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The puzzles weren't that difficult, but the game makes you waste your time by pushing blocks very slowly for long distances and waiting for other various things like blocks dissolving. This wouldn't be so annoying if you didn't have to randomly make the right decision in certain spots because then you have to start over and wait for more slow crap to finish to hope you make the right decision next time.
Very boring.
I liked the voice over though.
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It would be a 5 stars game if it was faster and better optimized!
I loved the levels and the voice, it reminds me Portal, which I love!
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not a bad idea but implementation ends up being more annoying than fun. Having to constantly walk back and forth all the time instead of incentive to keep moving forward in the level sucks, movement not counting if not quick enough, pushing blocks not counting as movement, etc. All serve to bore me. 2/5 now but could be 4/5 with some updates .
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Rage quit. 3/5. I would rate it higher, but the game lags to hell when I reach level 4. It took me 5 minutes to complete Level 5 because the game was moving so slow.
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I don't know if it happens in other levels but in level 16 if you jump when pushing the block with ceiling directly overhead you can jump thru the ceiling.
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There's an alternative way to beat level 17. (I didn't figure out the real way until 2nd playthrough) as you fill in the tri-light quickly run for the shaft so you can fall ahead of the block. If you time this perfectly, you'll have 0.5 second to move right and away from the block. You might want to fix it, or leave it in- Valve would.
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It seems if you are not fat enogh you can get stuck in the pre-level door (the left door) with no way to respawn (the healing block heals you when you try to die)
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The cieling bit was adorable. ^.^ So is the cute little dieing creature who was aptly named sloppy Joe. Adorable... >.> Cute little creatures win.
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Great game, but I occasionally get trapped on closing level doors. Returning to the menu just shows an image of me continuously dying.
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1/5 for making me wait while the crappy armor games logo played. I hate that logo, wastes so much of my precious seconds.
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t's weird, when it comes to difficulty of this game you can basically put it like this: Easy, easy, easy, easy, easy... Level 16 (challenging, not hard)... Easy, easy, easy, done. It is in a way disappointing. If the game was meant to be easy all the way, it should be easy all the way, no point in throwing one curve ball. And if it was meant to be getting harder, then it fails completely, cause - besides lvl 16 - there wasn't one lvl I had to think about to finish. 2/5 is fair enough, it's ok and nothing more to it, there is a ton of platformers on kong, in comparison this is nothing special.
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A good feature to add would be a mute... the music's nice, but I like listening to my own stuff when I play. Just a thought :)
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if you manage want the impossible acheivement, attempt it before you get the bonus items, otherwise you cant see anything!
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After stacking three boxes and moving the stack into a one-block high ledge, I got some wacky collision glitches where the boxes would spontaneously teleport beside the stack. I also encountered several other minor collision glitches, and combined with the un-optimized framerate, it was a more frustrating experience than it needed to be.
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This is without a doubt the most infuriating game I've ever played. It's not so much the difficulty, but the voice along with it. I... must... beat... it. I have to make that voice pay.
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5/5 Unique concept for a platform game, very entertaining. Voice-overs were funny and better than having to read a lot of text.
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Hey, this is pretty funny. Been scrolling new games, first good one I've seen. I hope this succeeds, and the comments help you with future projects. 4/5 for now, I wouldn't be suprised if I change it to 5/5 later though.