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I really hate it when the penguin are behind a bush where a enemy is on the opposite side and rather than go around it, it keeps on walking toward the enemy and therefore is stuck.
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Pathfinding is awful. Armor doesn't make sense (heavy armor boosts speed?). Very little variety, the high prices make the player waste more time than needed to proceed. No strategy depth whatsoever. The music gets tedious too after a while. The game is a grind, time wasting, and based solely on the player's patience and, due to bad game mechanics, luck. l gave it a 2/5, only because in was made in just a day. Huge potential for improvements though, l'll give you that.
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I really like this game. Cool concept. I disagree with all the negative comments I see. No, there is no need for auto gathering or such. The challenge is balancing gathering and using abilities. And the AI doesn't need to be smart. It means you have to use your abilities to compensate for it.
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Pathfinding is ridiculous. Once a penguin has locked onto a target, it will continue to walk toward that target, even if it means walking perpetually into a wall. I know this game was made in a day, but there's a lot missing that could have been programmed in that one day. I should not be losing levels because my penguins are too incompetent to detect walls or switch targets.
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boring and useless... Such a shame second success is needed to unlock week compagnion... This time i give up, this game is too bad for i hold on to get the badge.
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Really good for something made in one day. I'd really like to see an intelligence skill or something to make them go around obstacles, or an ability to blow them up. If you make another I think classes would be fun, maybe a healer, a rouge/assassin that can go through obstacles or see invisible turtles etc.
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"Incredible. The penguins were impervious to our most powerful bullets, and they could tear through our hardest shells, yet they were destroyed by a few harmless rocks in the middle of the field."
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It was on mute. It override. My volume is low but it still tried to blow the speakers out. Unable to turn it off due to stupid tutorial overrides. 1 star.
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So much luck involved... if your penguins go smart, you beat the level with ease... if they go retard they will run into walls for 10 seconds and will explode.
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I love losing a level because two teleporters just constantly teleport away and my pengs go from half health to dead just chasing those 2.
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Why does the level end when I still have bombs left? I could have killed the last turtle but it ends right as my last penguin dies.
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Wow. Everyone talking about the collection of coins is SUPER correct. Especially without a mouse, this is pretty tough to deal with.
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Sigh another upgrade system where it's cheaper to save up for a higher tier and then buy it than by just buying tier by tier because the costs go down. Honestly I'm used to this by now but it still doesn't mean I have to like it.
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More things I wish this game had: ability to change the programming of what a penguin targets (nearest, farthest, strongest) or by type (go after shooters first instead of chasing teleporters in the middle of open fire). Would make a great upgrade. Also, an upgradable radius around a penguin that either slows down or prevents a teleporter who's next to them keep them from going anywhere. Also, why on earth do bullets go through obstacles when penguins can't and are dumber than the boulder in front of them and have no ranged attack to fight back? C'mon man, that's just obnoxious and unnecessary.
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why is there a luck system with penguins missing slow ass turtles in a game about penguins eating turtles befor they starve to death... like.. no pls
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There should be a way to limit the amount of penguins to be released in each level, or else they kill too many turtles within a short period of time and players cannot collect all of the money eggs.
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So many things that would have been cool to see: auto-collect at the end of a level, ability to extend life of eggs as an upgrade, fix it so that running the cursor past the egg picks it up and not push it around, AI upgrade (or at least the ability to tell a penguin to reboot it's targeting), hotkeys for the abilities (bombs, speed, etc).
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One problem I was getting is that although I could collect the money from deceased turtles at the beginning of each round, as the round progressed, the multicolored money balls would pop out and even when I clicked on them nothing would happen. I wasn't getting the full amount of money for each round because of the money ball situation.
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I thought the game was pretty fun, but usually the difficulty and money rewarded ramp up steadily. This was a bit too up and down.
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So I never got the badges on this because the money chasing was so horrible, Since I want the badge of the day I am wasting my time on very very very poorly thought out game. Yes the money chase is so frustrating that it removes any other aspect that might have made this enjoyable.
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Shout out to the penguin that ignored a turtle that was next to it because of temporary invisibility, walked all the way across the screen, switched back to the turtle that was originally next to it because the across-the-level turtle turned invisible, walked back across the screen to where it was originally, and then blew up cause it took so long to walk the whole screen twice.
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For those badge hunting: the second medium badge isn't that bad if you save up for it. But if you're going for the hardest badge, wait a bit. Fastest way is to upgrade the Extra Penguin slot, as the penguin gets decked out in full gear. The game is pretty easy up until the Extra Armoured Penguin, that's when he makes a difference. You can start farming money at level 30 if you need it, BUT DONT EXIT THE LEVEL. Quitting the level will NOT save your money. It's BS. Anyways, prioritize speed, and use your health boost to keep your extra penguin alive. Drop him at the start of the level on top of ranged enemy. Use speed boost relatively early, then use health as soon as Extra Penguin's health drops to whatever amount your health boost does.
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Tutorial for returning players: The goal is to collect the colored balls before they vanish. The buttons bottom left: speed boost, heal penguins, add one penguin, and manually operated bomb.