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Fun game, but the annoying head butting in every 5 seconds was a little much. Especially since I skipped through every single dialog and was still able to play just fine.
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This is the third time I returned to this game and it KEPT MY PROGRESS. Using Firefox 68. Maybe the ones with the problem wanna try. Also make sure your browser does not automatically delete cookies or browser storage at the end of each session. (And of course make sure you don't delete it manually as well.) Maybe you should also have a look whether you allow the site to store cookies and/or use the local storage. There may be add-ons that prevent this by default.
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Fantastic game! I loved the narrative more than I expected and it had a great tie-in with the original game. The levels were pretty well put together and the difficulty curve didn't feel too steep even if some of the later levels gave me some trouble. The hint system is great for providing some assistance without being too obvious and while still carrying the charm of the characters!
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*Accessibility notes:* Thank you so much for including the 'Advance Step' when paused (as a Disabled User, it means this game is actually playable for me - so far [58] at least!).
For those with poor memory/eyesight - like myself! - a reminder of the 'Blueprint Names' (on mouse-over?), plus a change to the arrows (such as a simple left/right arrow on each conveyor), would also be very helpful! Possibly more Contrast needed in some sections, to aid visibility.
A great puzzle game, made more so with the storyline! I'll be looking forward to more 'Accessible Games' from @WigDev in the future!
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Really fun game. I appreciate the variety of puzzles you've included. This feels like a game with an included expansion. Well done! My only critique is how blueprints don't activate until they walk into the next square. That felt a little out of place with the rest of the game.
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if you make another game with a trans character, maybe *don't* have them deadname themselves to the player? we do not ever do that. I'm serious. otherwise, I liked the character. PS. I see y'all transphobes in the comments downvoting somebody else with a critique of the same character's portrayal
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You may need to change your display frequency to 60 for blueprint aquatic hard 3. So, even though the level itself is very easy, it can turn into an impossible one for some ppl, because the robot on the platform moves too fast for the last block to be demolished in time.
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I can't complete the "shooting gallery" since for some reason the first stack of two bricks the elevator goes by forces the elevator to stop unless I destroy the bottom brick. This leaves me one blueprint short for the end.
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I would mention that the last game mentioned an intern they were working with. This will suddenly make sense from the last game and this game you play as well.
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@Deciusbrutus In case you've forgotten, you can press space to pause the game, then tap shift to advance the game 1 frame at a time. It's very useful in many later levels.
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The puzzles surrender to careful thought, the ability to pause means careful thought is possible, and the decorative stories are delightful. I can see myself playing this all the way to 100%
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This game is so incredible I don't believe it's so underrated. Maybe it's because of Firefox saving problems, but well, play it on Chrome!
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needs option to skip dialogue after restarting level, I got how it works. let me play without the characters constantly interrupting
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aquatic zone hard test 3 not possible to finish timing issue is very fast can you fix this all other levels finished except that
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"Shooting gallery" (X aquatic hard) is not broken, saffi. Just observe where the first guy drops and destroy the obstacle with the first available guy if the guy in elevator didn't make it to the exit after falling off.
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So some people don't realise that they can pause and then click the rightmost button to go frame by frame (even though Z explained it in the training) and think the game needs precisely timed clicks. Not judging them for being careless, but apparently they actually downvote because of this. SMH
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For some reason the screen keeps going to the right for me no matter what I do, refresh the page, close and open the page. Is it only me?
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"Shooting Gallery" level is still broken. No amount of changing the order of explosions or slowing to one frame at a time works.
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Bug on Unstable Hard 1 of the Blueprint Tests. Blast your way to the bottom, but when the blueprint falls into the last detonation spot (next to the blue block), it freezes. You can tell it to blow up, but it does nothing.
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Love the game, just wish it was in a bigger window so the whole puzzle could be seen. Maybe this isn't reasonable for later, bigger puzzles, but having to scroll around for even training puzzles is disappointing
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The interface could use some refining. Like, don't make us wait forever for the level to start. Just start it out paused and let us unpause it, with the first spark coming out immediately. Also, given that there's apparently a linear progression through the levels without any room for choice, just always have a "go to next level" button instead of making us click several more times to get from "training" to "tests" or whatever.
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Nice puzzle game, made frustrating by the requirement to click at a precise timing. I found myself frustrated on many levels because I had to restart them due to a poorly timed click rather than due to not having worked out how to solve the puzzle. 3/5
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Lemming Robots. I liked
I've entered unstable zone and it kind of crashed. At first I thought it was part of the game, but, no. Whole screen started flickering between black and the last 3 frames I was playing. And now it's all black and not working. Ugh. I can only hear the music.
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I admit, I had to use a walk through for some of the Hard Levels and experimental blueprints, but the ones I could solve were pretty fun. You got a nice puzzle game here! I'll be sure to try Unstable next.
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Very nice game, however: 1. It does not save my progress (firefox). 2. I would modify the one step move during the pause so that it plays until one of the blueprints enters a new square, that is what the players need and having to click several times to achieve this goal is an unnecessary complication and waste of time.
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Despite your lack of "FilterMode.Point", I'm impressed with the combination of puzzle design, story, and quality of life features. 5/5.
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One word about that underwater shooting level though: Because new blueprints pause for a moment when 4 are on the screen, this level becomes incredibly annoyingly precise with the last shot. Even by pause buffering to get each explosion done, this level took far longer than it was supposed to take because of that issue. I recommend to have for this level exclusively a blueprint limit set to 5 instead of 4. Have X having hacked the generator or something or using an old model that produces more than 4. That will get rid of that frame loss during 4 Blueprints out there.
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Phew, finally made it without walkthrough or anything. It took me only 12 hours. Though in real life I had make different choices... When comes part 3? :)