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An upgrade I'd like to see is an auto king slime converter, so every time you get 100 slimes, the game auto buys a king slime.
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Thanks everybody who have given feedback. I have stop updating this game and started working on a new game. all your feedback given here will be used to make that game the best it can be. thank to everyone who commented.
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The surplus amount in the "slime Bar" should carry over. Like this "Slimemaker Level 4" has no use as you still have to click three times for every slime.
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Where is information how much will I get for new minion? How do I know if its still worth upgrading old vs buing new?
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Offline earrings work fine and shouldn't be increased.
Please add some more progressive content, as suggested above quests for example.
Currently for me atleast king slimes dominate the game make everything else useless.
Have other things to say/suggest but don't want this being too long.
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Does the game have an ascension/reset? Something to start over with more power? How about adding quests where your minions fight good guys and you get items or gold as reward?
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ANd is enough for me. Yesterday i have some king slimes and ~ 80-100 K per tick. Now all my king slimes dissappeared and income drop to 27 K. And of course after 20 hours my offline income was less than in time when i write this (2 minutes).
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Offline earning still not working. For example i have 30'000 income per tick (this is like 300'000 per second), and quit from game 1 hour ago when i have +-70'000'000. Now i login and have only 80'000'000. But my income correctly should be 1'080'000'000. So please tell me how this offline earning work ?
you earn less when you are away from the game. I was afraid would break the game. perhaps I will make offline income stronger in the next update. it doesn't seen broken.
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From one zombie, to one elemental to 160+ elementals in the same day. Fix it as fast as possible, also that the slime maker comes a bit later than it came, I had 15 slimes before I started to make slimes.
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It's a nice game but the game is a bit broken for the elementals, the price is 850m and it doesn't change at all, just bought 7 of them and the price is still stuck at 850m. Which means that when I reach a 850m per second I will be able to buy one per second, which will make the game even more broken.
good call. I fixed now. elementals are the last minion for now. I was planning to make the way from chest to elemental less a grind and add some new monster. I love to hear your feedback.
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Hey, I like how this has a very personalized art style. I can tell English isn't your first language, and if you wanted I'd love to help with some translation stuff, making things clearer in what they do as that helps a lot in incrementals. Things like "you get your number bug per click" is a lot clearer stated as "each bug also increses your click power by 1". I think increasing the clarity would keep players around, and I'd love to see you keep working on this.
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Some commas in the upgrades would be helpful. Like "Streasure room", instead of 22500000 you can make 22.500.000 or 22.5m. :)
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When you get the first reward from the first quest, the skull and you don't have a goblin, then it will appear as that you dont have a skull at all. And then it will appear a chest, but you are not able to scroll down until you have bought the goblin (on MAC).
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No scroll bar on the minions page, so i have to go to upgrades tab and scroll down and then switch back to minions tab so i can buy chest.
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Nifty graphics, but the content is a bit thin. First 2 upgrades are ordinary, but the 3rd and 4th upgrade are more interesting: any upgrade that either breaks the established rules or introduces a new mechanism generates interesting complexity.
I never expected this much feedback. thank for your feedback very insight full. I have a lot more experience as a artist then a game developer. I gonna do some rebalancing so you go faster through game.
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Why are you giving money per tick when in the upper right it says power per tick? Also, it say I am supposed to get 0.1 per tick for slime but I am get 1 per tick. Your decimal spacing is off.
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The click price in the upgrates changes but the button stays at 118. Also lv4 slime upgrate should not cost 102400. just in genral the price scaling is waaaay off on everything. Goblin is around 30000 but the skull is 750000
thank for your feedback. I wil do some rebalancing soon. later in the game you could make a lot of slime and it broke the game. this the first time making a game like this.
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"Cost Power per slime 0.2"-upgrade lets slime make more money, but it does sound like an upgrade wich reduces the costs.