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Nice game, but, when i when want to change something at my roadmap and I click restart all the roadmap dissappears, this should be improved.
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Needs an undo button and a way to destroy roads you've laid. And agreed with mohirl, the car AI is insanely stupid. Also agreed with more sandboxy feel, bridges and one-way roads. Fun game, though. I would like to see the suggested improvements made and play that. 3/5
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Also worth saying is the stop lights need to have settings, ie. timed, switch after a certain amount of cars, be able to let each direction go one at a time, etc.
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If a housing development has multiple exits, the path finding AI is apparently not involved in the decision of which exit cars actually use. I can tell because I had a situation where one exit was not connected at all to the people's workplace, but every single person in the development chose that exit. (Naturally until I reset the level and came up with a different solution.)
I agree with other commenters that this is really more of a puzzle game than a simulation. That's okay, since I like puzzle games, but the game title is a little deceptive.
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Fun, but the car AI is terrible. I've ended up having to waste cash to avoid connecting particular houses to roads, because cars will juts clog them up
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For the best game ever add bridges (maybe with ships that have to pass under occassionally), one way streets, traffic circles, 4 lane highway tiles, etc.
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Incredible game, amp up the complexity, zoom out and coordinate highways and everything, suburbs to cities, etc. Make it more sandboxy, and you got a flash game phenomenon.
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I don't like the way money works, each level comes with a set budget, so any money you earned on the previous level doesn't really mean anything. I always feel like there's not enough money for me to do what I'd like; this generates a feeling of it being more of a puzzle - figure out where the dev wants you to put roads - than a sandbox simulator.
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I really wanted to be able to play with more complicated levels in a sandbox kind of environment. I felt bored quickly; I didn't like the manual switching of traffic lights. It might be good if night was shortened so the sim appears to "start" sooner.
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Actually a pretty good game. Some levels, mostly the later ones, were very difficult and at times I wished I could destroy a road segment.
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Cool, unique game. Simple graphics, but enough to get the point across. 5/5 I loved having cars get backed up to the point where they'd literally wait for 24 hours to get to work XD like on level 14