Under rating threshold (hideshow)
BTW, rate of fire is how many shots per unit of time, reload time is how long between shots. This game says rate of fire but means reload time.
Under rating threshold (hideshow)
This should really be a Beta test. Needs a deep storyline, plus different upgrades (including modern and futuristic weapons) and different zombie types. Needs some of Mud n' Blood's soldiers, like grenade throwers and the like.
Under rating threshold (hideshow)
Well, I like the game, but all my men died after halfway through the level and I had to pick them off myself, so I suggest that the men don't die after 1 hit from an enemy.
Under rating threshold (hideshow)
Please give me the option to SAVE the position of my men. I gotta klick like 20 times before every new level. My hand hurts.
Under rating threshold (hideshow)
One suggestion that I have is maybe add hotkeys to the mortar/artillery options so we don't have to waste time clicking if our trench is being attacked.
Plus if you want developers to see this.
Under rating threshold (hideshow)
Good game, the accuracy system is near flawless which is very nice compared to other games. Kind of reminds me of Cod: World at War Zombies. =D
Under rating threshold (hideshow)
Mouse scrolling is awkward. Use WSAD to scroll the screen. Needs clearer progression of units and guns. Needs enemies that do something other than shamble toward you - move in different directions, dig a trench for cover, something to give it variety.
Under rating threshold (hideshow)
Great concept, but needs a better storyline. Soldiers seem unusual because there are 6 classes and 4 types, British, German, French, and American have infantry but a couple don't have MG classes. The game seems rushed. The gameplay is decent. 3/5