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The new variety in training your skills makes this DuckLife stand out from the previous games. It's still a grind to raise your level, but it's much less annoying with multiple mini games in each "skill." Great improvement!
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Is it just me or does anyone else have trouble playing (as in your comp frezzes when you put in how fast your computer is)
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During the swimming when I start going fast I double jump, at first I thought this was really cool and then.... Then I saw the alligator above the water. This game is so great. Please make more and continue to be awesome.
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+5 stars for creativity!
-2 stars for taking classic arcade games, butchering them, and then forcing the public to play your mediocre (at best) remakes over and over again. Hmm.. Seems like that all should be worth more then -2 stars.. Well, you got lucky.
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I collected 11 coins in the first stage, 6 on the second, and 2 on the third. when results show it says i collected a total of 4?? how can that be possible?
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every time you click the give all your money away it sends a small shock to Steve jobs body therefore helping bring him back to life
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I literally spent 5 straight hours on this fantastic games and i blew off everything i needed to have done for tomorrow and i don't care! 5/5
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AGH. How do you make the ducks stop following your cursor. Every time I dispense energy, or try to train, my ducks are always in the way. Otherwise, fun game, just like all the others.
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You should be able to choose the minigame for the select training option instead of being forced to do all three. Some take a lot longer and have no thrill while others are fun and I'd like to repeat them. Doing all three makes it a real grind because some are so long and don't benefit as much as well. I'd like to see this changed.
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Possibility of making level falling (1st run training) and level climbing (1st climb training) distance based instead of time?? by having the level move fast (when you fall/climb faster than the level is moving) you are basically throwing time that could have been used to increase your level out the window :/
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I don't understand why you get a negative score in the flying training when you get far away from the bullseye, but when you miss, you get 0. That baffles me, because actually hitting the target subtracts points, while missing by a mile doesn't do anything to your score.
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to tell if u need to select slow: select it if its loading and bam it's do- wait.. still loading D':... still loading
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Ive been playing these games since the beginning, but on this one once i got to the 4th stage it became very repetitive.
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This game needs to be renamed DuckGrind4. If you love grind-fests, power to you. Everyone else, I recommend running like hell.
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I hate for a fact that we can't choose between Running, Endurance and Reactions. It's somewhat annoying since you may feel uncomfortable to do all instead of just doing one. I hope you don't do this again and keep it how it was like it was before when we could pick!
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The game's addicting but it takes forever to get to the levels you need, especially with multiple ducks. Either leveling needs to go quicker, ducks from regions should start with stats from that region, ability to buy power-ups or some combination of these things.
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Sweet, another game of repeating the same exact task over and over and over and over.
Might has well just re-released DuckLife 2
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Could be good. It's just the "i-trained-for-10-mins-doing-the-same-boring-mini-games-over-and-over-and-got-2-levels thing that just screws with it. Make those mini games more rewarding, and this might actually be worth a play. Right now it's just...tiring. Feels like chores.