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i would like to point out a mistake i was making which was stopping me from beating the 1st real level you play on your own. my energy depletion was higher than my energy generation so i hardly had any energy for my weapons which meant they kept constantly running of ammo. the point im trying to get across is MAKE SURE YOUR ENERGY GENERATION IS HIGHER THAN YOUR ENERGY DEPLETION.
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To all those that are wondering, when fighting the creeper, it is possible to get one blaster to safely tame an entire emitter, so you can safely block all in the level and sit there, eternally, but no, you have to fly away, and repeat the process again, and again. Many people have questioned this, but after finishing the full version, I know that the creeper is actually a "degenerated race", the creeper is alive, and it thinks, and learns, so if you sat in one place for a long time, in any real life situation, the creeper would get stronger, and would focus all of it's strength on you, until you practically have a liquid mass of spores on top of creeper to strong to cap with mortars, even if you could make up enough energy to do that. Good luck there.
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I liked the game, but after overcoming the initial creep charge, there really wasn't much to any of the levels. A single blaster is enough to overcome a creep spawn point, ultimately, so a few well placed blasters (and SAMs, if needed) are enough to stop the creep in its tracks. Once you reach that point it's just a matter of flooding the area with collectors and/or reactors then you've got more than enough power for upgrades/units. I never once had to give way to the creep or even think about what I was doing. Build a collector, leapfrog my blaster forward, leapfrog his partner forward, repeat. Things like mortars made the attack easier but weren't really even necessary. The drones' continual requirement for retargeting was not fun. Perhaps a single target selection then they remember it until you change it? Again, I enjoyed it, but it could have been better.
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Usefull tips: Pay attention to your energy levels to know when to push and when to give ground to the creep. Also, to push safely, it is good to build your towers inside your safe zone, fully charge them and then move then to the border to gain ground (they'll quickly recede the creeper that way). Oh yeah, 1 blaster can keep a whole creeper node inert after you clean around it (I sometimes leave 2 just for safety).
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While I agree with the top rated comments, whiteboardwar has one complaint from me: the descriptions of the units. At least try to use your fringe science terms in a way that's remotely close to what they actually mean/do.
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This game should get an endurance badge... because it is more time consuming than hard, rate up so kongregate can make this happen.
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The people with 10000 score had to hacked the game because thats a perfect score of getting with playing the game with 0 seconds.... No way someone can legitly play this game and get a score like that -_-
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To beat the last level you move your base right next to the tech upgrade, then span out collectors over that top level and make 3 or 4 mortars to make sure that the creepers don't overrun you base. and then it is pretty easy from there
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I found a funny glitch! It makes you win the level! the first thing you do it put the city on where the creepers come, AND WATCH THE FUNNINESS + if you like it ( I am not held accountable if the human race was destroyed that may happen, if it does try again)
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LAST LEVEL TIPS!!!!!---> this level stumped me at first, but its pretty easy once you get the initial defense up. First make a line of collectors straight up towards the tech upgrade. once you have a collector on the topmost ridge, branch off collectors to the sides along the ridge. When you have 9 in total on the top ridge (one in middle, 4 on each side) build a mortar on both sides. This will prevent the creep from advancing over the ridge. Build a single SAM turret in the middle of the top ridge, and then fill every single inch of your side of the "bowl" with collectors, and build more sam sites around. Its pretty simple from there. Use relays to cross the gap in the middle, and start inching your way towards the totems with blasters. Reactors are a must, and drones arent necessary, but they certainly help keeping back the creep when trying to advance. (had a total of 30 reactors and 10 drones) Sorry for such a long post, but please + this to keep it alive
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Tips for last level: Build up a basic defence around the 'moat' to stop the creeper flooding you. Then fill the area that you control with collectors. Then bridge to the other side (there should be a gap) Before you can actually 'cap' the creepers though, you will need some Drones, else they come too fast. Get 1/2 drones and use them on the same creeper, a few seconds after one another. This should give you enough time to build your way up and 'cap' the creeper.
+ so people don't rate down because they think it's "Impossible"
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Starvation - doesn't really do much unless you actually have some people to starve..
Pity you don't get the final weapon in this one...
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brilliant game...:) ,good job developer... :D,wold be nice if in the next chapter the creep will return ,Creeper World 2 returns=D
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Man they must have some good technology if all they need to build stuff is pure energy. Wait... why don't they just make the rifts out of energy?
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when you have 300+ energy just make a zone to spam original towers and when they are done just place them ANYWHERE you want with another one backup and the computer dies
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the "secret" is mass drones once ur safe and just bomb a whole huge line across the map and about 9/10th's of them die
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i had fun on this game, made the classic mistake of thinking i had the last level won when they bombed me in a place that knocked out half my gun placements.
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one thing that bugs the hell out of me is you can use the technique i call anihilation: when there is only one pod you send a f.cking squad of fully loaded sentry, if there is more than 12 you just cleared the map from all of them
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Tell you what... i dont feel like connecting the totems
i dont feel like gettin outta here because there is nearly no creeper left and i am sorrounding it wiz lasers so...........
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WALKTHROUGH: it only took me 3 tries to crack the bowl by moving ur base to the middle ledge, lay the structures for collectors and 2 lasers while ur base is moving.
Trick is to sacrifice the lower plain cuz it takes time for the ooze to build up and flow over the ledge. The lasers will shoot in the pool and the ooze will fill the void instead of flowing up This way u will be surrounded by ooze on 4 sides but now u can slowly expand ur lasers and gain terrain.
DONT 4GET: build sams when ur 3 lasers are done. When u click one sam u will see circles around all sams indicating their effective area (there are only 2 spores)
If u own the bottom left corner and have status quo with the ooze dont buy more lasers, fill up every square with reactors to gain a plus in energy! (put some collectors)
In between build 2 speeds and then its just patience, build mortars to shoot the higher ledges and when there is room quickly plant a laser there and repeat. :) have fun
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this is a great game its really fun to build your base and destroy the creeper thing i want the full game so i might get it today
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That bowl level is HARD..... always put odin out of the bowl and on the rim then make blasters THEN collectors . you'll be close enough to claim the weap tech and then its a uphill battle one advice is get at least 2 drones to drain near odin other wise you'lll get swamped in 30-40 seconds.
+ so everyone sees this.
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Creeper? *Imagines game where you fend off waves of green four stubbed legged creatures*
:D
*finds this* oh...well thats cool to :D
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this game was fantastic, it had all the right elements, strategy, terrain challenges, macro vs micro, production vs massing, etc. Very original, had a blast playing it. The bowl took me about a dozen times, the trick is to get control of the 3rd level ledge ASAP. once you can control that, it just takes a lot of time, and a lot of reaktors to make it thru. 3hrs, where did you go?