-Base' units, since Farms and Towers count against the total. 'no more than two Soldier units' suggests no more than 2 actual soldiers, even though you can't have farms or towers either. If it was intended to mean 2 Soldiers, and not count farms/towers, then the achievement is broken. Currently, it should read 'non-base', since every unit except the base (perhaps change base to flag, or Capitol) counts against you.

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(2)

Developer response from Warstrider

Good point Blue, i'll fix that in the next patch. 4/24 - Fixed

BTG1

Apr. 23, 2013

Under rating threshold (show) Could you clarify the specific rules for the Earth 1 achievement?

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(2)

Developer response from Warstrider

Sure thing! You have to win the level with only ever having two units at a time (bases don't count). Things to watch out for are things like farms, which if conquered count as a unit. I'm clarifying the text in the next patch.

Chaosinmotion

Apr. 23, 2013

Under rating threshold (show) LOVE this game, but the volcano fireballs are too much on the easy levels. Instead of firing every turn, it ought to be every 3rd or 4th turn. I can't imagine what it's going to be like on the challenging levels. :-/

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(2)

Developer response from Warstrider

Thanks for the feedback Chaosinmotion! Tuning the "Chaos" elements has been difficult to say the least. I just checked and "Fire 3" has about a 30% chance of spawning a fireball. Do you remember which level you were playing?

Warstrider

Apr. 23, 2013

Under rating threshold (show) I just posted a new patch, 1.27K, which new mapmaker functions for restricting units. Enjoy!

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(2)

KrotKruton

Apr. 23, 2013

Under rating threshold (show) 5/5. Really enjoyed this game. Simple, but addictive and a lot of fun. I hope you find time for a sequel.

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(0)

TerrinV

Apr. 22, 2013

Under rating threshold (show) Wow.How this game got a 3.5 I do not know....because it deserves to be turned up to 11!

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(6)

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