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When I saw the games title card I was like"What the f**k,is this suppose to be system shock with the whole S.H.O.D.A.N thing." I actually liked it it was good(not that i'm saying System Shock 1 or 2 is bad I actually enjoyed both of those,but not a lot so on a scale of 1 to 10 I would give it a 8/10)
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...well, first off i have to agree with the computer program. research advancements during peace is slow-going and cumbersome. However, during war, the technological advances are astronomically superior (although durastically in the lines of being mere prototypes)
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nice idea and nice story, but bad balance. First two actually complement each other, afterwards for some time cruiser is a waste of resources until the enemies become strong enough to actually destroy the destroyers. Pulse and rail waepons are much stronger than anything else because of their high shot speed killing things before they can fire back and before missiles have gone half the range.
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if i could aim without a person with cerebral palsy holding my hand, it'd be great. i love shooters where i don't even have to move, also enjoy making defense minions. fix how you aim and this will be MUCH more popular, guaranteed
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Best strategy to not loosing time : start mission, retreat, start mission retreat, no day counting penalties and 100 ressources every time. max all our stuff and go to war like a boss. + for people to see
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I really want to see the combat evolve for a sequel, but definitely don't skimp on the storytelling. Gonna be hard to match the player support this one's generated without it.
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It would be nice to be able to do something with spare materials during the game (maybe send tanks to speed up the ground force, create missiles)
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Very nice game, but the weapon balancing issues. The weapon you get after omnicron seems to be much less powerful than the first weapons. Maybe it's just me, though.
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The game was a fairly good game with a good principle and story, but as many people have commented the tactics lacked. A possible way to fix this (IMO) is to make the different types of weapons more effective against different defenses. For example explosive could be better against hull, energy against shield and kinetic against missiles and bombs. Also a smaller gap between ship strength might help.
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I usually play upgrade games just for the pleasure of upgrading... but this time I must say I liked the story behind the game... nice job... :)
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The ability to switch to your old main weapon would be great. Was stuck using a weapon I did not like after getting a new main weapon, and would of rather used the one I had before.
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In order to kill the rockets, you need ships with pulse cannons or bombs. Rail guns, rockets, etc. won't kill them. Nor will any of your main cannons