Thats clearly a typo. Even though I am from Austria the word absorben would still be wrong (It's actually 'absorbieren' in german). Will be fixed. Thanks for mentioning it.
Under rating threshold (hideshow)
It'd be nice to see the status of the blocks coming at you when you mouse over them. That would give you an idea of how you're doing. Or maybe a display area that tells you the status of the current wave.
Under rating threshold (hideshow)
All that Unity Bullsh1t is having problems with firefox, what the hell. Updated the Unity Player, still always "error: blabla is unsecure blabla!" - works on Chrome.
Under rating threshold (hideshow)
I have to appologize to those of you who might have lost a part of their score during to the changes I made to the save-system to make cheating harder. As an exchange you can claim all rewards in the bonus menu again.
Under rating threshold (hideshow)
1) For me, got relatively laggy pretty fast. 2) "control+click" is a rare shortcut in games because people with macs can't do it. 3) Some indicator of wave health would be nice 4) Enemies should not give 1 resource per kill the entire game (not sure if true, looks like it)
1) I will focus on performance in the next few updates. 2) I am sorry, I will fix this. 3) Yes, planned it. 4) Might change in the future. For now it seems to be sufficient. :)
Under rating threshold (hideshow)
lol, "farming" (basically the videos) all the crystals you can in one life allows for a really op build
https://gyazo.com/0733e81bdc58bd8d682eba40e421982a
Under rating threshold (hideshow)
YOu have to make the screen a little longer. I only see up to 2/3 of the line, box, star, etc. and don't know what they all mean.
Under rating threshold (hideshow)
An idle game that you can't actually let idle for more than a few minutes since it needs constant attention or you return to the title screen, which, again, needs player involvement. Well done.
Under rating threshold (hideshow)
I'm enjoying the game so far, but it keeps lagging pretty bad for me. It's very difficult to purchase upgrades when I can't tell if I've bought it, or if the menu is just going to go away.
Under rating threshold (hideshow)
It would help to know how many HP the mobs have. Also do they ever give more than 1 resource per kill? I'm on wave 30 and so far that seems like the base.
Under rating threshold (hideshow)
Your "visit us" buttons are more like a free gift, as game doesn't check if the page was visited. Also, popup block prevents them to open at all. It would be more effective to leave links in game desc. Also, the game is really great, all you need is some music =)
Thanks, I know that most browser blocks this kind of popups. I just want to reward the player for making the effort of clicking a button. If they visit the page in the end should be up to them. I don't want to force anybody to anything. ;P
I'll see if I can find any non-annoying background music in the future. Usually the music becomes too repetitive in games like this. Maybe some kind of music streaming would be nice. :)
Under rating threshold (hideshow)
This game is so simple yet so much fun! I really like the "rouge-lite" element in it. I'm also glad that research is permanent. :D I'm currious what you will add to it in the future, you got me hooked!
Under rating threshold (hideshow)
would be ncie to know what for exampel fire offensive does.there is no way to see what anythign exatly does, we need a tooltip or soemthing
Under rating threshold (hideshow)
When starting the game, there is only a black screen, and popup with the error message: "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
Strange, usually it crashes because the browser allocated too little memory for WebGL. Try using a different browser to make sure if it is just browser related.
Did you somehow manage to clear your browser history? Otherwise I have no idea how this could happen since the game submits and saves all stats at the beginning of a wave.
I'll look into this problem. Did anything specific happen right before the exception occured? Like too many enemies on screen, a lot of particle effects or something like that?
Thats because the perspective is isometric. When you look at a circle from a slightly tilted degree in isometric-view then the width seems incredibly wide compared to the height because each point on a flat surface has the same distance to the camera.
Under rating threshold (hideshow)
The possibilty to call the next wave before the last one is done would be nice, so you can speed up the game to your own liking
Yes, I am currently working on a system like this. In addition to the skip/speedup feature you will also have the option to start at a specific checkpoint waves like 10, 20, 30 and so on.
Under rating threshold (hideshow)
Would like the upgrade screen to be more trasnparent - maybe a user setting?
So you can keep upgrading while keeping an eye on the action.
Or maybe have the upgrades on a side bar so it doesn't obscure the action
Thats because the tower can never be sure that a missile is going to hit an enemy. So he fires again while the first missile is still flying. I might change that mechanic if it's too annoying.
EDIT: Fixed it in the new version. :)
I'm sorry to hear that. What browser+version are you using? Have you tried refreshing the page multiple times? Sometimes it takes a long time to download all assets.