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while i guess i can see why some people may like it, it's a very hit or miss game which just didn't do it for me. it was so pointlessly confusing and cryptic, which can be a nice, but only if we get at least some sort of explanation... not some coma cop out. this is just so ambiguos that you could get at least thirty different impressions from it, further muddling the already confused plot. like, what was with all the pink guck in the lower basment? why are ther completely pointless people and homes that you can't interact with? and why were there so many background characters that we never interact with more than once, and even then in cryptic and pointless ways? you tacked on so many extra baubles and decorations that you overlooked the main story, and while Realise MAY have got the story right, such roundabout explanations just sound like excuses, almost as though you tried to come up with a story AFTER you made the dialogue and background message. 1/5
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From the few comments I've read, i don't think anyone saw what i saw in the last room (the one with the boat). Look in the water.
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Someone explain to me what happened in the end? The build up was good, with the strange writing and the lieing Gombosa thing, but..The ending left me disappointed. He just flies out of his coma? Confused >_< Good game though. Best music
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holy christ are you all on lsd or something? it's a 5 min game where you do nothing but going back and forward doing stuff and then you are in a completely dark room with nothing and just jump around in order to find some damn switch. wtf?! ok, nice setting and atmosphere, but... ?!?!??!?!?
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I must have missed something huge. This game is boring and dull. Can someone explain to me why this fun or beautiful or whatever? And why its so highly rated?
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I like this game, it falls along that same psychological line as the company of myself. I personally found the game to be somewhat touching, if not inspiring. While some peculiar parts went unanswered, players will find the reason for the fireflies in the opening and the piano and all of the writings that, at first, seem very puzzling (appropriate, as the game is indeed a puzzle game). I think one of the key structures of the game is that it's not a point and click, where you click on the plug and the outlet, or you click on the puzzle piece to the puzzle; Rather, this game combines the analog of the sidescroller and more intellectual capacity than the typical puzzle game.
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The basement isn't the end. Move and jump around. (You can't exit back up, there's something else to do.)
I kind of wished I could see a little ending part or whatever when Pete wakes up.
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Hahaha smoked a fat one and started playin it. next thing i know it was over and i didnt know what happened so i'm playin it again.
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I played this twice through before I realized he was picking stuff up in the basement. I thought it was supposed to be some artsy thing where the basement was the end. The actual end was far superior, if still artsy.
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i sure would have liked a more proper ending, just being stuck in the basement aint really a good ending in my opinion. or is there more? i searched every corner tough
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I enjoyed it, it kept me on edge at parts, making me think what was going to happen next and although it was scary and sinister in parts its also quite sad and deep. The ending was also good because it was a happy ending but it wasn't cheesey in that it left it to your imagination.
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The game style is almost like Nevermore, the character design and art style, somehow the music, and dialogues are represented by mumbling. I got a bug in Shill Bend, after I got to the area with the guy with the flute, I went directly back to the previous area, and my character disappeared. Anyway, this is a great game, 4/5
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Wonderful game. It had a intriguing, intricate plotline, detailed, yet lifelike. With awesome graphics, this game is one of the most original I have played out there. Unique, strange but delightful. 5/5, hands down.