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okay, beat the game.
and I get what others mean, feels like I played something similar before just that it was with 3 or 4 bosses instead of one.
a dragon wannabe, a magician and one or 2 others
I made this game for a jam a year ago. Working on a sequel when have spare time since then. I posted GIFs with the new bosses on different social media. Maybe you saw them on reddit or twitter? Anyway send me the name of that game please if you remember it. I'd like to take a look.
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for me the puzzles make zero sense as I don't find any hints.
only other room with "hints" are rooms with a big fat qr code in it.
and I aint gonna scan qr codes in a flash game, be it to find the solution or to get hints.
are the hints actually things in the room or stuff that has to be found via qr code?
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It feels like I've run out of keys on the 2nd floor; all chests empty and i already bought the one from the shop for the extra door on floor one. Should the shop have another key or have I just screwed myself going for treasure instead of progress?
I encountered similar issues with HTML5 games on Kong before. The only recommendation I can give is to turn off the adblock (if you use it) before loading the game. Or you can try it on other websites. Never heard about this problem outside the Kongregate.
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For me, it's getting stuck on the loading screen with the bar about 1/3 filled. Running Firefox, if that helps at all.
I encountered similar issue before here. There were people reporting that game won’t load on Kong, but they could play it successfully on other sites. So what can I advise? You may try to load the game with the adblock turned off (if you use it). This method has helped to some guys. If it won’t help you, you can play it on other websites.
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I have to say, Thank you for allowing us to get the gold without physically picking it up. I've played too many games that penalize you for not doing so by making it completely disappear.
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The "hard" part about the 1st puzzle is that the answer is behind a locked door. If you open the wrong door, you have to buy the key to understand what to do. And if you want to keep your gold to buy the other items, you can't win. It's not really hard, it's a bad design.
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Hit radius is too small (or damage zone for some creatures is too small). Four green slimes in one room with two gun towers is a slaughter. I give up. Thanks for the shame.
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Short and sweet. The swordplay felt okayish. The swings felt a little bit stiff and short range but with a generous width while the dash attack had an awkward hitbox. So combat wasn't perfect, but good enough. The controls in general worked well though.
The puzzles were simple and more about noticing the solution than figuring it out, which works just fine.
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One suggestion for the minimap - it would be know where you are if the map highlighted the room you were in, e.g. in a different color, or flashing, or something. Otherwise, it can get a bit confusing when you're wandering all over creation farming for gold and healing orbs.
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I really want to like it, but the controls are far too frustrating for ... I find that the pain of the combat system outweighing the joy of the puzzles (5/5)
You don't need qr codes to solve them. Hints are hidden on the dungeon's floor. Codes are meant to be used only if you get stuck (they contain solutions).
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Nice game--just a little too short, but that's ok. I saw the comments about the puzzles being nonintuitive, but I thought they made perfect sense. I am usually the one that needs the cheats! I just thought the first clues on the floor were impossible to miss, and then I was watching for them after that.
Thanks! I was also surprised when people started to complain about the puzzles. Second puzzle is kinda hard, but first one is not. Maybe hints are just hidden too well. I don't know ¯\_(ツ)_/¯
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I would recommend that you give an item description for the items in the store, that amulet that makes you invulnerable after a hit was really useful but it would have been nice to know so that I had a better reason to save my cash for it.
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I enjoyed the game in general, and moreso once I figured out what I was supposed to be looking for with the puzzles. I'm not going to lie, it took me a really long time to figure out how to solve the puzzles without the QR codes. I went to the comments to discover that the clues were on the floor... in a much further room. I'd consider making the first clue a bit more obvious, like in the same room as the puzzle. Then later, introduce a statue or sign that says "the answer may not be in the room" (or something slightly more cryptic like "the answer falls outside these walls").
I encountered similar issues with HTML5 games on Kong before. The only recommendation I can give is to turn off the adblock (if you use it) before loading the game. Or you can try it on other websites. Never heard about this problem outside the Kongregate.
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Wow, an actual Indie game, thanks a lot for this nice little game. Getting a lot of Zelda vibes from it, maybe I'll go start Oracle or Seasons or something.
That's weird. I heard about similar problem before on Kongregate. The only advice I can give s to turn off adblock (if you use it) while game is loading.
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There are not enough keys. I finished the game with no keys left, and I was forced to buy one to continue (if there were enough keys, I would've finished the game with 1 surplus key)
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Nice little game, but why is the window so small? You should scale it up or make a fullscreen option. The music is pretty nice too but I don't really know if it fits the dungeon setting that well.
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Having to farm monsters for the gold to get to max health before a boss fight is super boring. There is a reason why every other game that's ever done this has health refills right there.
It's impossible. Quantity of keys is exact the same as the locked doors. You could've missed a key in the bottom left room on the first floor. Also you can buy one if you haven't done it already.
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Fun little game. Didn't have nearly as much trouble with the puzzles as I thought I was going to have. Whole game took me like 10 minutes. Loved it.
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Short and sweet, once I figured out what the "answer" the QR code was telling me for 2nd floor... Yes, it's optional, but it's also frustrating to have a room's treasure stare at you and not have an intuitive solution nearby, not 4 rooms away(like in 1st floor). Aside from that, feels like the sword range was so short that I always had to risk getting hurt myself trying to kill the enemies. The game has potential, maybe change the skill/items to Slingshot instead of Dash and enable ranged damage? Might enable new puzzles/interaction based on ranged triggers.
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Solid mechanics. Dashing seems overpowered but I imagine you will introduce items to improve regular slash, blocking, etc.
Your main complaints will be about the "puzzles". I didn't get it on the first level and had to use the QR code. Second level I got it, but it wasn't fun. Backtracking and grinding to get enough money for a key to unlock the right room to know which markers I needed to activate, and then memorizing or writing down the pattern was monotonous. Obviously puzzles are a big part of the game so they need to be refined to find a balance between challenging and frustrating. You're on the right track but atm the puzzles are not satisfying.
Thanks for the feedback. I loved how you have to write things down or draw a map on a piece of paper while playing old DOS games. Hence I wanted to recreate this feeling. I knew that lots of people won't like it, so I made puzzles optional. They grant you health upgrades that aren't necessary to beat the game.
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Here are the answers for those who don't want/cant scan the codes: 6276279937666 / Right Right Up Right Down Down Right
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This game is great, and I get your mindset of letting people decide to get the answers, also, good pun on "Quest Related Codes"... BUT, you really should listen to your audience and rethink your puzzles, they are not intuitive (even knowing that the answers were on the floor, I coudnt figure out the first one, and even with the QR Codes, didnt felt intuitive enough. Should I type the numbers? That being said, take more UX in mind, and your game has great potential. 4/5
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love the retro finish and enjoy most aspects but the puzzles arent puzzling just difficult to remember the order of. solid effort.
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decent game, but your puzzles make no sense, you should put clues in the room, no one wants to guess witch random buttons should be lit, and no one wants to use qr codes to play a game.
But there are clues. Pay more attention to the floor (remember control hints). Puzzle hints are always located on the same floor where puzzle is. QR codes are meant to be used only if you need a solution.