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I give up on getting a big key on the first zone, after like 10 main char lvls of farming for it, that's 3 runs per lvl so over 30 attempts and no big key. 5% would mean a average of 20 runs to get it. In the end i have to quit this game, too many flaws makes the game rather unplayable. Hopefully a patch can fix the game to make it at least playable. Will i come back? prob not, i like the artwork, but the gameplay just makes me depressed.
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Suggestion. Would be nice to have a x5 alter summon and x10 alter summon so that we could power up our units quickly after farming for a while. Maybe even raise the rare summon rate by 1-2% on silver/gold keys if purchased in a set of x10
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Question about Evolution. To do a 3 star perfect evolution do both 2 stars have to be perfect? The reason for the question are the 2 stars you get from the alter. Also what happens if you combine a Perfect as Primary and a Regular as Secondary? Same basis as the first question.
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Did not see a Bug Forum yet so I will post here. Tried a Capture and got a Server Error, Not allowed on this Node. It was an in-game error. Just wanted to report it.
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I like the fact that if you have a death on the team they still level up and when they do come back. That is perfect for low level additions to a upper level team. Also I agree with others you should have a per defeated exp not just a team defeated exp. Getting 50 for 1 or 5 is really not fair. Maybe 15 or 25 per player defeated or something.
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The stamina is way too low, but I can see that it would fit people's habits on mobile platform better. The artwork is incredible, but the dungeons are, frankly, boring as hell. And it seems that some dungeons are too big to complete on the maximum stamina. I would like to see the prices scaled down a bit, especially seeing how easy it is to get your character or heroes killed in the first few dungeons - Phoenixes are too expensive, as are snacks and meals. I'm not thrilled with this being called an RPG, since there is very little choice in characters and development. There's no "role" to play, frankly. Also, Kong needs to stop prompting us to rate a game that is in beta, when we can't rate games that are in beta.
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Shouldn't you get more exp for killing more enemies in a fight? Killing 1 = 300 exp killing 2=450 exp or something like that :)
Depends on what kind of progression you want to have in game. Some games do some choices, other do other choices :) . Xp given is calculated on the heroes level up curve, we can do the change you suggest, but then we will need to change the Heroes level curves.
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As has been said countless times, the energy needs to be greatly overhauled. Seriously, I get more playtime out of Idle Online Universe than this.
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The special altars definitely need reworking with the current energy system. nobody is going to bother wasting energy on the 5% chance they get the key, when the key only has a 1% chance to give them something they want. my suggestions would be to either keep the altars as they are and raise the chance to 100% to find it.
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also some typos: the word you want to use is "hit", not "hitten". Also on the nemur champion ability description you can leave out the word "position". it's redundant.
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as if right now the boss of the 8th area is the end of the game. when you try to go on to the first mission of the 9th area, the cutscene bugs out and you can't go any farther.
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the energy system needs to be reworked because as it stands nobody is going to want to play this game beyond level 10 or so, 5 minutes of gameplay for an hour and a half of nothing wont make you more money, it will deter people from playing
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Got a bug in dungeon: Battle does not start, "crossed swords" do not disappear. After clicking in and out of minimap, "forward" arrow appears and I can continue walking, while crossed swords are still present.
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I’m personally really enjoying this game. I do have some thoughts though since it’s a beta. ^..^
Personally: I can't find where to PVP, I went through the little quest but I can't figure out how to get back to the PVP area. This is upsetting to me even though I’m not huge on PVP.
Energy: 20 energy is great in the beginning but I feel it should level up with your main character. Higher level should equal higher energy, especially when you start getting into longer missions.
Battle: I've seen others comment their distaste for the battle system. I prefer to set my games to "Auto" So I would ask that if you do change it, that you keep and Auto option.
Sort: I would love a way to sort the hero's so you can bring the newest or strongest ones to the top.
I'd also like to just say that I love some of the artwork. Some of the monsters are a little disturbing but, still cool. I'll be continuing to play and watch this game grow!
Hi VirginSnake!
Thank you for your feedback, you can find some answer to your question in the other comments. For PvP, we will probably start an event on this week for now you can't access to the arena! There is a message about PvP in your game inbox :).
About the graphics i'm happy you like it! Some of them are disturbing expecially the jalkurg that are undead characters, if you find something that is too much, please tell us we will change it! Thanks again, Bye!!!
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A few bugs I've noticed:
1. Medium potions display as 25% in Items, 15% in Shop.
2. Small healing potions display as 15% in Items, 8% in Shop.
3. Can buy an energy meal but not an energy snack in the Shop - I wasn't sure if this was a bug or on purpose, but it seems like an oversight.
4. Cannot move the map with my mouse. When returning to the first set of levels the 2 furthest on the right are under the Main Menu and Mission buttons and difficult to access.
5. Wagon - need a way to delete mail or a countdown to indicate it will be auto-deleted.
Otherwise, I agree with Lola96 that I really like the art but the mechanics could use updating.
Hi!
1/2) it's a typo we have fixed it, it will be ready in the next version of the game
3) This is right you can only by Meal and Ambrosia Jare (for PvP)
4) This is really strange we never reported pan problem in the main map, we will check this!
5) At the moment we can't give to you the possibility to delete messages or add a countdown. We manage them manually, but probably we will introduce this features in the future, but it's not our first priority :)!
Thank you very much for your feedbaks!!!
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When a card lvls up, I'd really like to see the stat increases. Just to kinda get a better understanding of the growth. As is, only way to do that is to create a list of the current stats and compare that to the new ones on lvl up. And not many people are gonna want to do that. XD
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Ah another note, on the character select screen, the name (ex. Lekitu) cover the information that we are trying to read on the races. Also the abilities button covers the gender. Not that it would hamper your choice but it does not look good
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Just saw the start cut scene and noticed ya had a spelling error. It was one of the near last panels. Planes was spelled as plans. Missed an "e"
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As stated, energy based games have no place in game sites like kongregate, armorgames and the like. This "game" while good in concept has little to actually do other than assemble a team and click forward. This model is more geared facebook, i would try your luck there.
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please either give us the option to sort by ascending/descending in the team build screen, or make it deschending by default. it's the higher lvl/rarity/evolution we want to see and use in our team, not the lower ones.
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Energy/stamina, call it what you will. It leads to the same conclusion. Most of these type of games are the worst. People don't want to play for 10 minutes then wait for another few hours before they can play again.
One of the worst things is that you lose your extra stamina when you level up. You get 20/20 and that's it. Sorry, you had extra stamina to finish the remaining dungeon? Nope, you can only have 20 total. Too bad. At least let us keep our extra stamina that we have been painstakingly waiting to accumulate.
On a plus note, the art work is amazing. I wouldn't mind playing a game with how it looks, but you need to work the the actual mechanics for people to remain here playing your game.
Hi Ace, thank you for telling us your opinion. Probably our game is not one of the most innovative on the market, but trust me, our first intention is not to grab cash to the users, and we are here to improve the game and try to make it better. We need to give to the users the possibility to enjoy our product and only if they want to spend money on the game. Thanks again!
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20 energy is too small, by the time you start to enjoy the game you have to quit because your out of energy, and it takes too long to regen 1 point of energy. Been stuck on dungeons with only 1 or 2 spot to finish it, and waiting just makes you angry. Not really sure how this game gonna make it with this major flaw.
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2) A lovingly-crafted game, by people who care for their product? No doubt. Yet another K+ release doomed to the same near-vertical descent into obscurity and unprofitability due to an assumed copy-paste from one market type to another? Sadly, I think so. You want my money? Okay, wow me, dazzle me, impress me, give me some reason not to roll my eyes and sigh after three minutes.
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1) Click this; click that; click this again. Seems a fairly innocuous blend of whatever that Epic War offshoot was (Online? Saga?) and a few other anonymous clones. Something I am constantly reminded of after watching the "$10 000 Whales" seminar is the massive discrepancy between the "asian markets", where these are churned out by the hundreds, daily, in the hope that one might stick, and those that are more laughably called "English-speaking". There are a lot of games like this, with fairly minimal interactions required of the... player? Pilot? Reader? Select as applicable, and there is little here that stands out from a colossal crowd.
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Not bad, I would love to have the ability purely to select which of my characters attack which enemy aswell as that giving us more time and making it easier to activate the special attack. also it seems a bit repetitive in dungeons, maybe some more animation of the dungeon and a walk animation for your characters? maybe a different system for the map aswell? it seems to just remind me of every other dungeon/stage based game. also as 1 final suggestion maybe on the locked items in the main menu add a interface for when you hover over it so that it tells you what level you need to unlock it :)
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umm.... the best offer isn't 24000 gold for 100 crystals, it's 75000 for 300. also, the best offer on the creds isn't the one marked, it's the most expensive one.
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i've been having a bug where when i wait for energy to regenerate, 1 will regenerate, but i don't actually have it. I have to wait a minute or two before it lets me use it.
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@sanity i'm pretty sure that's a graphical bug. i've had that happen too, but at the end you still get all of the items.
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In games with a simple mechanics system such as this, the writing of the story has to take priority otherwise it becomes just another generic game. One of the most common mistakes that indie game developers make is to neglect the need for a professional touch when it comes to the writing. The current pacing and exposition for your game needs polishing, especially when it comes to how it is integrated with visual presentation. Consider the age group that you are building this game for since you want people who have money to spend, and the glut of cookie-cutting in this industry.
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Have noticed that even if you use the Home button and not the End button you still lose all the items you had gained i did this a cppl of times to buy a potion and though i started at the same place all my drop counters had reset to 0
Hi Sanity, the bug was fixed thank you. It's sonly a graphical bug, so from the server at the end of the dungeon you will receive all the drop you gain also if the counter sign 0
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I think you need to think about the Stamina system a bit more its a little annoying to use 2 of 20 steps lvl up and lose 18 steps (just an example) and then after using up those 20 having to wait 1 and a half hrs to get another 20
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@Dev : this game is very similar with our games, Epic War Legends.
If you wanna pump up your rating you should add additional control at the battle , if not , the game will ended up like mine :) . Rating will be not too good .
But believe me once you have your player hooked, they will likely to play the game and getting addicted. Last suggestion you should expand energycap to 40-60 .
Its very polished and well designed game and i know this is not fit with web . Wish you luck on this game.
you can "exit" from the dungeon using two buttons: the X and the Home button. Home button permit you to leave the dungeon and to go to the main menu to do some actions and return in the dungeon at the same point. X button close the dungeon and you loose your progression chests and souls. If you use home button when you are in the dungeon, you can't modify the team you are using in that particoular dungeons, or evolve / power up heroes that are in that team. What kind of button you pressed to exit from the dungeon before you being forced beack in?
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So, I got the rewards from dungeon crawling. The kind you spend diamonds to get more. The shop won't scroll easy so instead it treated it as buying all sorts of gold I didn't need. That needs to be fixed before I would drop kreds on this game....100 diamonds lost. :(
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the xp system is bugged i think. if you feed a lvl 1 to a lvl 28 you get a lvl 29. (same card) if you feed a lvl 28 to a lvl 1 you get a lvl 39. (same card)
Everything seems working fine with the data we want. Power up heroes are based on the hero you want to upgrade and not on the sacrifice. If you are using 2 heroes of different level and try to alterate they, results will change. Probably we need to talk internally about the power up system because we noticed that in this way, users are a little bit confused! Thanks!
Hi, we fixed this thing and will be fine in the next build. Special Altars should not have the possibility in our intentions to be purchased with crystals, but only by grinding special keys in hell mode dungeons. So the fact that now special altars can be purchased by crystals is an error. Thanks!
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is the special altar supposed to only cost 10 crystals? that seems awfully cheap to me. Either way it needs looking into because you have to refresh after every one that you buy because it gives you negative crystals.
We fixed it. You can read the Sanitynot answer to heve more information. This fixes wil be live on the next build we have in mind to deploy today after some testing. Thanks!
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some feedback: 1. I would strongly suggest changing or getting rid of the energy system. you will lose a lot of players who will see that and not even try it. 2. the selling of the heroes definitely needs enhancing. it would be nice to get at least a decent amount of money if we're in need of some. 3. either consistency or explanation in hell mode difficulty. I and others have experianced fluctuating (mainly increasing) difficulty in hell mode dungeon (repeating the same level) withour any clue why.
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To dismiss a rank C, you get 33 coins. Whatever. To evolve a rank C, you have to pay 40k coins. What the hell? When you dismiss the evolved rank C, you get 36 coins. What is wrong with you devs? I spend 40k to evolve, and I don't even get half of it back when I dismiss the card? I only make 3 extra coins? Please stop making games if you think this was a great system.
We are evaluating another way to calculate dismiss price. Now dismiss price looks only at the level of the hero, we need to introduce other bonus. Thanks!
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As ppl said b4 me , energy = no good , no1 likes it ... ppl actually hate it A LOT . Other then that feels way to much like an idle game , hardly anything u can controll in dungeons .
Needs a bit more work but thats what BETA is for right , gl .
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This auto battle thing is really bugging me too... I hate, hate, the fact that I can't control what monsters my champion or my minion attack. Also, being able to decide when to use the skills would be preferable as I find it irritating that my champion, for example, uses its powerful skill to finish an enemy off that is almost dead anyway. Maybe reworking the combat system to a more Final Fantasy-like style would improve the game a bit. Also, the energy either has to go or be reworked massively, unless you want to go down in the book like any R2 game. If one dungeon takes more than what your maximum energy can hold, you need to either increase it like crazy or get rid of it. There is no way I'll come back to a game that let's me advance by one dungeon every hour and a half when the entire map consists of over 150 dungeons. I'm not that much of a hardcore grinder.
About the auto combat, this is something that we expect as reaction in the web version. Unfortunatelly it's a game design choice and a thing that need some time to be changed and evaluated, because it's really complex to manage. To answer or take a decision you have to wait but we are taking this thing seriously. The same thing can be sayed about the stamina. We really appreciate your feedback we'll hope to have some kind of answer to give about this things as soon as possible! Thanks
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I'm probably not going to play this game long. The auto combat by itself, is enough to make me walk away...Takes all of the strategy out of the game. Not only that but the money system just looks like another pocket gouger. And the unit upgrade system? Old, out of date, and boring. This game shows very Little innovation and original thought. I have always disliked Unexplained Auto combat. You should always be able to choose the main characters actions at the very least. Interactive Combat would help, and I would also recommend A modification for the Upgrade system. Random stat increases, as well as multiple abilities, and having to choose between them. At the moment the game just looks like a money railroad. At the moment the only reason I have for coming back is the possibility of the game changing because the dev(s) seem to be wanting feedback, and willing to change their game. I have only played the first Dungeon through though. so don't take my word for granted.
Hi cl0wn3r thank you for your comment and feedbacks in the chat. We are here to change the game in better, we hope that the game can take a direction that can be nice for web and mobile users. You can read general answer to your question in other comments, and about the uprage system the only thing i can say is that at te moment we need to keep everything as simple as we can to manage all the game that is very big for our team (3ppl). This not means that we are not evaluating your suggestions but probably we need some time to take all and decide what to implement and change. Thanks again!