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I'm only seeing the bottom left fourth of the game on my game screen when I load it on my tablet. It worked fine on my desktop PC. It was a fun game on that, though.
We can't guarantee that it will work on Tablets. But there will be a dedicate mobile version in the app store soon. :) What browser and tablet are you on?
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Love the game so far, just one suggestion: Maybe an easier way to level up, like some kind of boss minigame that cost coins to play?
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It's a really good game, and the multiplayer facet of it is really interesting, make them good enough to smash others :D
Yeah. Multiplayer will be even cooler once we fix a few things. The player matching will be done in the next few days should make the game very interesting. Thanks
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Ammo should be replaced with a slowly regenerating energy bar, and there should be different parts for your fighter that would give you new special moves or passive abilities while changing it's look.
Good idea. About the ammo I think we are going to have some drop during the game once in a while. About the different parts. We are definately thinking about it and would love to do it. Thanks
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I personally think that there should be an increase in the spawn rate of White Milk Coins, in both single player and the bonus game in multiplayer, because later, stuff costs so many of those coins, and it's sometimes hard to get enough of them.
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Honestly, if you want people to do more than mash their left arrow key you should include combos so that people are not just mashing jab then backing slightly from the boss, mashing again to deflect missiles and then repeating. This would add some great use of your other punches as well as spice up the game for players who want something more than jab rinse repeat. Thats just my two cents.
Good suggestions. The idea of combo has come up before and it's a very good one. This game is also going on mobile so we need to figure out a way to do that on those controls as well.
Cheers
Hi, What do you mean by upgrades? Something estetic? You have power, attack, defense, power punches, utilities, there is a ton of stuff now? Let us know what you had in mind. Thanks
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There should be a shortcut to pause the game, I thought there was.. and was trying to find it.. but sadly there isnt..
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Oh, and collision, Some bouncy missiles play the hit sound without being shot back, so I think the hit-boxes are a bit off, plus, some power-up drops aren't explained, there should be an instructions screen for more detailed info about everything.
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Okay, so I've noticed a couple of things, First, all the multiplayer battles I have fought are way too easy. There needs to be a dynamic system that pairs you with harder/easier opponents depending on your Level, Battle Ranking, and Overall Aptitude (Wins/Losses). Secondly, I know that the white milk coins are the only way to upgrade your character, but for me, it makes the game feel a bit Pay-To-Win-ish. There should be an option to pay for WMCs with large amounts of regular coins, or upgrade boss/character with regular coins. Hope you look at this!
We are working on the multiplayer matching as our top priority. It needs to be exactly as you described it. Challenging and engaging. I don't know if we will be able to do the trade of coins for WMC but we are adjusting how WMC are getting distributed cause it's not good now. Thanks for your input!
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are the three prizes for rewards after multiplayer fixed? Is there a certain % that the card will be a certain prize or is it just randomly generated when you click the prize?
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There are some resolutions problem on Mozilla Firefox (23.0.1) / Win7 64bit, game appear very high zoomed in. On Chrome, this problem don't seem to show up.
EDIT: the game works fine on Mozilla Firefox (23.0.1) / Win7 64bit, we noticed that if you zoom in or zoom out (ctrl + ; ctrl -) the canvas of the game gets smaller but the graphics don't. We have fluid interface and so we think that is the problem. Try to play the game with normal zoom. Unfortunately we can't fix the problem right now. Thanks for your feedback.
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matchmaking seems a bit out of wack i keep getting bosses that arw way lower than my lvl, and get a poor reward because of it.
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My only suggestion for this game currently is,perhaps,maybe have The little guy increase in level alittle faster,at least in the beginning. =)
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Another problem, any time I go from the DD stat page I can't get into the Boss's stat page the screen flashes "Connecting" for a few seconds before going back to the main menu.
Do you mean in the screen that comes after you press Multiplayer or from the Main Screen where you start off? The DD Stat is the one where you can upgrade or the one where you see the battles? Thanks :)
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Found a little bug. I was on round 4 I think the one with the saw blade and I had died while using the power punch that gives you auto fire. I bought another life and started to play for a few seconds when the resurrection screen came up again even though I had not taken any damage.
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Amazing hit detection, haven't seen any flaws in the design yet. Hope this turns out to be a really great game once it's out of testing phase.
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I think you should either make it easier to get coins, or lessen how much it costs to upgrade. It takes 4 or 5 games just to get one upgrade at this point.
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The game is very enjoyable, on a small scale. After a while it is just a button masher, with the whole strategy being dodge missiles and hit boss as quickly as possible. Maybe try out a combo system, so people have to hit combos to do more dmg, not just punch over and over.
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Needs more ways to get white milk coins. Having to rely on a random chance every fight can make it to where you almost never actually get them, even after 20+ fights. Maybe a coin or two guaranteed after each multiplayer fight?
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Note: There is an extra explosion whenever the boss shoots missiles. This explosion will hit you if you're standing right in front of the boss, even if the missile doesn't. This is to keep you from punching the boss as it shoots.
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Controls are horrible. I'll tap a direction and he'll just keep walking. I'll tap attack and he'll do a charge attack.
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Awesome game. I agree with others in that the collision seems a little off but not in so much to detract from the game play. Also, does your boss only get challenged when you are not connected or can it be challenged while you are playing? And, lastly, I am curious as to what circumstances cause the level/environment to change. I've seen it change between rounds but am not sure what I am doing to cause it.
Hi, your boss gets challenged both when you are on and offline. The environment changes semi randomly, but you have to have reached a certain round to have that environment start showing up. Once you have it will come out.
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I see loads of potential. Keep working on it and I'm sure it will be great. I like how there is incentive to play both single and multiplayer modes.
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I think there should be an option to move back to the main menu from single player, so you can explore the menu/ go into multiplayer mode. I couldn't really find one. Collision detection is a bit odd, but still, a really good game!
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I'm enjoying the game so far, but I think that the entire multiplayer mode should be explained better (i.e. customizing your player and boss, using the White Milk Coins, fighting other people's bosses). I caught on quickly, but newer players probably won't. At least explain it in an instruction tab or something.
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right now the only feedback i have is to maybe making sure there's a main menu button on every screen. other than that, i really like the idea
Thanks for your feedback. The only place where we can't really put it is once you start a game and you equip utilities and ammos. Beside that it should't be a problem.
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I'd like to restart a battle by pressing a key in my keyboard instead of clikking "start" with the mouse. when i lose and i'm on rage there is no time to waste in changing from keyboard to mouse XD
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Really like the idea and concept. The collision detection needs a little work though. When the lower missile launches and I am near the top bay I still get hit. Would be nice to add a few more upgrade options like auto hit or move faster hit harder etc. good work going to play it some more.
When you start a game there are some utilities you can purchase as you get to higher levels there is an Attack Boost which makes more damage to the boss. What do you mean by auto hit? Like the punch fires on it's own? Try to get to the second power punch :) Move faster is also a good suggestion. We'll add that to the list.