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Thomas Brush (Creator) Did a Terrific Great job with this game! Good Song, gameplay, and story.. Love it! [+] If you agree!
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It would have been better if it wasn't "Coma". If the title was "Dore Bell", or something equally pertinent, the big twist wouldn't have been given away before anyone even played it.
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what a pointless,stupid game?a stupid ending,stupid characters, and stupid concept.What were you thinking while developing this game?1/5.
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I say if you'll make an art game, make the game firsthand. I'm getting a little tired of all these art games that are all just the same. I'll give anyone $5 to tell me the "moral" of this story, because I don't see why people like this.
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I jumped upwards in the silver pipe section where the worm is, just beneath the rope swing like thing and the screen went black.
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"thee n'd?" Yeah, that about sums up the game: half-assed, ill-thought and poorly executed. Why didn't you even think to include a resolution option for those of us who DON'T have the absolute best computer so the game didn't move along at a crawl? Why didn't you test play the game first to see if the PC would keep moving right a full four seconds after you took your finger off the button?
Call this game what it is: a quota filler.
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is there any way through the last cave with the slicky pulsing things on the top and the bottom of the first floor? i saw the walkthrough, but cant get further in my game.. whats wrong? thanks for any hint...
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It seems broken for me. I can't hit the E key on the piano so this is a flop for me. Spent all that time just to get to the end and can't finish.
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it's kind of cool, but a little boring. I don't really understand what people like about it so much. it's dark and you walk around. the idea is good, but i dont really like the execution. - if you agree
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Soo, I'm lost. Is he dead now? And the birdie was basically failed in attempting to wake him up from the coma annd his sister is never found..? o.-
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Fantastic game! Truly loved it. If I'm to mention the stuff that wasn't so fantastic it was:
1. You couldn't see the switches too well.
2. Perhaps a bit short.
But still, 5/5.
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that was a cute game. you end up thinking too much about it, i wonder if the game creator knows of all the possible endings he implied... who is the darn bird aswell.
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I hit the last switch, but the floor refuses to let me through. Too many glitches, but otherwise an excellent game. 3/5
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it should have 3 paths one where you die 1 where u wake up and one where u stay in a coma that would add a fell to the game
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sorry for double commenting, but the stupid 1000 character for comments that kongregate made prevented me from doing it in one whole comment. Please rate high for both, as one without the other is useless.
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The room that the doorbell is in contains a rift between reality and unconciousness, which is represented by a strange disortation of the bottom of the room and the boat which many belived used to take you from the land of living to the land of dead, crossing the river styx, wich makes sense enough to be inpreted as the carrier from reality to unconciousness. However, there are many ways to impret this game, and so I will say that it is a good, but sometimes confusing game after all. Great job, and congratulations.
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Ok, so i'll try to explain this hard-to-understand game for some. Well basically the "game" are are playing is really the imaginary unconcious world of a boy called "Pete". The "birdy" might be someone trying to wake him up from his unconcious state, evidenced in the fact that the "birdy" keeps trying to get "Pete" to ring the "doorbell", which ultimatley wakes the boy up. The players in the game (except for Birdy) DO NOT want you to ring the door bell, probably because they know doing so will end their world as the boy wakes up into the real world.
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Ive never been one for these type of games, but i must give credit where credits due.. very nicely done game, and SPIFFY trampoline ^^
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The jumping is too slippery. It suits the feel of the game, but detracts from the playability. The switches are too hard to see, the game is far too linear. There should be more options, more to do. The writing is poor, and I feel that an artsy game would have at least a followable story. Over all the game does accomplish one thing and that is to look nice and have nice music for you to listen to. I wish these art games actually had some substance.