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So, a race, smart enough to travel over vast distances trough space and time continium... rushes in mindlessly... to steal our cows...
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clane "We need the option to give guns to our cows, so they can fight for bovine freedom." dont worry, the chickens in their choppers will save us!
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If you can't change target priority how about have it defaulted to aliens with cows considering thats the whole point of the game.
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win every level: build maze of basic turrets and then fully upgrade them as you are able. Beat te entire game using no other turrets
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"Alright soldier, we found the alien's secret base. Get up there and scout the area. But before you do ANYTHING remember to set up a barn and fill it with exactly ten cows."
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VERY addictive and fun game but the enemies are WAY to strong for how little money they give you. Personally I just want there to be more enemies but the regular "greys" and blob things should be WAY weaker. 5/5 even though you need a deselect button!
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This game would be so much easier if I could simply change target priorities. Ex: Strongest, Weakest, Closest, Furthest.
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Great to see another dev who pays attention to comments! Deselect button and fast forward much appreciated! One last thing: Pause. Please allow the game to continue if you click somewhere else, some of us like to chat while watching our turrets do their thing. This would, of course, mean a pause button would have to be added.
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wait? i cant block the barn? why? i thought we were saving the cows not leaving a little crack in our defence so they can steal them xD
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The targeting priority should probably focus on anything with captured animals, such as the saucers currently flying away with my cows, while the turrets fire at unimportant blobs which have not captured any animals yet.
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IF ITS TOO HARD - this game becomes so much easier once you realize how insane a fully upgraded turret is, I (like many other TD junkies I presume) assumed it was linear upgrades but it's exponential, a fully upgraded basic turret does over a thousand damage, a fully upgraded machine gun can easily solo levels 1-6. I didn't have to start actually building mazes until lvl 11+ once I knew that.
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it would be nice to see how many waves are left (or what wave you are on) and to do something with all this extra research money...
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I love it how even though they are invading us, we can tell them when to start XD.
Us: Hold on a second we have to be ready to kill you.
Aliens: Ok that's fine, it's not like we want to win or anything.
XD Good game 4/5
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TJNR1: 'So, a race, smart enough to travel over vast distances trough space and time continium... rushes in mindlessly... to steal our cows...'
...And it cant squeeze through gaps in trees.
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4/5 due to being unable to deselect turrets. Also would be good to be able to hover the cursor over an enemy to see remaining life. Otherwise a fun TD game, saving cows from aliens. Heh.
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Very fun TD game. Needs a speed up button and toggle button for tower attacks though. I just saw a nearly dead ufo with my last cow float right over all of my towers because they were too busy killing the normal greys walking past them. Otherwise a great game. 5/5
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Gosh, cows already have to worry about being eaten by humans and other predators...and now they have to worry about aliens? Cows lives must be awful
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The research curve is not well balanced yet.
Normally, you should be able to improve your position by research until the last level.
But you finish researching everything by level 5 and then there is no more possibility to make things easier.
You should add the option to imrpove every single research further. Let's say you can add 5% of effect at a prize that is rising every time you buy it, so that you get slower and slower researching stuff, but at least you can improve and your research credits are good for something.
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make psi tower and sell(if you have the first tower built level two research) then maze with cheap tower and then upgrade maze=win everytime