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Comments for Creeper World: Evermore

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Maxinium

Sep. 30, 2017

Under rating threshold (show) Recently, it seems that trying to build SAMs causes serious lag in the input on Firefox. Rest of the game appears to keep running fine. Probably an interoperation glitch with Firefox introduced in a recent FF update. Also, audio seems horribly disbalanced and way louder than it should be. Needed to lower Flash's audio level in Windows to control the issue.

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(1)

MTargaryen

Sep. 29, 2017

Under rating threshold (show)

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(-8)

MTargaryen

Sep. 29, 2017

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(-8)

carusoo

Sep. 29, 2017

Under rating threshold (show) 9/30 - 1:20

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carusoo

Sep. 26, 2017

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(-3)

Poopiniago

Sep. 23, 2017

Under rating threshold (show) I really enjoy this genre of game and there is no exception that this is a classic.

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carusoo

Sep. 22, 2017

Under rating threshold (show) 9/20 - 1:12

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Thomsenite

Sep. 21, 2017

Under rating threshold (show) I'll try again lokilog ;)

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Thomsenite

Sep. 21, 2017

Under rating threshold (show) 9/22 was fun as well had to restart a couple times before I got it

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Bozotic

Sep. 21, 2017

Under rating threshold (show) On maps like 9/18 my "creeper coverage" graph always resembles a haystack :)

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Xorandnotor

Sep. 20, 2017

Under rating threshold (show) lokilog -- I think those of us having difficulty with the map are avoiding the use of reactors.

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(3)

Rain_King

Sep. 19, 2017

Under rating threshold (show) 9/18 24:25 with no base movement, no drones, no reactors. My strategy was to colonize the entire left edge of the map right from the start and hold it with 4 blasters plus 1 mortar, then add another mortar at the bottom and expand via the upper peninsula. https://imgur.com/a/J9GpG

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(1)

lokilog

Sep. 19, 2017

Under rating threshold (show) @Thomsenite It's very hard, but not impossible. https://imgur.com/a/N2aPh (Also, Is it just me, or have the maps from the past week or two been getting more dynamic, complex, and difficult? I'm not saying it's a bad thing; I actually enjoy it! I was just wondering if anyone else noticed this.)

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Thomsenite

Sep. 19, 2017

Under rating threshold (show) Ive given up on 9/18. Cant remember the last time I felt so hopeless

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(5)

Xorandnotor

Sep. 19, 2017

Under rating threshold (show) 9/18 - I still haven't figured this one out without generators/base move.

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Rain_King

Sep. 18, 2017

Under rating threshold (show) @Bozotic Or maybe MTargaryen is Chilese's evil alter ego. :P

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ddwiseman

Sep. 18, 2017

Under rating threshold (show) 9/18 is the hardest map I've seen in this game. It kicked my ass 5 times before I could hold onto a foothold long enough to come back.

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Bozotic

Sep. 17, 2017

Under rating threshold (show) Well that seems to settle it. Chilese it seems you have a stalker. MTargaryen was silent during your absence.

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Thomsenite

Sep. 17, 2017

Under rating threshold (show) 9/16 isnt that bad, just slower than most by far

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MTargaryen

Sep. 17, 2017

Under rating threshold (show) 9:12 - 1:29

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MTargaryen

Sep. 17, 2017

Under rating threshold (show) 9/11 - 1:26

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captaindun

Sep. 17, 2017

Under rating threshold (show) 9/16 is a CHALLENGE! I had to use a technique I've hardly, if ever, used before.

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(3)

Rain_King

Sep. 16, 2017

Under rating threshold (show) Played through 9/16 again, 16:18.

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Rain_King

Sep. 16, 2017

Under rating threshold (show) 9/16 is good for the RKC "lite" -- move the base just once, no drones, no reactors. 37:53 with tons of RFI of course.

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carusoo

Sep. 15, 2017

Under rating threshold (show) Welcome back!!!

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(2)

Tandu

Sep. 10, 2017

Under rating threshold (show) I play at midnight when the new mission comes available.

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Criggie

Sep. 10, 2017

Under rating threshold (show) @snooj I play at 8PM my time, after the kids have gone to bed.

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carusoo

Sep. 08, 2017

Under rating threshold (show) 9/9 - 1:18

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carusoo

Sep. 05, 2017

Under rating threshold (show) 9/4 - 1:15

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Radenska

Aug. 22, 2017

Under rating threshold (show) Back to normal... just 'lost' 6 free levels... whatever :)

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Radenska

Aug. 22, 2017

Under rating threshold (show) Aczually it shows levels from 2010. How nice, I can finish them :). Back to the past, yey

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Radenska

Aug. 22, 2017

Under rating threshold (show) Something strange happening here - stats are OK, but I can't see daily levels finished...

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Radenska

Aug. 22, 2017

Under rating threshold (show) Dreaming....

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Gwenhwyfar

Aug. 22, 2017

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carusoo

Aug. 22, 2017

Under rating threshold (show) 8/22 - 1:10

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Xorandnotor

Aug. 22, 2017

Under rating threshold (show) 8/22 - 1:30

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carusoo

Aug. 20, 2017

Under rating threshold (show) 8/20 - 1:26

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carusoo

Aug. 18, 2017

Under rating threshold (show) 8/17 - 1:54; 8/18 - 1:26

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iMiPi

Aug. 16, 2017

Under rating threshold (show) If you struggle with the 8/12 RKC have a look at this video about strategy, tactics and micro management http://tiny.cc/cw-tutorials-2017-04-16 At start you need to plan the timing of every collector to use your cash of energy effectively.

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iMiPi

Aug. 15, 2017

Under rating threshold (show) 8/12 - 15:07 on RKC. My first try http://imgur.com/a/ssGdF My guess is at least 3 minutes of RFI, maybe 5 with aggressive magic micro management :) Just saying, you might wanna beat me on this one ;) Spores from west. You don't need as many speed nodes as I built. 5 to 7 might be best. Maybe 3 or 4 storages. Put storage and speed nodes where they make packet routes shorter. UPGRADES: energy, cost, range, 20% speed in this order, but this might not be the best possible choice. There was not much resistance to branch out simultaneously to both near elevated areas at start. No gimmicks, just good energy management at start. 2 + 1 blasters built as late as possible to guard the low lying chains. 1 mortar as late as possible to prevent overflow from west. Few bombing runs asap to the western pool. Then capping the northernmost emitter. Bombing runs to the southern pool continuously. Conquest of the near low level. Dominance by safely building energy overflow.

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StCreed

Aug. 14, 2017

Under rating threshold (show) 8/12 - I'd hesitate to say it's undoable, since you did it, but that's one tough bastard of a level. I've been eaten alive around 6 times now.

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Rain_King

Aug. 12, 2017

Under rating threshold (show) 8/12 is another tough level for the RKC (no base movement, no drones, no reactors). 39:21

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StCreed

Aug. 07, 2017

Under rating threshold (show) 8/3 - 20:54 RKC. "Knowing a thing can be done is half the work". The trick is to get the upgrade for 10% more power, not 20% more efficiency. Two blasters can lock down the lower influx, you can build fast to the hill in the middle, with one blaster to cover your line while you build a mortar there. Once that gets going, that blaster can keep the east side in check with another one, and the mortar will eventually stop the influx from the east. Once you get that, you've won. Eventually.

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StCreed

Aug. 07, 2017

Under rating threshold (show) 13:16? Wow. I really struggle to survive.

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Rain_King

Aug. 06, 2017

Under rating threshold (show) @Balbanes Agreed, it's a pretty good level for the RKC. 13:16 with lots of RFI.

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iMiPi

Aug. 05, 2017

Under rating threshold (show) hey, just came here to thumbs up all comments :) glad to see you all having fun.

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StCreed

Aug. 05, 2017

Under rating threshold (show) Hehehe :) No, 9/3 was 29 minutes for me at first try. But... Rain King challenge eh? "no base movement, no drones, no reactors." - I'll try.

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carusoo

Aug. 04, 2017

Under rating threshold (show) 8/4 -1:21

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StCreed

Aug. 04, 2017

Under rating threshold (show) Duh, 8/4 I meant.

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StCreed

Aug. 04, 2017

Under rating threshold (show) 8/3 - 1:37 at endscreen.

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(0)

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