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Fun thing to do: Beat a level into submission, leaving a few guns to keep a gate or something open. Then charge as much ore as possible into some Makers. Then box in one square with shields, and move all of the makers into it one by one, bursting their creeper as they move through. If you do it right, all the creep you can make in a level is stuck in one square under immense pressure. On level 6 I managed to make the entire square 33330K density. Then simply take a side off, and watch it explode.
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For anyone confused about the Maker's functions, "Produce" makes anti-creeper at the chosen rate (1x, 2x, 4x). "Charge" produces anti-creeper, but keeps it inside the maker. The bar fills up to show how much anti-creeper is inside. Click the burst buttons to release this creeper all at one time, or 10% at a time. "Vacuum" sucks up anti-creeper at whatever rate, and converts it back into ore so you can use it somewhere else. However, it only converts anti-creeper into ore if you have enough ore storage to hold it. If not, it won't absorb your creeper. Hope that clears some things up.
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Epic tip: make a 3x3 room. shield the entrance. make 5 makers one charging 4 producing, wait like... 10 minutes while releasing the charged one regularly then you have opfied death troop
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go to the creeper world 2 site and look at the fun accolades..one example
"My girl friend told me to choose between her and playing Creeper World. I told her I'd miss her, maybe."-....and another "This game is over 9000!".. these people are interesting, especially the person who said the 1st example..
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I think we can all agree, MORE CREEPER!! This series has got to be award winning! And it looks like CW: User Space has a new 13th map after you finish the other 12!
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Awesome, except there was one HUGE error in level 10. For some reason, clicking a wall to the left or right of a reactor (when also adjacent to creep) made you unable to CANCEL the destroy-wall command which caused creeper to flood the base unfairly. 4/5
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idk know if my idea would work but........Multiplayer Creeper World? One person has blue creepers and the other one has grey
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Hint on Level 5: Use MANY Repulsors in a row (like 3 Repulsers in a row, and over each one another Repulsor), have enough Blasters to kill the 'new' Creepers. It may take a while, but so I made it! :D
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I find good creeper rather useless for offense, but AMAZING for defense. Even a residual pool of good creeper can delay the bad's spread by a long time, and an area with a thin layer is almost immune from creeper drones and phantoms.
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Not only is this game as good as the first one, but it is even better ! I tried to play Creeper World : Evermore, and I found myself looking for my anti-creeper... Very good job, guys, this is an awesome game!
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double clicking a turret selects a big group of the same kind together and moves them all where u choose. awesome, no more one by one
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HELPFUL TIP!!!!
Just discovered if you double click on one of your units its selects nearby units of the same type as well.
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@Dedeuss There already is a level editor on the knucklecracker website, but only the full version of the game can play the custom levels (technically you can download the level editor for free, you just won't be able to play the levels)
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DO NOT USE REPULSORS ON LEVEL 5. if you do then it will force the creeper to come out of the lines (at least if you use the freindly creeper) i would suggest seeting the repulsor to medium at the begining so you have room to attack the creeper
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Dear god took me 20 minutes on level 10 to realise my blasters were wasting energy, switch to drones only really while the missiles take care of it
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For level 5, build as many reactors as you can and then use lots of launchers - you don't need any repulsors/blasters because of the way the fields are positioned. 20+ launchers will clear up the creeper pretty quickly.
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For those having trouble on level 5 (with these lines of creeper): It takes a while but isn't that difficult. I took a few makers, charged them and released the anti-creeper just next to the lines of creeper. Add a lot of blasters and launchers (I think I used 10-15 each) and then just wait (repulsors are useless here). Of course you should have enough reactors to support your weapons.
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Sorry, but I'm stuck in level 5.
The blue line at the top bottom is impossible to destroy, even with all makers and repulsors and launchers etc...
Where did I go wrong ? What shall I do, please ?
Anyway, GREAT GAME
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Repulsors are very good for pushing anti-creeper. Otherwise, opposing creeper normally just overwhelms and kills your maker.
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You can do level 7 by spamming launchers near the two makers. The creeper will never make it out of it's starting area. Alternatively, you can just did a path upwards and move to the surface.
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Alternatively for level seven dig to the top, mass build launchers, reactors and tech domes before having to break your own shields because the creeper is being too darn slow and you're more than prepared. Fantastic game, loved it.