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Directions for how to rotate things, like the "pusher" beam would be nice. As would descriptions of what "phantoms" are.
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it...can be done. 12:35 or something. Half an hour in real life, as I used slow motion and paused a lot. Strangely enough, it was 12:35 A.M. in real life when I finished. I need to get to bed. oh this game is SO much fun!
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fantastic game 5/5. But there is 1 problem....... everytime i play i end up going to bed extremely late... god damn addictive game >:(
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best tactic for eradicating dense, stored creeper with lots of ore at your disposal, great for engame: build four makers at the start of the level. set them all on 4x charge, and make sure to mine ore a lot upgrade range to increase storage capacity. then, when the moment is there, you have stored up 240 million anti-creeper, build a barrier of walls between the ground with creeper behind. put the makers in it. release all anti creeper. add additional repulsors and other firepower to push your anti-creeper into the creeper. then, crack up the ground, allowing your extremely dense creeper to eradicate the blue.
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FRA96, you do not have to use launchers, or producers, but it takes a lot of blasters, with a high rate of fire, so you need energy production in the 40s to sustain them all.
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tested: you CAN beat it without mortars, but it took me 15 minutes to do it that way, or a little less than three times as long as my best time.
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yes, fra96, you do need to use launchers.
unless, perhaps, you first max out energy production and firerate upgrades, scrap all the tech domes and replace with reactors. then MAYBE you could do it without launchers.
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the water is pretty annoying... I mean you are shotting at water and a spawner thet NEVER ends..... also thats just wasting the energy I mean can we controll those thing ??? there really annoying to me.
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on a related note...on map 10, if one of the conversion bombs collides with a drone, the drone will take MASSIVE damage. :D
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tip: any stored anti-creeper in a maker is released when the maker dies. you can use makers as suicide bombers to release massive Acreeper deep into the creeper zones
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@halo true, placing dirt would not give a humongous tactical advantage (provided we ignore the undecayability of dirt) but it WOULD give a strategic advantage in terms of energy production (placing a reactor on top of dirt).
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@absurdist we can fire through shields, so placing them at choke points would give the advantage... but placing dirt where you will not need guys to go to full stop, that would give an epic advantage. PS to everyone else lvl 8 bottom chamber the 2 deletable blocks going down to drones have creeper encased in them...
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Changed my rating to 4 from 5 because of the lack of an auto-save feature. Lost my progress at level 8, will not go through 1~7 again.
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about the "should i send my weapons INTO the creeper or not?" debate:
There are times when it is VERY effective to send some blasters into the creeper. HOWEVER, you shouldn't need to do so within the 20 levels of the Academy map pack. On the other hand, some of the custom maps (available in the downloadable, payed version) are structured so that you MUST send blasters and launchers into the creeper.
:3
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*slightly curved slope* packet: aaaaaahhhhhhh i cant get through without hitting the walls made out of creeper! HELP ME!
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what does this button do? *presses charge button and sees bar go up* oooooh another button *pushes burst all* MWAHAHAHAHAHA! creeper is no more!
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@cxxccxxc do you mean turrets? (not turrents) I also disagree with putting turrets into creeper, cus from what i remember they are destroyed quite quick. I would recommend not listening to cxxccxxc's advice and just trying to keep the creeper away from your stuff... and listen for a sssssSSSSSSSSsssssing, cus then ur in trouble. basically, ignore cxxccxxc, get turrets (without the n!) move them up slowly, killing all creeper. and be aware of noises!