Unstable
by WigDev
Unstable
Tags for Unstable
Description
You are a spark of energy that has been sealed away in a run-down facility. Inhabit various robotic blueprints in order to escape!
How to Play
Arrow Keys: Move
Z: Confirm, Interact
X: Cancel, Other Actions
C: Look around, Skip Text
SPACE: Discard Blueprint
ESCAPE: Open menu
R: Restart level
(QWERTZ keyboard users can use Y in place of Z)
On the options menu you can adjust the sound volume and activate some (somewhat obtuse) hints on a room by room basis.
Developer Updates
Hi there Unstable fans! Iโve recently released a spinoff/prequel to this game called Unstable Engineer โ The gameplay is completely different, but you will recognise some similar elements, and if you are a fan of puzzle games that really make you think then it will be right up your street!
Play it now: https://www.kongregate.com/games/WigDev/unstable-engineer
Comments
rinky999
Sep. 10, 2017
It's been a while I've seen a rare, special, brilliantly designed puzzle game arrives on Kong, and this is one of them. While there are some stuff that could need some improvements, if you just sell me this as it is, for a low price, I'd just buy it. Great game you have here!
Brandon816
Sep. 15, 2017
I'm really not sure how the ranking for this game is lower than some idle games that were thrown together in a week or two. Whatever, great game. This Metroidvania meets puzzler style is interesting.
Rakekniven
Sep. 06, 2017
This is great: a really innovative & challenging puzzle game, with plenty of levels that seem impossible at first and then give you that satisfying moment of revelation when you crack them! I also like the multiple goals in many levels, but this can be a bit of an obstacle when you aren't sure which set of blueprints to use with which puzzle.
lolomator
Sep. 09, 2017
needs to be able to restart one blueprint, not just the whole level. Or even better a save function, nothing is worse than carefully arranging boxes and switches and one careless step too far wiping the progress of the past five minutes
DeathByBattleaxe
Sep. 08, 2017
Cool concepts and I like the game so far but I reeeeally wish you hadn't picked the space bar, the button that is typically "jump" or "scroll through menu/dialogue" in other keyboard-based games, as the button for "monumentally mess up the level if pressed accidentally" in this one :/