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Not sure if it was out of frustration or over joyfulness but one customer bursted through the wall of my store to leave....
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Definitively a great game! But it should have been on beta test before, since it's so glitchy yet! x_x
The problems mentioned: Footprints, Prices low and yet complaints (on random days) and manual bug happened to me
Also, when the first client complain about the line, ALL the others also complain, even if there's no line at all (i suppose it happens because of the speed up, but couldn't test)
Another bug was with the DJ. I clicked where there was no space. I didn't pay and wasn't placed, but the clients' karma rises because i have an inmaginary dj xD
Anyways, i hope you fix them all, and as everyone said, it's gonna be a heck of a game :)
I should've commented here a bit earlier, sorry. I can unfortunately no longer update the game and fix the bugs, since I lost most of the source code -.- I am working on a sequel atm that should be completely glitch and bug free for your gaming pleasure.
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It's a fun game and all, just the only suggestion I can think of would be to be able to purchase additional cash registers. Even with the one register maxed out, and all other purchases to the store's location, I am still having customers leave due to long wait times.
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Haha! First try: buy store, upgrade CD rack, upgrade register, down to $0. 'Start Day' - "You have no stock. Go buy some." My reaction: "...oh..."
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I started playing this game and was like 'oh this will get boring after a while' 3 and a half hours later and i've had to give myself a time out because my eyes are hurting from staring at the screen for so long!
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Fun game, liked the speed up button for later levels, though it seems to me that the time for the register doesn't get reduced by the time, so if your not careful you'll have a lot of unhappy customers.
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You know you aren't really talking to a member of the "music crowd" when "Classic" means "Rock n Roll" and the only other 4 "styles" are more or less the same thing...
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This is a great game and could definitely use some badges. Few minor issues such as some annoying sound effects and the lack of additional registers.
For badges:
May I suggest as an easy badge: Sell 100 cds
Medium badge: Buy all four properties/make over $2000 in one day
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It gets major league boring having to restock every day. It would be awesome if you could pre-set your stock levels and have it done automatically at the end of the day.
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My highest selling genre is Indie and advertising on mainstream television decreases the amount of customers I get... oh god. My store is Hipster Central!
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All the other customer have made their purchases and left, except for.... him. He wont leave, I can't close up shop for the day. He's just standing there.... MENACINGLY
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Good game but I think it needs more properties as well as more trophies. Also, different shapes of stores would be interesting, like an L shape.
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Some people get so excited about the CD they just found, they knock over every stack of CD's in their way just to get to the register! Others hate you so much for being too poor to stock the specific indie CD they wanted which just got recorded... when was it? tomorrow? anyway, they hate you so much they run away through your window instead of through your door. Like a (normal?) person.
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Okay, something needs to be fixed here cause i got a fully upgraded register and i miss like 88 sales over people waiting to buy stuff, cmon... people aren't this impatient
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the $2500 property is bugged for me, can't place anything, the objects take up space on the grid but aren't selectable and don't provide their effects :/. Now I'm stuck with a large empty room with only 1 cd rack...
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People... by a DJ, buy the Sound System for... 500 I believe... these things will keep people in long enough for slow registers to finish... I haven't had a single customer leave once I installed both of those, stockpiled 5k and moved to a new zone... rinse and repeat.
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Actually this game is far too easy. On day 70 I regularly sell 250 to 300 records each day with not a single customer lost. If you let your customers walk long ways (think "record store tower defense") and place some audio booths the line will never exceed 4 customers. In the beginning focus on not losing any customers by patiently increasing records capacity before investing in advertisement. Before switching to a new location be sure to have around 5k funds.
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I found another glitch...I placed a CD rack with the walk way on the entrance...Then tryed to move it and it disapeared...But,I kept my maxium amount of CD's. People even walked through it !!!
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When you get up to 10 in the cue, the $2500 cash register malfunctions. It stops serving customers and they all leave.
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Can you PLEASE make the close button bigger?
i spent 5 minutes trying to click "close" then when i finally clicked it another one popped up behind the first one.
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LOL I set the price per CD to $20.50 which was $00.30 above the average CD price put + if when rised your price a little you did not sell anything
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Very fun game, really neat. It could use more challenges, managing multiple buildings at the same time or purchasing another register, but I really liked it. Needs achievements, and waiting for the second part! :)
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rly nice how when customers think registers take too long they return the CD(in other games they ust go without paying)
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Game freezes when trying to operate the 4th store. Wouldn't have discovered this though had I not been enjoying the game...so 4/5...5/5 if that hitch is resolved.
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Great game! A couple thoughts though. You should make it an option to buy cash registers, instead of just being able to get one. That should help with the people not getting impatient waiting. Secondly, in order to make it more competitive and fun, you could have a price report on how competitors are pricing CDs and set your price accordingly. Of course, people might buy from you anyway if you have high karma, but just a thought. I did notice the odd person walking through the building wall instead of the door, but other than that, the gameplay was fine. Does get a bit repetitive.