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I love this game, it's almost perfect. But, sometimes the enemies instantly respawning as soon as one dies becomes annoying when you bomb near the edge and the ones that explodes into bullets kills you. Sometimes the ones that stay still and shoot are virtually offscreen, making me miss them. It's also annoying tring to pick up scrap metal from the ones that leave goo/voids since the scrap metal stays for such a short time. Other than that, this game is amazing! 5/5
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I want to like this game. Maybe it is my computer itself, but on levels with many many multiple foes my mouse and keyboard are VERY unresponsive. It took me a while to figure out that weapons upgrades pertain ONLY to one weapon. This has potential, but needs work.
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Great game, needs a few fixes here and there, but it works lovely. The graphics, just like the description says, are high quality, but it only lagged for me when I used the bomb against about 40 enemies. 4/5, not far from 5/5 imo.
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protip: if playing on easy and need metal, dont shoot noob levels, just run into enemies. you can tank em till level 5.
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First off, it isnt a bad game. Its passably fun, I played through the whole thing on medium. It doesnt bring anything really new to the genre. I like the weapons. I do not like the armor upgrades, but thats easily fixed. Mostly... i just dont see why this should be played instead of its genre brethren. I mean... nothing in it really sets it apart. It doesnt have clever cuteness to it, it doesnt have any storyline, it just is the game. No personality or soul. The "start game" screen was the most interesting part to me, because its adorable. I loved the animations for changing from weapon to weapon, but the actual game just didnt wow. Maybe work the "how many days" angle better, or a storyline, or cute bits of commentary/bestiary, etc. And preferably something new.
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Needs some optimization work. The controls go to hell when there are a lot of enemies. And there are a LOT of enemies.
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Clean game. Will lag on a cruddy connection in some cases. Quite easy. Bouncy moderately upgraded->armor->bomb->armor->flak->flak->armor, bomb to max, more armor->max flak damage Don't spam flak; it'll insta-kill most anything with a damage upgrade so don't let it go uselessly to reload.
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Pretty good game, just needs a few stuff probably already mentioned: 1) i think it would be lovely if we could upgrade the speed of shooting. 2) Something already mentioned, but what the heck. Maybe bullets should go out of screen, gets annoying when they can shoot at you, but you can't shoot back. 3) Maybe the homing gun should aim for the most dangerous, most lowest hp, or maybe a setting to choose what you want :D (+) So developer can see this and hopefully improve the game.
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Yeah, needed some balancing for a few things. The armour especially, but also the cost to buy a new weapon I felt was a little high. Also, a magnet upgrade would be great, since having to dive suicidally into storms of enemies in order to benefit at all from the level seems a little, well, let's say irritating.
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Not sure what the homing gun homes in on, but I can tell you it isn't anything that is actually threatening you. In fact, they tend to veer away from those things.
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Man there is a bunch of negative comments.
This game was good, not necessarily spectacular, but it was good.
Definitely a few things that could use some work, like the armor, but I personally enjoyed the game and played the whole thing through, it's fun!
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there should be a variation in the worthness of the scrap. like 1 small scrap is 1 point. and 1 medium scrap is 2 points and so fourth, but its a great game, 4/5
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if the armor could be more powerfull like a armor bar that takes up more hten 1 hit maybe 15% of your total health and atts up by 15% every time you buy another one?
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It's a reasonably playable game. *Anything* reasonably well made in this genre will be playable.
But... because there are so many well made arcade arena shooters around, player have established expectations of playability that this game doesn't meet.
Maybe it's an experiment in playability... discovering just how much playability is affected by increasing the difficulty of getting cash, and decreasing the returns of purchasable upgrades.
But there enough more fundamental problems that it just feels untested, for example...
- Explosion effects add major lag
- Aiming is off (for the chain gun, at least)
- Interface problems after losing focus (keys not responding)
It feels like we're play testers.
That would be fine if this was a Kongregate home game, and the problems were fixed with updates...
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way too laggy. I can move jut fine, but as soon as I start firing, everything gets laggy, which makes dodging and collecting ammo really difficult.
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this game DESPERATELY needs a mute option, and I wish we could continue to upgrade weapons like the homing gun etc. all in all it was kinda addicting and annoying at the same time. It'd be cool to see what gun I'm upgrading too.
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use (see all) in best comments for a comment that says stats of guns - copy and paste this comment so others can see this helpful tip :)
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Would like to be able to go back to a previous gun, I've tryied double clicking onto the pistol gun but got nothing so i was stuck with the defense gun doing much less dmg.
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The Homing Gun feels like a defective weapon. After not reaching the most threatening group of enemies in front of me, the missile U-turns and flies elsewhere. If I'm lucky enough to survive the mass of enemies coming at me, I'll see the missile again doing loops around stationary enemies.