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Despite your lack of "FilterMode.Point", I'm impressed with the combination of puzzle design, story, and quality of life features. 5/5.
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One word about that underwater shooting level though: Because new blueprints pause for a moment when 4 are on the screen, this level becomes incredibly annoyingly precise with the last shot. Even by pause buffering to get each explosion done, this level took far longer than it was supposed to take because of that issue. I recommend to have for this level exclusively a blueprint limit set to 5 instead of 4. Have X having hacked the generator or something or using an old model that produces more than 4. That will get rid of that frame loss during 4 Blueprints out there.
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Phew, finally made it without walkthrough or anything. It took me only 12 hours. Though in real life I had make different choices... When comes part 3? :)
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I was very confused by Spark Aquatic Hard 2. gamerscul9870's guide was almost right, but you have to discard the first magnetic bot before the last hover bot. Otherwise the hover bot "uses up" your only opportunity to ride the elevator up, and the final magnetic bot never makes the journey.
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I wish the levels weren't automatically zoomed in, and also that it was easier to restart either with a button or by hitting R.
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Hard test 2 of the aquatic zone in the spark portion also had a minor change that the walkthrough shows. In the second hard level of spark, the conveyer belt has been moved into the floor from sitting on it. What you have to do it select the hovering bot and let it travel to the left lower exit, then select it again, but this time discard the bot on the metal platform right before the exit to use as a step, select the blue bot and let it makes its way to the other left exit. Select the last hoverbot and discard it to the left of the same exit, then discard the magnet bot on the edge of starting platform. Select the other magnet bit and let it travel to the center exit, then finally select the running bot and let it travel to the final exit.
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i so badly want to zoom out, we got good enough monitors for it these days and i dont think the black zones filling space is worse than having to scroll left and right because we cant see 3 or 4 blocks more at a time of the screen
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Nevermind. To beat that level, you have to build a platform in the gap of the two metal platforms after ascending to the right draft. Repeat the part for the next bot except this time hover off the brick platform and make your way to the exit, then use the final bot to ascend on the left draft, then magnetize your way to the other exit. + So people can see!
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Is it just me or did the developer intentionally remove the platform in the first hard test of the primary zone? I ask because the walkthrough uploaded on may 27 shows the level with it and this is the only entire walkthrough that I found.
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Restart level should be 'r' not (or, as well as) 'backspace'. Almost every puzzle game has 'r' as 'restart level'? I'm right handed, and this is a game heavily using a mouse, why do i need to keep reaching over to the right hand side of the keyboard with my left hand?
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I have spent more time timing everything than actually solving puzzles. 2/5 at best, 90% of resets due to missing split second timings is a tad too much.
Though to be fair a good third of the levels doesn't require such precision
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I got stuck in the tutorial with the conveyor belts. The messages looped and nothing I pressed would close the message box the second time. Reloading the game took me back to the beginning of the tutorial.
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The game doesn't seem to be saving my progress. It happened once before and I assumed it was a fluke, but it lost all my progress a second time. Is their any way to prevent this from happening?
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Bug on Unstable Zone Hard 1: I get all the way down to the spot next to the last blue block, attempt to detonate my penultimate blueprint, and it freezes the blueprint pre-explosion (same for the last blueprint if I click on that one, too), and therefore does not allow completion of the level. (Using Chrome, have not tested other browsers. Have tried restarting the level 3 times with the same result.) The blueprint should theoretically be able to detonate just fine and thus free up the opening for the last one to reach the exit.
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It amazes me that you can ask the same question to different people, but get answers based on their pespective of the environment. So much depth for the characters on a simple game! Great job!
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Good game, very in depth. Don't be stupid enough to skip the training sessions cause you need them. Earning trust is a fun factor and I like how you can ask them personal questions which require a certain level of trust. Game gets really tricky when you get further into it but there's always help options. Very nice and solid game, 7/10.
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@1111k92, there are two walkthroughs on YouTube done by AWalkthroughLife, one full one for the original version before the level fixes, and a shorter one for the fixed (and now harder) level (there's a link to it in one of the comments of the main one). Sometimes Wigdev doesn't give too much away in the hints!
@Valencemonkey, use the arrow keys to move the view of the room around - many of them are bigger than the game window.
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Is there a walkthrough for this game? A few of the levels I am unable to get my brain to understand, and the hints are a little... unsatisfactory. If anyone can help me, or WigDev himself will be able to read this, then I would greatly appreciate it.
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Loving it, but I can't see some of the exits, it's as if the screen is cropped for me. :( Good game though, tight tutorial, fun puzzles. Thank you!
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Very enjoyable puzzles, some quite tricky. Interesting use of extraneous elements in some levels, so that part of the puzzle is "Do I need to use this at all?" rather than always "When do I use this?"
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shooting galleries timing works different when you dont pause. its the only way I managed to beat that one. great game btw.