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Wow such an intense game,leaves so much to the imagination. I wonder were the creator got this experiance from, definitly deep. My only complain is that the levels get kind of dark, i mean to the point were you can't see much, but maybe thats just me. Anyway great game and keep doing what you're doing.
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Beautiful. I love the style and music. If possible, fulllscreen would give a better if not the same experence delivered by this game. 50000000000000000/5
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This game is very artistic with great music, I like how it leaves so many things to your imagination. Why is your brother a bird, why is your dad trying to starve your sister and why is a doorbell located inside something living above a viking ship how you get out of the coma?
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I'm sorry, but I couldn't make heads or tails of the last couple of rooms. Maybe it's because I have a slightly older monitor but the last few rooms where pretty much black on my screen except for a few small white dots.
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The best game I ever played in my life. Thomas, this is what I would love... That you take care of yourself and be well in your life so that you can create more of whatever you want. I can't think of a bigger compliment... please be more of what you are and share it. Thank you. E
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I think the game is really beautiful, and i enjoyed playing it, but still it feels incomplete, i thought i would discover more about the main plot as i progressed, also, i was expecting to have more interaction with the characters (such as John, Gomboysa and the Sister). The game have just too much potential not used, for example, the Shill Bend could have been better explored to offer some kind of challenge...
It is a beautiful piece of art, but it is unfinished and incomplete, i hope you make a sequel or another game of this kind.
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@jep101010 -.- There was a message, you're apparently too blind to see it though. First of all, it wasn't a dream, it was a coma, if you don't know what that is, try looking it up. The character was probably going to die, and the bird was probably someone talking to Pete in the real world. The door bell was likely the way to wake up. And the large woman who said don't ring the bell, wanted Pete to die, it was like a "give up hope" feeling on the inside. Please don't rate game poorly if you don't understand it... Just don't say or rate anything at all if you don't understand, or perhaps even say you don't understand.
~Manioc
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This, "Company of Myself", "Loved", and "Don't look back" are my favorite genre, if you will, of games. Games with a purpose and a meaning are far better than shooting up zombies in a 2 minute time limit, or protecting your castle from goblins and ghouls. Those are all fun games, but it starts to become a recurring game type. If a game has a meaning, that means that the story is thought through, and the writer/creator likely has a reason for making such a good story. I really do wish more people had the sense to put this much thought into a story line. There simply aren't enough games like this in the world.
1337/5 - I loved it!
~Manioc
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I love these new art games: The Company of Myself, Loved, sort of Don't Look Back, and now this one. I think all of them deserve a 5/5.
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I'm not sure I understood the game... But my guess is that he (the main character) is in a coma. The bird was a family relative or friend, probably trying to help him recover. And I think that the "bird" told the lie to him about his sister trapped in the basement, because it wanted him to live. And to do that it gave him to have a reason, a goal to fight for, for WHY he should live. The bird only told the truth when the character was definitely going to live, down in the basement. The basement I think, stands for the inner workings of the character's body. And the pulsing blobs of flesh show that the character is alive and recovering. When you ring the "dore bell", maybe it's like opening the door to recovery or something? And when the character opens his eyes at the end, it shows that he survived. The "bird" might even have been the character's sister.
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@uiyotp: Lol. Except the bird isn't a fairy. I think. And it doesn't naturally glow. And it's not as annoying as Navi.
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Ok, I'm all for artsy games. I love "Company of Myself," "Gateway 2," "Don't Look Back," etc. Seriously, love 'em. But this game has no substance whatsoever, just style. The controls are awful, there is no plot, the game was never challenging in any way. Other than the game's appearance, no thought went into this game.
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Uh... What happened there at the end? Was that person my sister? I rang the dore bell... But then...
Okay. Not shell shocked by that AMAZING art game anymore. 4/5, only becauce the ending was a LITTLE too unclear...
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There is something so incredibly charming about the way this game is written. The scenery and dialogue are just . . . perfect. I love simple art platformers like Loved and some of the other games on here, and this one is definitely the most well made overworld hands down.
Unfortunately, I subtract a point from my overall score because the controls felt pretty sloppy at times. I know its really cruel to do that to an art game, but games is games. Regardless, I loved the ending and the music and the sound effects and the atmosphere. Nothing short of 5/5 will do it justice, but if we graded on a 10 point scale, I would give it a 9.5 out of 10.
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I think I missed a lot, because it was sooo dark. It needs some kind of gamma correction, or at least right-click zoom. I could tell at a couple points that it looked like there was some kind of writing on the background, but it was so dark I couldn't make anything out. I managed to make it through the silver chute by just holding the jump button and randomly going left and right. Any hints or anything that weren't in actual dialogue were unreadable by me. I got into the basement (the flute song letters were against a light background, so I could read them) but since all I could see was the light bulb, I couldn't get anywhere.
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very nice game, there really should be something for this kind of games
only thing is that controls get stuck sometimes
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while i guess i can see why some people may like it, it's a very hit or miss game which just didn't do it for me. it was so pointlessly confusing and cryptic, which can be a nice, but only if we get at least some sort of explanation... not some coma cop out. this is just so ambiguos that you could get at least thirty different impressions from it, further muddling the already confused plot. like, what was with all the pink guck in the lower basment? why are ther completely pointless people and homes that you can't interact with? and why were there so many background characters that we never interact with more than once, and even then in cryptic and pointless ways? you tacked on so many extra baubles and decorations that you overlooked the main story, and while Realise MAY have got the story right, such roundabout explanations just sound like excuses, almost as though you tried to come up with a story AFTER you made the dialogue and background message. 1/5
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From the few comments I've read, i don't think anyone saw what i saw in the last room (the one with the boat). Look in the water.
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Someone explain to me what happened in the end? The build up was good, with the strange writing and the lieing Gombosa thing, but..The ending left me disappointed. He just flies out of his coma? Confused >_< Good game though. Best music
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holy christ are you all on lsd or something? it's a 5 min game where you do nothing but going back and forward doing stuff and then you are in a completely dark room with nothing and just jump around in order to find some damn switch. wtf?! ok, nice setting and atmosphere, but... ?!?!??!?!?
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I must have missed something huge. This game is boring and dull. Can someone explain to me why this fun or beautiful or whatever? And why its so highly rated?
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I like this game, it falls along that same psychological line as the company of myself. I personally found the game to be somewhat touching, if not inspiring. While some peculiar parts went unanswered, players will find the reason for the fireflies in the opening and the piano and all of the writings that, at first, seem very puzzling (appropriate, as the game is indeed a puzzle game). I think one of the key structures of the game is that it's not a point and click, where you click on the plug and the outlet, or you click on the puzzle piece to the puzzle; Rather, this game combines the analog of the sidescroller and more intellectual capacity than the typical puzzle game.