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ok, the game is indeed beautifull fut i would like to now why does everyone believe it so grate?
i get the all coma idea but still I cant see why everyone believes its so grate.. can anyone enlight me?
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Its great how I can spend an entire afternoon working on a game and struggle with it to get 15 medium points, or I can play this in 10 minutes without so much as a hint or struggle and get those same 15 points. Kong needs to work on badge balance, and possible even enter some new degrees with points values.
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I don't understand why everyone likes this game it is very boring. all you get to do is run around and ocassionally talk to sum1. 1/5
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While I enjoyed the game visually, the gameplay was lacking, especially as the game progressed there was less and less logic as toward what you should do.
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Beautiful. The artwork is just fascinating. Never thought there would be a game like this. It is a truly memorable game. 5/5
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did anyone notice the guy in the water's reflection on the boat? Great game, but could use some expansion on stuff. Why was the spider being cooked? Everything about this game is haunting and memorable
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Really cracking game simple game play, just a touch dark in the cellar but 5-5 for a smart little game with a story running through it.
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Absolutely an awesome game. When I think of platform games of the future, I hope we have more like this in store. I think you should make this game for the psp. Get a port for the psn network thats even better. I would totaly buy this.
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I already beat this game. Kongregate, if you're going to feature games before you add your badges to them, you need to make sure the game will recognize that a player has already won when they come back to claim the badge.
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nice artwork, horrible bloody gameplay. how the hell are you a) supposed to see anything in the basement, b) somehow conceive the idea that there's a goddamn switch half-a-pixel wide SOMEWHERE in one of those blobs and c) CAN YOU EVEN TOUCH IT?!?!
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2/5 felt like just another average puzzle platformer, nothing really in it to make it stand above the rest, and poor lighting helped it fall short as well, its ok to have a dark game but make sure it doesn't interfere with the gameplay/enjoyment of said gameplay.
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Really beautiful, but the basement was so dark it ruined my enjoyment of the game since I cannot adjust the contrast on my laptop easily. Still, I loved the visuals and I hope to see more! 4/5
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It seems that thomas Brush will be a name to remember. Looking forward to more, 5/5. The art style and overall feel of the game was extremely individual and artistic, with a sense of tension and eery mystery akin to LIMBO in some ways. however, the gameplay could have been improved. Is this a puzzler? then why not add a puzzle rather than running back and forth over the well drawn and fantastic scenes? If the player is meant to choose whether or not to ring the doorbell then why is this game taking a linear route? but in the end this was made for very little money (only ad revenue im guessing....) or for free, so thanks for expanding the art-house game genre with this little gem!
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Written by Hend:I'm one of the outcasts of opinion on this one apparently. I thought the game was pretty pointless, with a story far from anything 'artsy' or even interesting. The gameplay was dull, and finding randomly placed switches for no particular reason in a dark area where you can hardly see your character is just frustrating. I will take this 15 point badge and never play or mention this game again. 1/5
I agree completely
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nice game. It may be boring to some, but this is a true piece of art from the visuals, to the music, and even the strange, trippy concepts. The only thing I didn't like was the invisible switches in the dark room...none the less, it was a good game. 5/5 (thee n'd lol)