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You know how you should always have a quick mental checklist of items you need when leaving the house, and at the top, there are those things you just take as a given? You know, "Money, keys, gas..." Well, when you're a Flash game designer, assume "quality control" comes right after "Preloader, start button..."
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Pretty decent, nice varying enemies, nice varying weapons. Mute button and scrap magnet is needed. But there are other issues. First, the amount of scrap needed for better weapons and upgrades increases dramatically, while the amount of scrap increases slightly. This becomes apparent in Realm 2 #16. Been able to save up till about shotgun, which has really no effect on the kamikaze bots that come from all directions. The 4-side weapon MIGHT help, but the weapon damage is too low to be effective. So either scrap has to be spent on upgrading the weapons, or you go down to the lower levels to build up scrap for the next weapon. Last bit of info, the clip doesn't get reloaded between levels. So if you end a level with one shot left, you start the next with a single shot available. Clips should be reloaded prior to each level.
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Why does the scrap metal vanish anyway? Didn't I just destroy the robot so that it would STOP moving? Am I hovering above some sort of acidic metal that just happens to look like normal hangar floor?
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controls stick (or lag can't tell which for sure) I will have my had off the keyboard and still be traveling in a direction.
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We really need to be able to see weapon status before buying them, I wasted a lot of money on weapons that were flimsy. And really really needs some "scrap magnet" upgrade, or at least more time to get them. I mean, I HATE when I need to ignore scraps because getting them will kill me, or stop my killing frenzy.
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You really need more time to pick up the scrap, especially after you finish a level. Really sucks to kill the last enemy and have like 50 scrap lying around, then go to the shop without being able to pick it up.
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mate there's a damn bug if you accidentally click out of the game screen... simply you loose control and the whole game comes a stinking pile of dirt. (quite frustrating)
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It is not my type of game, although it is a really well put together shooter i just can't play it for long, But i will give it five stars because thats just me, i still think its really great I just can't play it for long. So 5 stars :)
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Damn ive never been so dissapointed over a game that looked so good graphics wise... Firstly i hate these kind of "Your goal is to do it as FAST as possible"... hell id be playing some race game for that feature, and most of those games (even this one) are designed in a way where you are supposed to beat the game first to know what kind of upgrades to pick, to complete it as fast as possible. The armor upgrade is horrible, the bomb was dissapointing and like half the scrapmetal on the map despawns from me, either im killing the enemy too slowly or half my cash is gonna just vanish in thin air... Yay for a game >_<
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5/5 looking forward to a sequal mabye with more upgrades not just wepons but abalities such as scrap magnet and self repair
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the homing gun doesn't really home... I was aiming it right at an enemy, and it was like they had a repulsor shield...
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@ironpenguin: armor doesn't block just one more it, but nullify one collision, which can do much more damage. If you get one shot while still armored it will hit you and your armor remains the same.
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I don't understand why game creators feel the need to make me pick up my money, but only give me a split second to do so. This is not helping your gameplay experience, only making the game more frustrating.
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I saw all these comments before playing and thought in my mind how it would play before I had even tried it myself. I don't understand why everyone is cutting it down - it's an alright game?? Give this game a try and make your own mind up before playing.
My only complaint is that the jump from lvl 8 to 9 was very sudden and tricky. Good time-waster though.
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homing gun randomly targets units, does not target split units, never goes straight unless theres a non-split units in front of you(making it harder to hit split-off units) and it's shots fly i random directions if there are no enemys on screen :/ wish i had saved for machine gun.
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There is no option to turn off the music while keeping the sound, which I think is something pretty basic that every game should have.
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You need to do some rewriting on the coding, this game will end a lvl with split up enemies still on screen kinda annoying, I really wanted that scrap
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Is anyone else having an issue with lag when there are too many sprites on the screen? My computer usually can handle these types of games without any problems, but I'm lagging a lot in thins one.