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also when you die if you dont use your coins, you lose them when you click respawn why is this? please fix,,, also i am liking the game so far so i have given you 4 stars in hopes it keeps getting developed more.
Coins during the run show you how many you collected for this run. Guess it is more confusing now that I added Diamonds next to it and it shows all your diamonds. I will look into a fix.
Early stages of the game I was going to add a shield as the 3rd active skill, instead I did the speed and move speed boost. I am still planning to add some defense at some point so I left it in.
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question i dont see a price for the dust in the diamond store i also for some reason cannot collect/buy the dust...also found a slight glitch it may just be visual but after respawn my tnl bar was all the way across the screen it said several million/99 for next level like 2.2mil/99 or some such
I would need a screen shot of the dust issue, could be a computer resolution thing. Price is 250 diamonds
EXP rework didn't work correctly with rebirth. I imagine you will gain a level every slime kill until you are back to the level you re-birthed at. Enjoy the fast re-leveling while you can it will be fixed this morning! :)
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Lol. This game contains a huge bug. My character ran off the right edge of the screen, and I am now killing monsters without taking any damage at all, because I am not on the screen.
Force killing yourself with "DIE" located near your name and entering a dungeon should fix this. Shoot me a PM if you still have errors I will look into it with you.
Visual bug. When you gain over 1k of anything it adds 'k' to all numbers that don't have a symbol so 1-999. Sorry it's fixed in the next patch which is currently going through testing!
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Just an update. Been working on dungeons so no minor patches can be released until they are done. I should release the first dungeon early next week and then quickly add a second dungeon.
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Between the early exp walls and dust collection being seriously hampered, even following the first prestige you are going to be losing players before they get invested in the game.
I have sent you a private message with some suggestions for Quality of Life changes that could help with this.
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How can you not edit your comments in 2020. But going back to UI, for now you can just simple move the box a bit higher.
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You need to work on your UI. For example durning opening box where you will find rings you can by acciddent click level or evolve button.
Version .10 should fix that. Put a slight delay after opening bag before the Upg buttons spawn. Essentially the buttons spawned fast enough to count your click both to create the buttons as well as click them.
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What do ring 3 do? Cannot call up the info window since it doesnt have the mentioned image. (in someones elses comment)
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At some point can't use the attack skill anymore, not sure what caused this I'm still pretty early on. Good game overall
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Unless I'm seeing things incorrectly, critical hits are only dealing half the damage it says it should, or the critical hit damage amount up top is showing double what it should. Not sure which one is the glitched one.
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I'm digging this, a lot of potential in the design and props for it being an idler rather than a clickathon. Hoping there's a sequel or updates in the process. A little grindy at the moment, but you're on the right track for sure.
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Since I cant edit my previous comment....cleary show the cost not have to hover mouse over the icon and wait a few seconds for it to pop up
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Can I recommend a few things.
-Show the cost of the next upgrade.
-The respawn time is seriously too long
-Allow you to manually end a run
-Once you make it to a certian distance you shouldnt have to start back at 0 everytine
Dungeons will give loot to help with respawn time. The math I used for slime stats won’t allow for starting past 0. But more Fast Starts as well as further movement with fast start which will essentially make it so you’re starting further than distance 0. I will look into reworking the cost to show up neatly for sure :)
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This definitely has a lot of potential, and I can see this as the beginning of a promising career. Keep working, you'll get there.
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The game has a lot of potential, but progression is EXTREMELY slow. Feels like I'll never be lvl 11. Might check back in a few days to see if there's been any update.
Currently testing code for rebirth system. This one fix the horrible slowness for levels but it will help you progress a bit further. Next will be dungeons which will help all areas of the game. Then finally the first Titan. There will be small patches in between all of these to help game play and user friendliness on the whole. I would say about 3 weeks until the first Titan and the game can be considered complete.
Not sure if Ill leave it in. But it is the point at which you need to pass for a new slime to spawn. *They spawn outside of map slightly so you don't see them instantly.
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pls urgently need ! Sci notation ! (from the start) i can't read 100500 useless digits instead of 1.2e9 4.71e14 6e2 etc (upgrades cost is already smth like 8674966231
breaking down to 1.34 Mill/Bill/Trill is very high on my list. I do have it so you can see very easy if you afford by the buttons glow, but I understand the frustration looking at such large numbers
Character MS and AtkSpd make it move a bit smoother/faster. Progression is hindered because I don't have all the features in the game yet. But I usually get about 2 large updates in a week currently, so its always evolving.
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4 stars, the only reason not 5, and I'm willing to change it is the tool tips are a little unclear on the skills, as to what they do, maybe putting some commas in there or a few extra words would help. The ones at the bottom are fine. It's the ones at the top, the 3 where you use skill points you can't get back. That's why it bugs me, I'm like "Did I waste that point because I'm not sure of what it does?" If I'm reading the tool tip right, Attack increases attack of skills only, not of regular attacks; while Speed increases the attack speed of skills and of regular attacks. I'm glad the tool tips are there at all though. That's a plus.
Yes, skill points only effect the 3 active skills you get each run. I will try to make something to assist in clarifying different parts of the game in one of my next few patches. Thank you for the detailed feedback!
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I realize now, when it froze earlier, he was doing the attack animation over and over, but no enemies were there. Not exactly a bug report, but I hope it helps.
Any chance you know if this happened before patch 1.04.4. It was put up on Saturday morning but if you haven't refreshed the browser you would of been on the old one. This is a bug I have been tracking and was hopefully I fixed the most recent patch, otherwise ... back to the drawing board :(
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I traveled 75.4. And my guy is just standing there. I don't get it. No enemies left. Tried clicking everywhere, nothing changes. I like it so far though. I'll try a reload.
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Idk if it was just me but when I opened the game a giant diamond filled up my screen. It was a minor glitch though because it was basically in the background
This will happen on patches occasionally, it has something to do with me using cached saves. One or 2 refreshes should fix it until the next patch :-P.
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actually just kidding loot upgrade does not increase attack. I was however able to upgrade my green ring to lvl 2 but the stats didn't show any change when i upgraded it
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I do notice that when I upgrade my loot my attack goes up by one. Where can I redeem the slime and boss stones? not sure where. Otherwise, I'd love to see the little tiny knight evolve as well (in graphics or whatnot) So far it's addicting btw!
Slime stones are built in the game to increase your gold every time you kill a slime. Boss stones will be added soon to evolve rings!
I might be able to work in a new armor and a new weapon at some point in the game, I will have to play around with it and see how much it effects my code. I have a lot of values stored in the knight so I can't just replace him with a new different model knight.
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What a great game! This is what game development is all about. You're paving the building blocks for a bright future whoever you are! I can't wait to see how this idle game evolves! Favorited.
Very small patch was added, might need another refresh again. Fixed a glitch where you wouldn't attack the boss. Also made attacking more fluid at higher attack speeds.
You can manually increase your stats in the Death Recap screen. As for more enemies I plan on having a way to decrease the distance per slime after rebirth is implemented. I will also be adding ways to kill the slimes without having to stop and attack if you are strong enough, that way you are not perma slowed with more slimes!
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New patch 1.03
If you see a messed up page/game refresh maybe twice ;). Has to do with cached files. If you see version 1.03 on the load page you found it!
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Great to get a response. 1. Acknowledge feedback, CHECK. Sounds like you have the passion to do what's needed. Favorited, I want to see where you go with this one (and others). Too many people think they can learn a bit of code and make an easy living off of relatively simple games. The "cookie clicker" payday is over I think... don't give up.
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Game isn't bad. I may have been a bit generous on the rating since I believe you could make very good games, with far more depth, I'd hate to see you get discouraged. If you haven't created flowcharts, I'd strongly suggest it, helps to see where problems may be and where improvements can fit. I look forward to your games! But, if you stick to idle games, we like rewards... too much grind without reward and we ditch. Depth would be fairly easy to incorporate as elements can be added and unlocked... morphing the game into something unexpected (oh, we like surprises too).
I hear ya, I love idle games and I plan on adding a lot. I have just been busy fixing bugs as of my release date.
Early next week I will release a patch that should fix most of my last issues and put a few ease of use updates for the players. Once released I will begin working on gear drops or rebirth :3
Thanks for the generous rating ;)
The main character at this point in planning will always have a melee weapon. Though there will be features that allow you to hit enemies before they get to you. They are a bit lower on the priority list though.
Thanks for playing!
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no way to save or it doesnt work, no real explanation of the diamonds and stones, no autorespawn, achievements dont seem to indicate if you have finished them or not.
progress is really slow
I have touched on all of your comments in the Updates section.
Progress is slow for now since there is no rebirth, gear, or titans in the game yet. This should gradually get better with time.
Thanks for taking the time to comment!