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No real replay value. Once you beat it that's it. Never even got to use the final ship in the final battle because I got the planets order wrong.
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Very nice ending and fair but easy game play
main weapons are too pathetic compared to units tho
balancing is definitely needed
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great game the ending wasn't at unexpected to me and i can't wait for the next one because i had only one problem with the game it was too short. good luck with the next and may it came soon
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Good game with overpowered ally ships, but useless upgrades (didnt use main weapon often..)
The hyperspace jump is awesome when enemies enter the screen :D 4/5
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Very fun, but a few problems 1) Energy goes away far too fast, its hard to kill anything if im firing one shot at a time instead of a stream of bullets. 2) There needs to be more than 6 slots for ships, and and it shouldnt be so easy at the end, if you just keep spawning Zeus ships you're gonna win, maybe make the enemies harder in the next game or just make the player's ships a bit weaker. 3) More types of weapons and stronger secondary turrets, the ones here are just too weak later on, maybe have the option to buy turrets and upgrade hem like the main turret
Besides that, awesome game, 4/5!!!
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Good game, but a bit easy in my opinion. I would also like the ability to do something with the excess money I gather in some of the longer missions. Maybe temporary mercenary ships that fly around for a few seconds before disappearing?
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I almost feel like the upgrades are too powerful. Choosing the right sequence of upgrades practically has the game beat itself.
I was happy with my starting weapon, why take it away? Although the end game is solely dependent on building other ships. You don't even need to fire your weapon to beat them.
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i read the intro on the main page and thought "AWESOME, i loved AI war and this seems just like it!" i couldn't"t have been more wrong
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Photon Bomb sucks, appanently it does not explode on impact, yet individually does where the cursor aim was at... seems way to odd when it passes right though an enemy ship :/
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1: System Shock: Flash Edition. I mean, come ON. Matriarch is such a blatant copy, you could be freaking sued.
2: Sol is the name of our Sun. And you switch from Sol being a planet, to a star system, within two frames.
Overall, very sloppy game. Story and design are lazy, and whatever isn't stolen is basic copy-and-paste sci fi. The gameplay isn't much better. As soon as any ship I built came onto the screen, it was quickly shot down. And the Rail Gun i had chosen was little help. Often, I would shoot at a target, time the depletion of the health bar, and swithc targets, only to find that the first one was still alive.
Of course, once I tried again, I lost all my sense of strategy and just spammed. Spammed to hell. And you know what? It WORKED. No thought, no plan. Just mindless manufacturing. And that is where this game truly fails.
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I enjoyed the game however the ship upgrades seemed limited. You only had a choice of 4 main guns and you are unable to change it once you make a selection. I picked the hell fire cannon and hated it from the first instance I used it. It gives a powerful stream of bullets quickly but if the target survives you are left with a slow shot or waiting for energy to recover. To help limit this make a way to increase the recovery rate of the energy... Please.
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nvm last comment of planetary invasion force, i thought it increases defense str of the buildable ships able to have to protect manufacturing main ship..
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Gets a bit silly later onw heny ou have dreadnaughts. I just buy them then sit back and they fight for me. Except I can't click off the screen because it auto pauses :(
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The "help" you get from ships is way too important... 6 zeus things can take on any wave or boss. Also the fleet upgrades are too huge. Suddenly I take on levels in less than a minute witch kills the fun. One thing makes no sense - the military boost was initiated only by the "machines". So basically that chick could have made all this without starting a war, by just giving it to humans. Simple. And it would have saved lots and lots and lots of ships... I do not like the idea of building your ships out of recycled enemy ships. (Reminds me of "Scrapland") Like they're all made of junk? Thats just silly. The story has few minor fails or almost-fails. Also the main ship weapons... damn... I don't know if you played "space wolves" - You could have sell all your ships and invest all the cash in main ship - and still win the game... think about it. Still I enjoyed this short game :) 4/5
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This game is enjoyable, but there is little strategy. Simply increase invasion force size as soon as possible and spam the best ships you have.
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how do you use station Addons? i thought they were automatic use after assigning to a mount, yet they seem to not do anything... unless the range of said laser/pulse cannon module have such a short range, its pointless to even equip them. I do have Improved Recycling and seems it does improve materials gained from destroyed ships, yet i think its only about 1 unit per 5 base materials per ship. Several unknown values, even then Invasion Force Size does not define how much larger it gets per lvl, please provide more clear info on these upgrades. 3/5
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really needs a tutorial what do the number means on levels? i dont even know how to equip or even use other guns! and why did i not get my addon slots (which i dont really know about) when i got hull upgrade 2? or was that a glitch? i really understand it at all
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I don't see what you guys are crying about. Game's perfectly simple, if you know what you're doing. Shoot enemies. Shoot them some more. Buy the biggest, baddest ship you can. Rinse&Repeat. Unless you're on planets with 20 defense, where you buy the biggest ship you can first, THEN, shoot enemies, shoot 'em some more, buy the ship, and rinse&repeat.
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Gave it a 5 and the average rose by 0.02, I now feel like my vote makes a difference.
Great game, nice story, allthough quite a few spelling mistakes.
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Ah... you can increase your Mount Point possibilities by increasing your Hull Strength.
Maybe mention that somewhere in the game?
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Defensive projectile fire needs to be sped up. While the opponent is able to leisurely target your STATIONARY, NONMOVING fleet, your own ships are saddled with the task of trying to take down ships with bullets that take a few seconds to cross the screen. Therefore, around mid to endgame, only ships 3 and 6 are able to properly defend themselves with lasers. I would rather keep my railgun then be forced to upgrade to the two "better" weapons that fire slower and rapidly depletes gun reserves in the case of the gatling gun, to the point where it can't take on more than one ship at once, yet supposedly is the largest and most equipped craft in the fleet.
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The ending was quite unexpected. When I read down here in the comments that this game had an unexpected ending, I figured it would probably turn out that the enemies were actually friendly humans, and that the computer was turning us rogue on the humans. The real ending was more satisfying and less cliche :)
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Stunning, right from the Tank with a Halo. Simple story and simple controls. Very crisp graphics and the little things really add up. Personally I LOVE the hyperspace 'jump' the spaceships do to enter the field. 5/5 Bravo!
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Ich f*** love the game. The ship's rockets look like drones from Stargate!!!! I feel like O'Neill or Col. Sheppard sitting in the goddamn ancient chair - WUHAHAHA! Die Goauld!! Die Wraith! Btw. there are a lot of Dominion Ships from DS9. I also feel like Sisko - but I am a white bro. Peace my friends!
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noticed a bug where if you retreat you get full money for the level... dont know if that was intentional or not but it kinda breaks the game.