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Oh my god... that final level! As someone who's earned most of the impossible badges on this site, I can say definitively that this should be an impossible badge. Definitely one of the hardest achievements I've ever completed. Also, what a brilliant game! It did have several glitchy moments which were unfortunate, but the concept is genius. I am always blown away when a developer can create such a brutally difficult, challenging game using only 1 or 2 buttons. The levels were very clever and the pacing was great. I loved every moment of it, even when I was sighing in frustration. Well done! now I look forward to delving into the player-made levels to see what fresh hell awaits me there...
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Why do I always have to start from 0? I beat 2 entire levels in one session. I would LOVE to continue. But NO! I have to start again from 0!
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R to restart level doesn't work multiple times. It gets annoying after a while when you get stuck (at save point whick doesn't help).
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please put some flags in certainty of death level...the level is insanely difficult as it is without having to constantly redo the first bit, which is annoying hard, then the 2nd bit which is slightly easier, then the third bit which is insanely hard...or make the hard badge an impossible badge.
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Wow. Full of bugs and glitches. The gravity doesn't reset when hard resetting the room which resulted in that I had to restart the whole level -.-. BS
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This whole game is nothing but random trial-and-error trying to find out where it is possible to jump to and where is not. And in the later levels, too often I had to hard restart after accidentally taking a checkpoint in a wrong situation, making the room impossible. Plase add at least a possibility to take back a checkpoint or something. And make the physics and level elements (eg. balloons) less random and more reliable, so that the player doesn't have to perss R multiple times just becasue a balloon they cannot affect got stuck or flew in the wrong place... -.-
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The last level is "difficult" in much the same way as winning the lottery is "difficult". It seems nearly random as to whether the 1/84 of a pixel you're standing on/will hit is the exact portion you need to be on.
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a lot of fun mental puzzles however execution of such puzzles is often annoyingly finicky, reminds me of all those unremarkable NES and SNES games that were only memorable for making me want to smash my controller.
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In Our House, at Don't Let the Bed Bugs Bite, after accidentally saving over the two flags a few times, the monsters reset but the ice doesn't. I have held down R and run back to the last screen but still nope.
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It started off fun, but when you needed to be perfectly precise near the end, it got pretty frustrating. There is a big difference between frustrating and challenging. I'm glad I beat it, but I didn't really enjoy the whole thing. Also, the physics for the fans were pretty wonky. If there ever is a sequel, I'd like to see less need to make perfect movements all of the time.
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the recent change that does not allow for level reset. If you make a check point but need to go back to earlier spot in room..must go back to main menu? Start whole region over? Really?
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Stuck upside-down in the lower right corner of "Don't let the bugs bite". No way to go back down. Won't allow me to the right. And restarting brings me right back to this corner.
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To those who say the game is glitchy, it's all based on the type of keyboard you use. To me, desktop keyboards aren't a problem when it comes to most of these game, but laptop keyboards are often a pain because most games run fine with them while others have a stuck key function which means if you jump for example, if may not stop as you let go of W/space/up arrow key.
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Great game with a great concept, but this is the 3rd time I've come onto the game and had my save data reset. Only now after completing the tutorial for the 3rd time I checked the update log and read that the game has an issue where it doesn't save progress on Safari, for Safari users such as myself.
This is a bit annoying, as the 1st time I only played a couple levels (and reset cookies a week later, which i thought caused my data loss), and yesterday I finished all levels in the 2nd sector. It wasn't much progress, but, for the sake of other Safari users, we likely do not read the update log every time we play a game. As such, could a message or some other notification please be present in the starting screen until this month long issue has been fixed? It'd really help us out and save us some time.
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I just want to say a huuuuuuuuuuge f**k you to the game designer for not putting even a single checkpoint in Certainty of Death, Small Chance of Success. It is so far beyond unreasonable that even though I'm 98% of the way to the hard badge, I'm considering just quitting this game.
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found a current glitch.... very last level.. getting backwards then nornaml gravity... my guy will float his head in the sky. plz fix this game
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The last level could use some more checkpoints, AND A SAVE GAME option, so when your browser/computer/anything fails, or you would like to go to sleep, you could start at least from the same room, NOT FROM THE BEGINNING!
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second time on the final challenge that I fell down after the ladder and fell into the checkpoint and can't even reset the whole map...
this really takes out the enjoyment of the game
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Is there a way to control how high you bounce after jumping on monsters? On "Certainty of Death, Small Chance of Success," I'm holding right every time I die, and I'm off to the races as soon as the level restarts, but to no avail--I am unable to get to the gravity switcher before the bomb destroys the ice. I was 5/5 until this point, and I don't mind pixel-perfect jumps (so long as there continue to be checkpoints!!), but this is getting ridiculous.
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I got glitched on the last room of Fork in the Road. If you fall upwards, you can get stuck and if you fall out of that room, you will infinitely land on spikes and keep dying.