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A rather full game, it definitely has the feel of mindless slaughter that the other thing thing arenas had. I think ammo would help keep the game more interesting and being able to look at the accomplishments you've earned would help make it feel like your doing more then just slaughter.
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On stinky bean mode on blank canvas:Me:Aw, these things are so cute!(Enemy explodes)Me:Never mind!God [bleep]! There are to many!(I run away looking for a machine gun)
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Bug found:On loading screen, (I have played Thing Thing Arena Pro)the title keeps changing from Pro to Classic and all over again. Same thing with sound buttons. :(
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Why this game has so high rating?! there are a lot of better games out there and you give 3 and half star to this?! What the hell?! What kind of nooby kids are getting into Kongregate?!
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Deserves badge that's all I say for this game. Weasel, can you make a new version with stealth? Like Hitman with silenced pistols and garotte.
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I don't like how they can shoot from off screen all i do is shoot the minigun in the general direction from where the shot came from & I got a kill. Or they simply keep shooting from off screen.
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One thing this game really needs is a way to lower the quality. For slow laptops like mine it is literally impossible to click (shoot) and move at the same time since the game can only take so many commands at a time.
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By far the most unimaginative of Thing Thing Arena's, saved from getting one star only because of the graphics and Artifact 23 which would be face-meltingly cool was it Arena 3. But... two weapons, no melee (thus no executions), practically every awesome weapon of Arena 3 taken out, unlimited ammo, everything stripped down to mechanics that are worse than any of the Madness Interactive games... I really hope it's as mob19151 thinks it might be. Otherwise it will be a really suckish TT series from now on if nothing gets changed. 2/5, unless it was just a demo of graphics and whatnots. Although then you could have left the gameplay intact.
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puynsi, the Thing Thing series was divided into two parts, the Thing Thing games, that have a storyline and is long since finished, and the Thing Thing arena games where the objective was to survive
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How to rapid fire gauss rifle with no missing? just pick gauss pistol and gauss rifle then press E button and left click rapidly.
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I was thinking about this game ad it's future, and I came up with a theory. I think that this game is just a placeholder, a way to show off the latest Thing Thing weapons and graphics. I don;t think this is the absolute future of the game, but I'm not going to disprove anybody, just stating my opinion (pretty genius huh :3)
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It feels like the ThingThing series is becoming something similar to CoD: A cheap copy of itself. Not fun to play any more. And the last two games were pretty laggy, too.
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It doesn't feel like there was anything here that's innovative or pushing towards new ideas. If anything, this feels like a bit of a content strip instead of adding anything. Much of the core mechanics from previous Thing-Thing games is very much absent, leaving nothing but the most basic Arena aspects. While there's nothing wrong with simplifying the mechanics a little, completely stripping it down and passing it off as a full game just doesn't cut it.
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+ If you think there should be an online co-op mode(And stay safe kids never leave home without your Grenade launchers:))
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From what I can tell, it's the last thing thing arena with the obnoxious time attack mechanic removed. It's good to see you read the reviews, even when they're negative.
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So Thing Thing is going to end up like this? Limitless ammo... no storyline... no melee weapon... men... You just grabed Thing Thing 1 and repatched it... you cant even drop and pick weapons... you cant throw them at your enemies... wth men.
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Another thing thing game? I didn't realize they were even making anymore of these. Oh well, I won't complain; the world wouldn't feel complete without the thing thing series.