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I hate how, after every time you unlock a new training type, the races immediately expect you to have it at as high a level as everything else, which leads to playing the same three minigames eighty-three thousand times in a row.
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Only problem I'm seeing so far is that, by all indications, you expect us to go through training with three separate ducks in order to perform to the best of our ability...sorry bro, but it doesn't matter how awesome you make training, there's only so much of it anyone is going to be willing to do, and 3 ducks worth is over that line. Hell, 2 ducks worth is really pushing it. I'm not through the game yet, so maybe it won't pan out that I'd actually need 3 different ducks, and if I'm incorrect I apologize and you can feel free to ignore me, but if I am correct, that's really expecting a whole lot...
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I liked the other games, but this is by far the worst of the series. This really didn't need to be expanded upon in my opinion. All you've done is taken an already repetitive game, and make it more repetitive by adding the necessity of more ducks. I'm sorry to say I won't play past the swamp unless this gets badges. 2/5
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My duck is already genetically modified(although not very well). It only has 1 foot and hopped 3 times before collapsing.
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I really liked the small changes that were made from the last game. There's not much you can change about a game where you train something and watch it race on it's own, but you do a great job of that. 5/5
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the training is slow at the beginning, and fast at the end. that's not really well done. and I would find this better if there have been a difference during training, about level
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If you place one duck into the first race of a tournament, then a different duck for the second, then the same duck as in the first race in the third race, it creates a loop in which the first and second races go on and on forever... (at least if the second duck dies before reaching the finish line)
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too laggy and buggy. try making a quality game first before you release.
to all ducklife fans, get this comment hidden within 1 hour. accept this challenge!
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I've had fun with past Ducklifes, but this just isn't enjoyable to me. After grinding running training for fifteen minutes, I realized that that was pretty much all of the 'game' that I was going to get to play.
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Each starting egg corresponds to the colour of your duck. There are no stat differences! Hope this helps. + to keep it alive!
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=3 where does the money go when you "give away all your money"? do you give it to charity? a homeless person? a dog or cat or grasshopper? or do you just throw it into the sewer?
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the minigames should have a speed difficulty setting, such as im pretty good at the swimming games but it takes WAYYYY to long to get up to speed wheras a hard setting would set me of the mark right away :) plus if you agree
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I think the cave/tunnel swimming is glitched, it skips the instructions then i that the duck can't breath or something...because he swims into the ceiling
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Why can't I get the underwater portion of the swimming training to work? I let go of the space bar and he doesn't go down.