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I like this version of Creeper better than the rest because of it's different style. Some games have their ideas "borrowed" but put into a different perspective so people like it. Instead, I like how the developer made the twist all on their own. I'm not saying that I don't like the others, this is just, in my opinion, the best. 5/5
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Build blaster group. Put rift in middle. Disable all other rifts. Put a rift somewhere around a drone spawner. The drones will get 'sucked into' the rift and appear helplessly a the blasters.
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Great game, much easier without having to use so many relays. The horizontal view is better than the over head one to.
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@Swaginatorman this map is a hightened difficulty to be sure the key is taking things VERY slow and methodical. try to Place the ship under the middle bottom asteroid and only make 2 or 3 phantom coils guarded by 1-2 turrets to start. This map will heavily penalize you for overbuilding and not planning your builds.
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double clicking a turret selects a big group of the same kind together and moves them all where u choose. awesome, no more one by one
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Wooden, concrete or dirt walls is beneath us, so we WILL use these shitty energy-walls.
Who in the everloving name of buggery is my general? A british WW1 General?
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@Techhead7890 Really? I just used more dakka and never had to leave the pit. There's no emitter down there so I just kept pumping ammo until the place was empty :D. Level 7 was tight fun!
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Likely the best creeper game yet. I love the story, the game play... Hard, certainly, and different from other creeper world games I have played.... But it does not disappoint! It took me 54 minutes at most(Stage 8) and 4 minutes at best(The first stage) to complete all the stages, and I enjoyed every second! You really know how to make people waste their lives playing a game, my good man! Keep it up! Actually, I'm on my way right now to getting the desktop version of the game! It seems completely worth it. This is a gem of a game! 5/5
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Amazing sequel! Great twist on the creeper world, it just got the good points of the previous games and took it to a whole new level! I loved all the additions, the new structures and weapons, the new enemies, the new resources, the more precise indicators of creeper(density, strength and interval), the wireless packets, the whole thing about using the terrain, the anti-creeper... Also, the new ''side view'' really added a totally different experience, providing new strategies, new ways to view and attack the creeper, and also a total new way of using buindings. I loved the twist on the story as well, on the previous games we were hopeless, the creeper expanded quickly, and we just tried to run; now that we can kill them, the game changes, the side view makes us feel safer, we can manipulate the terrain(and even the creeper) to our advantage, and now it just feels like the creeper are trying to hide, and we get to chase them :D
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Hey IXBlackWolfXI Couple of things: You're supposed to Fortify, Be READY. Not an idiot. That's why you're failing. Second: Couple of hours?! Have you SEEN the new game? It's Absolutely Gigantic! Third: Your kind is not wanted here, Get off this site.
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I like the horizontal version of the game a bit better, but I really like what this version did with the research. Seems like there's a bit more to research, and it's nice how you can build more labs (at an increased cost) to upgrade faster, instead of the newer one where you get upgrades at a constant rate.
Just my 2 cents. Awesome game, awesome series. 5/5.
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I replay this game only for stage 8. Stage 9 is beatable but such a nuisance I wouldn't recommend it. But you can learn a lot about the game's strategy from stage 8 alone. My best time is 7:25 right now. Part of how I do that is putting drones on shoot drones only in the beginning, then dig past the dotted creeper field, detonating the drone spawner and fill that space with reactors. Its interesting which rooms you can attack in what order, and you don't want to assume consecutive is necessarily better. I do feel that the allied creeper spawner is very weak, and on many stages where you are simply given an inexhaustible supply of ore I get much better times using other units. Particularly so on stage 8.
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Well, note to self: In level 8 do not let the "wave creeper" unleash into the "pacman creeper". I'm not even kidding you it revives pacmn if it is dead!
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to beat level 9, immediately drive the ship to the top right and nullify the portal, then all the makers on the central asteroid. then go back to start and build reactors.
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Lvl 10, erased the two drones spawners, get the bunkers... Oh dinner time! (30 minutes later) Damn! i forgot to pause! im over cover with creep!! well, time to get fun!!!
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"Hoh-hum, I've got some time to kill, I wonder what's new on Kong these days?"
*Sees CW2*
"FFFFUUUUUUUUUUUUUUUUUUUUUUU-"
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The moment before you unleash a horde of Anti- creaper on a lake of creaper is, to say the least, epic. 5/5 and favourite
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i didn't really like this game at first, it was a little confusing and there seemed to be too much clutter. but after playing it for atleast 10 hours and getting the badges i realized that this game was actually pretty cool...i stand corrected and give this game a 5/5
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I've read the instructions at the beginning of Level 5, and I looked over the basic tips and advanced strategies. On the third Creeper, I've tried using blasters and launchers, but they're mostly ineffective. I've tried charging up Makers to full and then releasing their load all at once, but that just wastes it without doing any damage. I've tried using repulsors from every safe angle, but all that does is make the "creeper bullets" expand and destroy my structures. I've read everything, and I've tried everything. So how do I beat Level 5?