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Congratulations! You just won the Blow This Thing and Go Home Badge and 30 points!
I think you need to tell players where the next mission is after they finished the previous mission, as half the time I was wandering around the sectors trying to find out which sector the next mission is in.
Imo the shields were underpowered, I'd like to see their max strength at least doubled. Lets compare them to armor, the highest armor is 25000. Compared to the highest level shields: 1500, they don't even stand a chance.
Also the shield recharge time was far too high, I found myself warping out of the enemies range, then waiting 5 mins while my shield recharged, then warping back. Otherwise, I liked it a lot,
hope to see a sequel. If i could I'd give it 4.5/5, but I can't =/ so 4/5 will have to do.
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what are those armor II and Reactor II things? does it mean that i have two of them if it does then its not working for me
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I've had to review my previous statement about this game, I have no idea where the spawning out of nothingness came from, hasn't happened again, thus: good game.
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Great Game. Was fun to play. But its a little to short and some bugs arent that funny. But I´m looking forward to chapter 2 :)
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La missió "The drive" no tink nidea d kom fer-la pk kom k no trobu gairebe kap nau enemiga ni res per les 4 regions d'spai k hi ha... XD
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drunksage: The nexus to Fornax Alpha doesnt show up on your radar, you need to go to Alpha Crucis and go down to the coordinates on the enemy transponder, its in your cargo hold
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I like the game in general, but bug with not being able to trigger the completion of saving Prometheus is preventing me from continuing. Unwilling to restart and try again and possibly face more bugs.
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Turning just pisses me off. How are you supposed to avoid mines when it takes you 5 seconds to go the direction you want to.
Not sure if it was a bug or not, but sometimes it wouldnt shoot when i clicked, and my thing was fully charged or whatever, and sometimes it just kept shooting when i wasn't holding it down. I stopped playing once i got the missile launcher, can't even be stuffed getting the badges.
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games alright, but to many bugss in the shop, so its taking me longer then it should do atm, im doing the invasion without rackets and all weaps above plasma cannon
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make another one, longer and with more descriptions about new items.
Also, the top level cannon glitched when I tried to buy it. Fix that.
Gave you 5/5 all the same
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Fun game, bit short, more story/upgrades would be nice. I'd also suggest changing the cash system slightly so you get a smaller amount of cash every time. Also one or two bugs, like i couldn't buy Armour IV, making the final boss quite a bit harder!
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OK, restarting the browser (cause the power went out and my computer shut down) fixed the armor bug.
I'd say it brought out a bit of nostalgia if I wasn't still playing the game, but it reminds me a lot of the Escape Velocity series by Ambrosia Software.
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@ acidflux: there is obviously some friction, you dont just float off for miles in one direction when you stop, you eventially slow. plus, the ship isnt "near" planets, unless the basic ship is roughly the size of asia, the planets are obviously a long distance away, besides its not like it was a physics based game, the planets are there for cinematic effect. 5/5
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The havoc fires automatically, its a short range point defense laser type.
I have to agree with several others here, too short, It was good enough I would have loved to play it longer. Only down side I can see is you need multiple ways to perfect your ship, different types of weapons so you can choose a couple different ways to be 'fully upgraded'.
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I found this game kinda basic. I didn't like the motion of the spaceship, as well as the lack of precision against small ships, at least, for the time I played, I got bored very fast.
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@ Jyangx: First off, there is friction in space, especially near planets, due to expanded atmospheres. Second, friction isn't the only thing that can reduce inertia. Gravity from nearby objects will create a reduction or increase in inertia, depending on its location. Finally, the game would be virtually unplayable by 99% of the userbase if it adhered to actual physics, due to the difficulty in actually controlling a vehicle in a vacuum. The in game physics work just fine for a 2-D game.