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yes, fra96, you do need to use launchers.
unless, perhaps, you first max out energy production and firerate upgrades, scrap all the tech domes and replace with reactors. then MAYBE you could do it without launchers.
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on a related note...on map 10, if one of the conversion bombs collides with a drone, the drone will take MASSIVE damage. :D
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@absurdist we can fire through shields, so placing them at choke points would give the advantage... but placing dirt where you will not need guys to go to full stop, that would give an epic advantage. PS to everyone else lvl 8 bottom chamber the 2 deletable blocks going down to drones have creeper encased in them...
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You get the conversion bomb on level 10. They can't be built, but you start the level with some. (More than enough,actually)
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@GazeAngel: I tried to deal with the lower part of level 5 via overwhelming force (full row of launchers, plus full row of blasters), but realized that the intended solution was probably the repulsors introduced on that level. Not sure if that's the case, because I finally punched through by brute force just before I could try it.
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Ah, yes. What a timeless message: "The best method for reclaiming a planet lost to an ocean is setting up lots of reactors, taking all the natural resources, and abandoning satellite dishes and battleships in the atmosphere."
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just beat level 10, can't wait for more to come out! so far, i've loved all the creeper games, and this one hasn't failed to please!
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For any of you guys complaining about speed on lvl 5, you obviously didn't look at the directions, because it tells you how to speed it up.
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I find good creeper rather useless for offense, but AMAZING for defense. Even a residual pool of good creeper can delay the bad's spread by a long time, and an area with a thin layer is almost immune from creeper drones and phantoms.
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Along with double clicking to group multiples you can assign a hotkey number with CTRL+1-9 and recall the unit group with SHIFT +1-9 :D
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Amazing evolution of the game! Absolutely amazing! The graphics, interface, storyline, doodads, it's all wonderful! 5/5!
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after playing the previous creeper games and then seeing the title screen, i gave it 5/5 straight away. and then the game completely lived up that rating. love it!
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Alright, I beat todays evermore level, now I can finally do my wor- *notices creeper world 2* FUUUUUUUUUUUUUU!!!!!!!!!!!
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Can someone help me with Level 5? I've been playing for over 100 mins and now realize that my blasters aren't going to blast through the straight lines of creeper. I've built everything that I can and have everything fully upgraded and zero ore mines left on the map. Repulsors just create creeper and anti-creeper just got eaten up. I've tried setting up cross patterns of Repulsors to create pathways for a nullifier to receive energy. This just led to everything getting destroyed in the lower chamber. I really have no idea what I need to do.
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Got bored towards the end of 'accident' so before going into the drone filled chamber I built up a highly pressurised chamber full of 6.2 million density anti-creeper.
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Not only is this game as good as the first one, but it is even better ! I tried to play Creeper World : Evermore, and I found myself looking for my anti-creeper... Very good job, guys, this is an awesome game!
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I really hate Creeper!!
it always takes away alot of my precious life time and i cannot stop Playing....
goodby real life...AGAIN
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Makers should also be able to vacuum to storage or something. So instead of converting to ore, just put it in storage so it can dump it later.
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So this was awesome, but small thing I miss is I would like the phantom coils to show me the line of sight of other phantom coils just like the anti-air creeper from the other games. That being said, still 5/5 amazingness.
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Level 9 Tip: On the tiny island to the bottom left, build 5 reactors, 1 beacon. Move the ship northeast as you do so (top right). Move the ship all the way to the top right and build a negator onto the gate. This kills the phantoms before they can even spawn! ----Then, move ship so you can build more negators to take out the 3 or 4 creep spawners on the top island. ---- From here its pretty straight forward...dig to the drones but they are TOUGH, so build lots of cannons and flood it with creep (using shields to keep it contained). All you have to do is capture the capsule, so just click it and win!
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Solution to level 5 and up: You can generally "ignore" the quirks of the creeper. Just focus on killing it. Use heavy firepower (launchers, smart use of anti-creeper, etc). For level 5 specifically, you can actually upgrade your range to launch at the node from safety (requires some wall-destroying).
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Guard commander:Sir, we're in a beautiful valley. We have blasters keeping all the creeper generators under control. SAMs are defending us from all sides. We have literally no need to move on. we have all but one of the relays activated just in case, and with time, we could probably find a way to get rid of the menace of the creeper. King: Excellent. activate the last relay. Commander: your majesty, with all due respect.... King: Shut up. open the relay. Commander: But this kingdom will die without the city to provide power! All of this hard work will be lost! King: So? Hurry up and open it, I'm losing time score! Commander: *sigh* fine....
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It took me a long time but I finally punched through the wall of creeper on level 5. I had it surrounded with about 20 blasters and 10+ launchers. It was producing 1000k creeper at 0.16 speed but I managed to completely disable it with my firepower. Great game even though I don't think I'm playing it the right way 5/5!
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They should add an easy badge: "complete the credits", I can't recall a game with more entertaining credits than this one
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The Creeper is 'designed' to destroy technology and things with low entropy. so try using rocks to block the creeper huhsuhash
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I was upset at first by the new look and style of gameplay, but was quickly won over. Great job on adapting and expanding the series. 5/5
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To beat level 5: Build huge amounts of rockets at both ends of the bottom chamber, then submerge the whole thing in creep. Wait a couple minutes. When you start seeing only two "drops" coming from either side, advance. It's pretty much over the moment your guns start firing on the spawner itself. Upvote this so people stop asking.