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The last couple of of last-levels were quite hard... But I really enjoyed them and I'm very proud to have finally beaten the game.. (But it would be nice to have some check-points and level-saver, so that I won't have to start at the first level every time I reload.)
Ah, and the Nymph looks really weird..
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Great game! Very entertaining. I'm looking forward to see more of your games featured here. I'm playing some on your site right now.
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And for the record, I don't LIKE playing in full-screen - it prevents me from seeing any of the rest of my screen or apps, and the Kong pop-up full screen closes anytime it loses focus. Recommending that players zoom the window - note that it sets that zoom level for your entire browser, forcing users to zoom in/out if they switch away from the game. Insisting on all these workarounds to the player's detriment just to claim your perfect pixel width is bad authorship (which, again, I am only seeing it at HALF the width/height you describe).
I understand. Fullscreen might be really inconvenient. And zoom won't help you because of the issue you described in the previous comment. As I said I don't know why frame looks so tiny on your display. Sad to admit, but I have no idea how to help you in this situation.
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The Kong screensize is variable. If you're going to be insistent on a specific ratio and force fullscreen for any amount of visibility at 1x, you can at LEAST set the original window to a width that will allow a 2x default instead of the "What is this? A game for ants?" thing you've got going now that is literally not even the height of my pinky on my (modern-day standard, laptop sized) screen. I'm not sure what you're talking about with having to make the screen THAT much bigger. Currently, the active game is surrounded by so much black in the playing field that it's only about 25% of the game screen - it's just 360px wide. So really, according to your quoted size, that's 0.5x size, not even a full 1x, let alone 2x.
Weird. I have no idea why window is so small on your screen. I entered this size in Kongregate settings: 640x360 while the game was uploading. Take a look how it looks like on my computer. Frame is exactly 640 px wide. https://imgur.com/a/61sezWo
Game is inteneded to be played in 1280x720 frame, but unfortunately Kongregate has frame size restrictions. You may play it in higher resolution on other sites. You can turn fullscreen mode or zoom in the page if you want to stick to Kong.
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One shouldn't have to be forced to play in fullscreen to actually be able to see the game. Why doesn't it at LEAST take up the full Kongregate field?
Because pixel art will be distorted and I don't want that to happen. Game's resolution is 640x360. In order to keep image crisp I can scale up frame using only integers. So frame size after the minimum scale up (x2) will be 1280x720. I can't make it this big because Kongregate has frame size restrictions. You can zoom in the page itself though using Ctrl and mouse wheel.
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So I love reading stories from games but English isn't my first language. Thanks for putting text in fast mode that auto-skips to the next text, can't read everything in one go.
Hm... You see black borders in fullscreen mode, I assume. Game's resolution is 640x360 i.e. it's meant to scale properly on displays with 16:9 ratio. In other cases you might see black borders. Since I like crisp pixel art (and it will get distorted while scaling using float numbers) I disabled non-integer scaling. Sorry.
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Great game. I would love save points part way through some of these levels...restarting from the beginning is a pain.
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Z, J, and Shift aren't doing anything. I press them and literally nothing happens. I can move and jump around but that's it.
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If you ever get to making adjustments to the individual stages, I would move the blocks on the first stage where they are introduced such that you can not complete the stage without learning how to push or pull blocks. Inevitably someone is going to skip past that part and get rekt on the next stage.
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Amazing, amazing game. Had tons of fun. Love that it's hard, but not too hard, so we can have loads of fun with it. I hope it's kept alive in a sequel!
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Strongly reminds me of old Amiga games. Something to do with the colours and having to repeat a large part of the level when you die. Good fun.
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Very few games will I refuse to use a walkthrough for. This is one (so far...). Have rage quit for now but I will be back. Fantastic game. I would also say checkpoints please, however the lack of checkpoints does make it more retro so I'm torn. Looking forward to beating it.
Thanks for playing! Frankly speaking, I don't want to add checkpoints because of 2 reasons. First: the game is pretty short - 15 levels. Second: it will be a little bit problematic. I'll have to make a lot of changes into the game's core. Hope you'll enjoy the ending :)
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I like the screen-shifting mechanic. Having to hold a run button to jump further is something I never liked though. The graphics are adorable and I love the little details around the levels. You really know how to make a platformer look good and the resolution's too tiny to appreciate it fully. It looks well at 150-200% zoom, but I think it would benefit from a higher base resolution so players don't have to zoom the website around it.
Thanks for the very useful feedback! You're totally right about annoying need to hold a run button. That's why I added always run mode few days ago. You can turn it on in options menu. Nymphiad's base resolution is 640x360. Since it's a pixel art game it looks good only when frame is scaled up by an integer. I personally think that optimal frame size is 2x, i.e. 1280x720. But Kongregate rules forbid to make frame wider than 800 px. So I added fullscreen mode in options menu. I know that it's not the best solution and I can make frame size 800x450. But in this case my pixel art will look distorted and I don't want that to happen.
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Interesting puzzles that take a bit of thought to work through, very nice art. The platformer elements were the weakest link: Movement feels a little awkward sometimes, most noticably acceleration to running, and deaths being a bit too irritating (I think due to the overall slowness of the game and of working back to where you were before?). Very decent game overall though!
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This is terrible unplayable platform rubbish. I'd like to be constructive but dynamite is as near as I can get. Nothing happens, just fall down into an inescapable pit on screen 2. Map and world is too small to read.
And that's weird. It's the same version uploaded to both sites. I had a hypothesis that it might be Kongregate's issue. And now I'm starting to believe in it. Must be something related to site's core and HTML5 support.
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I've got a weird bug where the title UI is invisible.
The screen loads, I can move the two white dots, but there's no text. Hitting enter on one of them opens some sort of options menu (still no text), the two others submerge the screen in darkness. None of them start game.
I'm playing on Firefox - disabling plugins didn't help.
That's weird because I uploaded a hotfix for this issue on Saturday. Maybe you have older version cached in your browser if you've launched the game before? You can also reset language settings (and make text visible) via options menu that you mentioned. To enter it choose second option in the main menu. Then choose 4th option from the top and hit enter. I attached screenshot with options menu structure to make it easier, just in case.
https://imgur.com/a/oQjmu4q
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Greatly enjoyed both the Style and the difficulty.
Minor complaint: If almost every jump I need to make is a dash jump, why even have a normal jump?
Know what I mean. If a feature is so prevalent the alternative becomes useless, why does the alternative exist?
Either way, as I said, minor complaint. Game is great and I'm looking forward to more of your releases =)
Thank you!
Game balance changed a lot during the development and therefore walking became much less useful. But I like walking animation and didn't want to throw out. That's why I added always run mode in options.
It means that game can't unpack and load some of it's files. Some browser plugins may cause this error sometimes (e.g. adblock). Try to temporarily disable your plugins and launch the game again. Also I can't reproduce this error. So it'll be very helpful if you tell me what error text is displayed in the browser console.