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everyone whining about OH IT WAS A DIRECT RIP OF Sean O'Connor's Slay OMFG LOOK AT ALL HIS GAMES
THEY ARE JUST RIPS OF BOARD GAMES>............................
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Nice game you got there. Although not completely original, you did manage to add something new to an existing genre while keeping it simple and entertaining, so kudos for that. Just would like to see the Kong API implemented, and if it is, would like it to be shown to players in a High Score tab. We are a very competitive bunch and fight to outdo each other. It is simple to include and should be in this as well as any future releases. But again, nice work.
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great remake. could use a ? with a cost/upkeep informations (or i'm blind again)
i wonder why i have never seen a 3D version of this game^^
i like it 5/5
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Is it just me or is the AI retarded and this game too easy? 2/5. Make the AI smarter if possible, and please add more upgrade options.
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Nice take on Sean O'Connor's Slay - the AI is better than the last clone had, and the raiders and movement ranges are a nice idea.
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its being bashed around abit just drag soldiers on top of each other and make sure you up keep is high enough you cant take over a city with the level one mushroom you have to make it a level two
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This game is hella, let me start by saying, gameplay is awsome, easy to understand short tutorial, first rate by my standerds, however, it could be much improved in terms of storyline(where in the world is it, why are the mushrooms sentient, maybe even a moving plot in which you take down multiple teams of poisonus mushrooms in the campaign) also difeerant classes and paths you could take from the basic mushroom, for example, you could choses to be a lvl 1 archer or a lvl 1 swordsman or lvl 1 mage, maybe even balenced units. this is a great game and i hope you keep up the good work
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ok very bad bugs with this game... mainly that in campaign mode you cant place soldiers or towers... fix it first before you post games here..
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the tutorial wasn't too helpful, i learned to play from just playing.
Thought the game was a bit easy though even on the harder difficulties.
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Really enjoyed the game although, like everyone else said, tutorial needs a bit further explanation. Had fun playing it, would love to see a sequel, 4/5
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Like Collectivization(its here on Kong too) but better it seems.
Both based on an old game called Slay.
If you fixed the problems/buds/drawbacks Collect had, then it will defintely be a 5.
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The game feels nice, but it's somewhat unpredictable with the huge movement of the cheaper mushrooms and the ability to place them anywhere/create a lvl4 mushroom anywhere.
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the gameplay is the same as a game where instead of mushrooms there was bankers and layers ad things like that... so its a ripoff and didnt see any "based on..." banner... so i would give it a 1/5. But this is an improved version of that game so i will make it a 2/5... but add anywhere the name of the game it is based on...
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I appreciate the feedback on the tutorial being insufficient. I will look at improving that. I also updated the game description to include some of the basics for now.
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VERY nice game. Plz, don't make it more complicate, it has already a lot of strategic space to master. The only real problem is that it's too hard to learn, a lot of strategic trade off aren't easy to see at the beginning. I would do a nicer tutorial explaining where the strategy really is: split enemy territories and separate economic balance of the different zones, I wasted a lot of time with unit starving without understanding why that was happening. I think the low rating reflect people leaving the game before understanding how it works.
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Game is way too simple and boring. Not worth playing for more than a few minutes. I didn't even get to a point of seriously upgrading troops. It just wasn't enough fun to find out what else it could do. I also noticed some minor errors. Once I had wiped on color completely off the map, no bases anywhere, and yet they still were making new troops. Only happened once but the chance of the error is still there.
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Thanks for the feedback Ralfo. Higher level troops do have less movement. The idea of terrain is an interesting one, i'll see what I can do in the next version.
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game mechanism is to simple, different unit should have different movements and ranges, some form of topolgie would make this game more interesting... so far 2/5
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this game is hugely flawed in that you can get put in a corner and be comepletly unable to move out of it because of the surrounding huts. It needs a lot of work 1/5
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Slay is much better than this... I can't complain since this is free, but you're risking a law-suit for copyright infringement due to the incredible amount of similarity.
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Remake of "Collectivization" (posted recently), which was probably a remake of some classic board game or something. Anyway, much more playable than collectivization. Would be nice to have cost/upkeep chart available ingame, plus a feature to count up an opponent's hexes and units and show you their income and upkeep costs, since most of the strategy comes down to starving your opponents of upkeep for troops. Anyway, nice game.
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I've been playing this game for over 10 years now... but it was called 'Slay' and had people instead of mushrooms, and is a better game. This is a copy-cat game.