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must be able to turn on/off the double/triple arrows feature. half of the time, i'm wasting half of my arrows, because i only have one enemy aimed at.
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Has potential but I can't say I liked it. The screen bump every time you hit an enemy feels loike being punished for success. Also I garuntee you players would rather spend money on cool upgrades and such than increased heeling costs each stage. Other than that, not too bad.
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I liked it, as Cipher said, the price of potions, and the number of fireballs on screen can be daunting, but overall, I enjoyed the gameplay.
In some occasions, Fireballs seemed to have a wider hit radius than others, even when they were the same size, which would get annoying in the later levels, when you have to dodge in between them.
I wasn't particularly impressed by the bosses. They all had basically the same attack, and slightly varied movement patterns.
Overall, a 4/5
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LAAAAAAAAAAAG... gay. wtf am i really supposed to play this crap, it spikes every freaking 2 seconds. if anything you attracted me with the well made title screen and in game graphics. then pissed me off that i cant play this crap smooth. and yes i called your crap crap, it is crap. fix your stupid lag issues before posting a game, do chefs serve you food at restraurants before they work out the cooking issues? do airplanes take off for their destination without working out the fuel issues? NO, if you want to program games you need to do your freaking job. your game does NOT work, dont post it til it does. i agree with pizzaman, your game gets a rating of negative 5 billion.
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Fun at first and pretty interesting but really flawed. First off, what's the point of fire arrows? They're twice as costly as ice arrows and have the same damage bonus. If there's another effect I'm not seeing it. Also, buying health is essentially pointless since for the cost you get a measley ten or less HP in return, money that could be spent on arrows. Third, the later enemies take WAY WAY too long to die. The screen shake effect is also really annoying.
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It certainly does chug; more distractingly, the game quickly devolves into a "run in circles while holding down your mouse button." The boss levels are actually a bit easier than some of the last waves. It's mostly well-executed, but it's very repetitive nonetheless.
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Oh, and the text in the description box for the achievements go out the right side. Maybe text wrapping or a scrollbar would make it less confusing. Otherwise, for something like the Level 3 armor, we have to highlight the text an drag to the right to view the entire description
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Its a good shooter overall, but: There is a bit of a lag issue with the game. It would consistently stall every couple seconds, all action stopping for a split second. This happened at about the same interval and to the same degree no matter how many things where on screen, so its some fundamental part of the game; I also experienced exactly the same lag in the buy screen. Finally, the screen shaking: Absolutely god damned annoying. Get rid of it. Enemies also had a nasty habit of teleporting on the field right where I was standing, so I took a lot of damage because I don't posses precognition. Make them come in from the sides or something. Boss fights need to be harder; they were all pretty much piss-easy compared to the actual mobs. I also recommend adding some more drop categories; towards the end I didn't bother going for anything other than a bow drop unless it was completely clear 'cause nothing else was worth much.
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this game reallllllyyyyy SUCKS!!! it laggs lag a dog and i cant move..... WTF... on a scale of 1- 10.... maybe negative 5 billion
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i rather enjoyed this game - the different weapons and arrows along with the skills you could choose from really added to the experience, the only downside is that there isn't much new in this game - nothing that really makes it stand out from all the rest in the genre 4/5
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i think it takes too long those dam things that shoot fireballs in 4 directions are annoying as hell,
and the screen REALLY SHOULD stop shaking after very hit, it lags.
not a bad game though
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I'd enjoy this game a lot if not for the fact that the controls are extremely glitchy. They work fine at times, but then I can't move at all or end up walking into a wall for the enitre wave. Great game if not for that, though.
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a few little tweaks could make it a lot more enjoyable. refundable points would be nice for the bows. the ability to actually dodge swings would be nice as well. lastly an autofire key would be great since after 20 levels of holding down the mouse click my finger was killing me :|
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Quit out of boredom at wave 11 when nothing had got within 200 pixels of me and i hadnt been hit yet while playing with 1 hand
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i started the game and then went back to the main menu i got a bunch of random achievements like kill 100 and beat the game without bows without even doing anything...?
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Not impressed. Too easy, too laggy, not very creative... Another game from an over-used idea with popular features (achievements) slapped on for show.
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Horrible balance. Not fun at all. This is a game with potential but utterly fails on many accounts. First, it's far too easy in the beginning, then far too hard further along. I have to spend all my money just to heal 20% or so of health since every level the health potions skyrocket in price? BS. And then eventually there's so many fireballs on the screen with every mob except one type that shoots them and shoots multiple in different patterns. Yeah, right, if I wanted to play keep-away, I'd go play a side or top-down scrolling shooter. So I can never get the last bow or so because health potions skyrocket in price while loot dropped doesn't match? And the UI isn't very smooth or intuitive. Fail 1/5.
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Pretty good. Loved the very different ennemies (well, hated them, or loved to hate them, anyways). The game difficulty and how it rises throughout the game was perfect for me. Now the constructive criticism: I really, really wished I could have had a special move at times.
I also tended to run out of arrows, though that's probably my fault. Also, some of the achievements are kinda pointless (get every other achievements, etc.)
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Addiciting game with a nice medieval twist. I did notice that this game seems surprisingly like Endless Zombie Rampage, just with different graphics. Don't get me wrong, I love this game to death, but with such striking similarities the gameplay value is more redundant than unique. That aside, I absolutely loved this game more than Endless Zombie Rampage. The graphics were more appealing, the gameplay, variety, and various powerups were eye candy for my gaming soul. Nice work with this game, fantastic job. Room for improvement, of course, as with any game, and I hope to see a sequel that will take Kongregate by storm and melt faces. 4/5
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Pretty cool. The scoring needs a lot of work. Why is there someone with 100,000,000 points, and another guy who's got the same score on the top 50 roughly 34 times? Kinda makes it pointless to bother playing for score. Otherwise, a fun game to play. 4/5
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movement is buggy as hell i go one way and i dont stop moving that way and i cant go any other way then... btw im running windows seven and that could be it but i dont think thats the problem..... its the game
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Fire arrows are glitched during survival mode. As soon as I grab them, they show up in my inventory, but then drop to 0 right away.
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Wow, that gets a 1/5 from me. No save function and no arrow drops?! Wth is up with that? These monsters carry bows, but not arrows?! It also gets really repetative. The enemies seem to have all had lobotomies because they can't come up with a better plan than running right at you. Gee, I wonder if I'm the first person that figured out that all you have to do is strafe in circles...
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2 problems with this game, 1 the hit box for enemy's is WAY to big, i am 1/4 the screen away and an enemy hits me because i walked by him, the other one is that upgrade points for bows should be able to get refunded, my composite bow was doing more damage than my cross bow all because of being able to have 3x faster shots. fix these and i will give a 5/5 right now i say a 4/5 good game just needs some improvements
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Great game, its a little tedious after awhile, but overall its a really enjoyable experience. There isn't much incentive to go back and beat the game again with a different armor, the bonuses for them seem rather underpowered to say the least. And arrows sticking in enemies is rather ingenius, really acts alot like a hp meter for them(and they have alot of hp)
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this game is exactly the same as cell warfare or whatever its called. Even the font is the same.
This game is horrible with horrible hit detection and the store is terrible with the price for health increasing while healing the less than 10 health points per purchase.