Under rating threshold (hideshow)
the more i play the more i piss off with this game. 1st of all, there is no option for right/left turn light. intersections need to be more dynamic than just simply 2 phases. a single left turn car ends up back logging the whole system. 2) ability to restrict certain cars/direction. same as 1, drivers are too stupid to figure the most efficient way instead of shortest way. and finally, omg why the hell are drivers running away from their homes and workplaces?????? i thought i would give them time to accommodate with the new route but the more i scrutinize, the more i feel this game is trying to cheat on me by omitting crucial elements and making drivers dumb
Under rating threshold (hideshow)
Good game...although it annoys me that it's too luck based and scoring isn't well explained, I keep wanting to come back for more. 4 stars.
Under rating threshold (hideshow)
In response to WolfireX, I have never had a building spawn where it's impossible to do anything (eg. surrounded by water). In the worst case, it only requires cutting down a lot of trees.
Under rating threshold (hideshow)
I liked the first game better :| I liked having levels. The problem with randomly generated maps is that sometimes buildings spawn in sections were it's impossible to do anything, and super hard.
Under rating threshold (hideshow)
So I'm seeing a lot of comments complaining about the sand, and it took me a while to realize this, but the sand is just a place-holder for future houses and factories.
Under rating threshold (hideshow)
This game is really great, but you can't build over water? Or sand? SAND?
I can understand water, but SAND? ...
Please make a third one.
Under rating threshold (hideshow)
This game would be great at the end if you can build more workplaces and houses, to put more attention on the traffic.
Under rating threshold (hideshow)
I kinda hate the lakes and sand piles, they get in the way of creating a truly efficient system and there is no way to destroy them. :(
Under rating threshold (hideshow)
To add upon my earlier comment today, a GPS shop and street signs might also be helpful. For instance, on a real highway, it is not uncommon to see a large green sign with a list of destinations and the distances to those destinations. Also, roundabouts could add efficiency to any road network.
Under rating threshold (hideshow)
I agree with Libra000 on her July 12, 2012 post, random destinations, larger maps, highways, and a pre planner would all be great ideas
Under rating threshold (hideshow)
City traffic simulator 3 City traffic simulator 3 City traffic simulator 3 City traffic simulator 3 come on please make City traffic simulator 3
Under rating threshold (hideshow)
10/10, The game is great, and you could add so much more! Like One way roads, turning lanes, complexer traffic lights, roundabouts; but the game is great already!
Under rating threshold (hideshow)
My town is full with the most stupid people i have ever seen, its like all of them are 8 year olds behind the wheel. with common sense in many cases you can find a perfectly safe way to get to work but my town is just retarted. fun game though
Under rating threshold (hideshow)
hey where is treasure, think you could add speed limits or diagonal roads, or maybe other businesses besides factories? perhaps stores that generate revenue?
Under rating threshold (hideshow)
the shops ought to add revenue, instead of merely being an ambulance stop. a great idea to add a bit of dynamics to the game would be to make the roads pass thru the shops, and every car that drives thru a shop on their way to and from work would add extra cash.
Under rating threshold (hideshow)
On easy I got : 100% employment, 0% pollution and 0.56 lives saved a day. Note this was after i had beat it. (before i beat it 0.00 lives saved and 90% pollution at end). Everywhere is either trees factorys houses or paved roads
Under rating threshold (hideshow)
jea good potential. some ttd style graphics and lights management would greatly enhance the gameplay i think. cheers!