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Seems nice so far, but please remove the acapella sound effect from when a battle begins. Very annoying. Also, the stamina meter is totally unnecessary.
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seems very good so far :)
could use some improved collision detection though, i get stuck sometimes; and Z-run doesn't work all the time
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The bar works by simply determining how much damage you do. The closer you are to the two blue spots, the more damage is done.
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Has any one beaten Pierce Yet? I can't figure out if I should try and kill all his parts or focus fire on something like the chair
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I'm impressed with a serious lead heroine being in the "fighter" type role from how she behaves in combat. Also, if you do any updates to this, separate boss theme might be good. This is worth 5 stars. Props.
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Seeing the Enemies Health would be nice, since guys like the First Boss, Pierce are extremal frustrating to do not knowing if you are really killing him at all...Cause I am pounding away at him with all I got and I can not tell if I am making any headway
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Pretty cool game, nice concept. I like the story so far. Combat seems about as dull as in most RPGs, though, and there's too much of it. And it needs more save points! Every time I die (usually to the damn STOP sign) I have to redo the like eight fights that I had won before it. Too frustrated to keep playing.
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Oh angel. U want to get them in the 2 blue areas that are at like 1/3 adn 2/3 aprt of the bar. Avoid teh 0/2 1/2 adn 2/2 zones *the red zones*
They are supposed to be apart.
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Wow. After playing this, i am surely Impressed. A very interesting game. Simple clean game play. tactics is very important on who to put where, when to move back or front, etc etc. I'm not far into a game adn I already want to give this a 5/5. Great work.
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Hmm Interesting so far, but I am unsure how the bar works you use when you use a normal attack work. is it best to have them land together or what?