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FYI - I'm running Chrome on a MacBook and if I have the screen zoomed out (a lot of Kong games don't fit on the screen at the default size) this game gets shrunk even smaller.
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I also echo the sentiments about checkpoints. Maybe one per level. Doesn't need to be too many. But the fun is in solving the puzzle, and once you've solved that you run here, go this way, drag this box this way, etc., going through those mechanics over and over and over and over and over and over and over and over and over (well, you get the point)... it's boring, frankly. What will make me stay with the game is the opportunity to solve the puzzle, not work on my box-dragging mechanics.
Otherwise, a really very good game. I will likely favorite and give it 4/5 stars. Add checkpoints, it's a solid 5.
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Fun game. Cute character. Interesting mechanics. However, I will jump into the conversation about checkpoints to say that I don't come to games like this to spend my time developing skills. The game needs checkpoints.
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Great concept, great game! I agree with the people suggesting check points for the higher levels. I had to take breaks from the game out of frustration at almost making it to the end and having to go all the way back to the beginning.
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I loved the atmosphere and the Greek style of the game. It's very mind bending and I felt like adapting to the game's style just to solve the hard platform puzzles that I don't really enjoy platforming as much but it does make a wonderful style of the game.
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It's really good, but there seems to be a momentary lag when you start moving (at least when running) that made it hard to do short hops, and I would have liked an option to have running speed always on, since I used it continuously.
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I really enjoyed this game, good difficulty especially on the last 3 levels, and level 14 had me frustrated for a while. I wonder why this game has such a lower score than many idle games that are around
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A pure joy. There's a fun bug in level 8: if you jump off to the left at the start, you end up no where. The character disappears and inputs don't do anything. Restarting fixes it, so it's not even all that annoying. Also, on some levels the death orbs continue shooting from the walls after the statues disappear.
Other than that, this is one of the best times I've had on this site in a while.
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I don't have any words on the menu screen, managed to "start" the game to a black screen on Firefox music and sound effects still play
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Really enjoyed it. I would discourage from adding checkpoints, that would make the game too easy. Sure, messing up at the end of a level can be frustrating but I personally found that finishing became so much more rewarding this way. 4/5.
Unfortunately your comment is incomplete, so I can't know exactly what kind of trouble you've encountered on level 15. But here's the walkthrough. Perhaps it will help you.
https://youtu.be/RIvfML_DeHg?t=463
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I too, was initially in the "add checkpoints" camp. But now, after completing the game, I've reversed my opinion. It turns out, most of the difficulties I faced came from pursuing red herrings. It wasn't until I started down an alternate path that I really had any chance of success. How much longer would I have continued plugging away at dead ends, had I been permitted to easily restart from partway down those dead ends?
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I'm going to be honest, at first I thought this was a sequel/ related to "Snailiad" which I LOVED . To my surprise it was not . However , I really enjoyed this game , it offers a fresh new idea in puzzle-platform games. I'm looking forward to playing new levels similar to these with a bigger challenge maybe. controls are fine , in my opinion checkpoints would help a lot but are not necessary at all. 4/5 because it is too short but other than that I loved it !
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Mind bending, lots of fun, and basically every time I was frustrated it was me doing something wrong, not a difficult action. GREAT game, looking forward to whatever else your head comes up with!
Do you have launch troubles with all games made on Construct 2 or only with this one? Also it's kinda weird that people complain about this issue only here, on Kongregate. I tested Nymphiad on several different PCs and laptops and on all major browsers. And it worked fine. So it sucks to admit it, but I don't know why do you experience this problem, nor how to fix it.
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Awesome game... the only issue I found is that E/X are on the same side of the keyboard making it almost impossible to be useful when using `AWD` for moving
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So the stage which caused me to post the comment asking for checkpoints. I didn't consider that I didn't have to move a box within a room that I was being shot at from two sides. I eventually came to the conclusion to leave that box alone and yeah, pretty much won right after I did that. I was causing my own grief.
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huevada de juego pendejo, el marica tiene mantequilla en las patas o que mierda que siempre tiene que irse 1milimetro mas para que le jodan las trampas
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Could you add a checkbox in the options menu to invert the shift key? So you run by default, but walk while holding it?
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Pretty challenging and fun. Right combo of thinking, trial and error and timing. Only complaint is level 15 bug where you can go outside of the level into a dark gray screen and have to restart. Basically if you take a route you aren't supposed to, you can hit multiple down arrows until you go off screen.
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For the love of GOD, add checkpoints. I didn't appreciate having to re-do the same two minute setup per attempt at a room that is a death-frenzy.