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This game has so much potential. It has just about everything I've been missing in other browser based MMORPGs. BUT the amounts of XP you lose upon dying are simply becoming ridiculous in the higher levels. It's extremely frustrating to grind for hours and then lose it all by getting killed by a random critical.
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The problem is that you can't solo the battles, you have to get in a party if you just wanna stand achance against your enemies. That's why the game needs some balancing. Apart of that, very good work!
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Good graphics, but it seems everything I do gets me killed. I'm not sure I want to grind XP after only 30 minutes playing...
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please addmore bosses , easier ways to v up on high lvls , more paces , more quests and tasks,party can hold up to 7 ppl cause there is 7 classes. + if u agree
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I'd really like to enjoy the game, but it's a strain on the eyes. Is there a fullscreen option, or at least plans to add fullscreen?
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its a good game but the problem is pvp there are people that attack lower lvls and abuse them because they are weak there should be a limit where you can only attack another player a certain amount a day.
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Like Hoschi said, xp loss is ridiculous. i just lost 1300 xp after dying because I forgot to set my attack. This will take 10-20 minutes of gameplay just to get back to where I was. Also, there's a silly amount of required rest time. For every boar I fight, I have to rest for 2-3 minutes. Not exactly an exciting game when you have to wait several minutes between enemies.
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One problem with a couple of words to explain it.
Annoying random critical damage deaths that make you loose an insane amount of experience after grinding exp for a long amount of time. (This is not a few words so shush about what I said earlier ^)
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If we all players helped more one other this would be easier, instead i get atacked by players 3 times more my levels while i try to grind experience
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Wow...just getting into the early stages of the game...is it just me or is your character and most of the main cities increadibly evil? You start leveling up not by killing rampant slavering monsters but by killing peasants, farmers, their pets, and peasant blood is a directly called for ingredient for a health potion....Much more sadistic than I expected
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seriously, this game needs a way to boost your deffence, i'm focusing on dex and got loads of it yet they just keep hiting me, and not just smal dmg no hunderds of dmg... i mean c-mone armor helloooo XD
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The game would be awesome of it wasnt for the fact the devs dont care at all about problems with the game, like the glitched confirmation email that has no link and will delete your account, or a lvl 6 monster getting over a 400 hp crit on a lvl 13 character and 1 shoting you making you lose an item u just got but cant save because as a lowbie you cant afford the bank chests
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Hmm... I kind of like the game, but the abilitydescriptions are crapy. "Fireball" is ranged, right?! But do I defend against it with mental or ranged def.? How is it with flame- or poisonarows, shadowstrike?! Dex modifies your chance to hit as well as to be hit?! How much and why isn't it written somewere?! Where do those criticals come from? "melee" works as well with a bow in terms of dmg?! o.O
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Aside from the high death penalty and lack of players in many areas to get a party...some level appropriate loot for the drops would greatly help. Im finding gear thats 10-14 levels higher then me from basic mobs. At least have loot + or - 3 lvls of the mob its dropping from.
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The game definitely needs some balancing, and the battles rely too much on luck, and the partying system also needs some tweaks. Higher level players that try to fight with lower levels end up soaking up most of the xp and gold from battles, even if they don't do anything and just standby.
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I really wanted to like this game. But the loss of XP and gold when you die after how hard it is to earn it, combined with the need to visit a wiki just to get some idea of what to even do next makes it a horrible drag to gain levels. Putting hard to beat monsters all along the paths of even the lowest level quests makes things worse in my opinion.
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Quests that are either parody or just bad.
And speaking with doors. Bye, door, I don't want to go in the cabins.
Really?
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Has it ever crossed dev mind that one can get DCed during timed task? Anyway, lot of grind, lot of random=lot of death, wiki is required, not completely new engine to be this underdeveloped.