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jmesquib

Mar. 20, 2016

Under rating threshold (show) Tool tips meh. The bigger issue is the WebGL issue, keeps cropping up for me. I have no other tabs open, using Chrome, get to level 50, hoping to get to 300, game randomly crashes, can't keep playing this if this issue continues

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adek183

Mar. 20, 2016

Under rating threshold (show) Using firefox 45.0.1 and i was trying to refresh a few times.

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NemeK

Mar. 20, 2016

Under rating threshold (show) Out of memory error the moment I activated Bounce (0%->100%) at wave 400. Also, Electricity Chance seems OP: I activated it around wave 300, when I needed around 5 shots to kill an enemy, and suddenly 1 shot was enough, even if that enemy was alone (so no splash damage involved). Seems that the skill hits multiple times.

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jklw10

Mar. 20, 2016

Under rating threshold (show) also... how often do you release updates? (about)

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jklw10

Mar. 20, 2016

Under rating threshold (show) ooh... just had a tought... multiplayer? maybe if you add the barracks we could have a little battle with other players? the servers could be just locally hosted or if kongregate has a server system of its own you could use that... i would really like to strategize against other people :)

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bernapoli

Mar. 20, 2016

Under rating threshold (show) You shouldn't look for "Higher Wave" but for "Total Damage". If the person is on both, 100% sure it's cheat engine.

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RoboTurtle

Mar. 20, 2016

Under rating threshold (show) Ran into the un-targeted enemy glitch again. For reference: was about wave 60; had darkness, nature, earth, air, lifesteal, multishot, and rapidfire attack upgrades. Only defense upgrades were hp. Held out for another 8 or so waves, then got a whole bunch more untargetable enemies at once (like 4 or 5 of them) and promptly died.

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lplpoplpopl

Mar. 20, 2016

Under rating threshold (show) Oh finally new version work. i used ccleaner ;)

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Developer response from XmmmX99

Nice, good job! ;)

NemeK

Mar. 20, 2016

Under rating threshold (show) My tower is the tallest! http://i63.tinypic.com/34xg9on.png

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Developer response from XmmmX99

Nice, how did you manage that? ^^

JensMarcoS

Mar. 20, 2016

Under rating threshold (show) 500 Gems reaches to get Superrich I have bought everything now i buy only Critfactor an getting richer and richer every wave.

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Developer response from XmmmX99

Good job. ;)

gotoxy

Mar. 20, 2016

Under rating threshold (show) GG, the tower stop firing and i died. Once i pushed the Air Bonus at 68% i got many weird thing happening like... no more knockback for a round and then, they were getting in air a lot, then my tower stop targetting closing cube and then stop firing at all :( I had to spend all my gem to get to that 110 waves. so lame :( I only seems to be able to get over 40-60 using gems. Wish some ppl would share their strats cuz im losing my interest pretty fast since i saw you consider nerfing gem upgrade. been playing for 2 hours for about 65 orange resources. Really dont like the ratio.

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Developer response from XmmmX99

I am going to release a quick fix regarding the missile bug within the next hour.

Vivviv

Mar. 20, 2016

Under rating threshold (show) I attempted at least 20 times and can barely reach wave 29 xD. Any hints here?

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lplpoplpopl

Mar. 20, 2016

Under rating threshold (show) i restarted computer and still nothing changed

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Developer response from XmmmX99

Try clearing yout browser history. That's really odd since refreshing should usually enough. I am sorry I couldn't help you so far.

lurino

Mar. 20, 2016

Under rating threshold (show) Would be lovely if the enemies drop more coin as the waves progressed. It's quite hard to get past 40 - 50th wave without using gems, as the tower's capacities doesn't scale as fast as the enemy blocks

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bernapoli

Mar. 20, 2016

Under rating threshold (show) Idk if you noticed, but the high scores are ppl that used cheat engine so you can't really base your game on that. It's almost impossible to get 100 of that, and even if I get one, I really doubt that it'll help me to get more of them.

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Developer response from XmmmX99

The all time ones are definitly cheated but I dont think that all of the first 100 daily users are cheaters. (Wave 200 seems pretty legit to me which should be equal to about 210 special resources. Don't forget about the starting bonus which increases along with the maximum wave, the all time damage dealt and the maximum upgrades bought). Thanks anyway for your feedback, I'll consider increasing the amount of special resources per boss even add a total bosses killed bonus. :)

lplpoplpopl

Mar. 20, 2016

Under rating threshold (show) yes i refreshed browser and don't work i'm using firefox 45.0.1

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Developer response from XmmmX99

Ok, I am using firefox with the same version too. Have you tried closing and reopening the browser?

Wallets

Mar. 20, 2016

Under rating threshold (show) It feels like the workshop upgrades, given how long it takes to earn a single point, should really work differently. Right now, increasing a stat via the workshop also increases the cost of the next point as if you had purchased it regularly. Your first workshop point is worth, at most, 50 resources, which seems unsatisfying for killing 100 bosses. Maybe i'm misunderstanding some part of the system, but if not I think you could greatly improve it by simply making workshop points not impact the cost of the next upgrade.

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Developer response from XmmmX99

Thank you very much for your feedback. In the future there are going to be multiple ways to earn special resources. (For example the factory is going to produce them automatically if you invest your first few points into it.) The amount of special points earned increases slowly based on the wave a boss occures (1 for the first boss, 2 for the second and so on). So for now after around wave 200 you'll end up with 2 workshop points but after wave 400 you'll receive at least 8. But if it still feels to expensive if in the final version I will definitly consider your idea. :)

adek183

Mar. 20, 2016

Under rating threshold (show) Game don't run because of this error: An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was: NotFoundError: The operation failed because the requested database object could not be found. For example, an object store did not exist but was being opened.

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Developer response from XmmmX99

Thank you for reporting. Have you tried refreshing the page? Which browser+version are you using?

lplpoplpopl

Mar. 20, 2016

Under rating threshold (show) and again my version didn't upgrdate and i'm at 0.05b now

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Developer response from XmmmX99

Have you tried refreshing/reopening the browser? Which browser+version are you using? Thanks in advance.

RoboTurtle

Mar. 20, 2016

Under rating threshold (show) Got two invincible enemy cubes that just sat on my tower doing damage. They'd get knocked back by nova every now and then, but my tower never shot at them. Eventually they killed me; rather frustrating.

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Developer response from XmmmX99

I am going to release a quick fix, this seems to be related to the damage prediction system.

SOTCelite544

Mar. 20, 2016

Under rating threshold (show) I don't think my tower is so perfect...

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Developer response from XmmmX99

Then it is your task to change that. :)

XXFayst

Mar. 20, 2016

Under rating threshold (show) Special resource rates are too low, surviving to 32nd wave gave me 6, and i need 100 to make a single const level up to any upgrade, which will take years to double the base income/kill.

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Developer response from XmmmX99

Each boss is giving you the wave they are appearing in divided by 10 as special resources. (So the first boss rewards 1, second 2 and so on). If you are above wave 200 you would receive around ~210 special resources. (This should be possible even without permanent upgrades according to the highscore list.) Since the upgrades are permanent you can reach a higher level sooner or later which is going to speed up the process of gaining special resources. If more people are agree that the price is too high I will increase the amount of special resources dropped by bosses. :)

hydralisc

Mar. 20, 2016

Under rating threshold (show) unity crashes to much. otherwise would ve been a good game. now 0/5

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Developer response from XmmmX99

I am sorry to hear that. If I had known that WebGL would cause so much trouble I would have chosen something else instead. :(

BlackDeathDG

Mar. 20, 2016

Under rating threshold (show) buttons to buy x25 and x100 would be good

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(1)

Developer response from XmmmX99

I am going to add toggleable multipliers with higher values (this is going to help mac users as well). :)

Pazzy

Mar. 20, 2016

Under rating threshold (show) Hi.. I'll be happy if u disable possibility to hide upgrades window on click somewhere else then upgrade button ... Please, Leave only key 'ESC' or add close button .. so many times happens when i invest all my gems saved for one best possible run is wasted beacause i misclick and instead of upgrade crititcal ability i close window and lose before i can reopen window and click again ...

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Developer response from XmmmX99

Ok, will be fixed in 0.06b.

NemeK

Mar. 20, 2016

Under rating threshold (show) We really need the option to sell skills!

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Developer response from XmmmX99

To undo missclicks or to make the game easier?

NemeK

Mar. 20, 2016

Under rating threshold (show) Doing a nice run right now, wave 421+ atm, with almost all maxed out but no multishot, rapid fire, bounce skills (left at 0%): no crashes or exception errors! Hope this helps!

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Developer response from XmmmX99

Thanks for your feedback. I think the problem occures when the different chances are getting to high since a multishot (with 10 missiles) including rapid fire (with 10 missiles too) could easily create a 100 missiles within 1-2 seconds. I think I will add a lower cap to the missile amount in the next version. :)

jklw10

Mar. 20, 2016

Under rating threshold (show) Here's some ideas for the town buildings: Laboratory should open new types of skills beyond the research tree in the game or just replace it totally. Factory should allow you to add more towers around your main tower maybe? Or it could allow you to make troops to distract/fight the enemy troops.

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Developer response from XmmmX99

Hey your ideas are actually pretty nice. I am going to tell you what I had in mind: The factory allows you to produce/convert different kinds of resources even while being offline (so there is an idle factor), the Laboratory is almost exactly what you said: It is going to be used for unlocking all techs and features (for example start at Wave 10,20,30,...). The research is still going to require some time but it is going to continue while playing and being offline. Each building is going to have its own currency so you have to carefully select how you are going to invest your special resources. I wrote the idea of troops and smaller towers down. Maybe I'll add barracks or a construction site. ;)

bluesummer

Mar. 20, 2016

Under rating threshold (show) Most people seem to complain they die at about wave 20. Most likely because around that wave it is no longer possible to one-shot the enemies and it's a massive hurdle to overcome. You either die, or make it witch 2 shots per enemy and can go on for another 20 waves or so. There really is no inbetween with that. I think it adds an element of strategy but many seem to not like that wall.

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Developer response from XmmmX99

Thanks for your feedback. It is really difficult to balance to the game at the current stage because half of all feedbacks are "the game is too easy" or "the game is impossible/has only useless upgrades" (useless upgrades is partly true atm ^^).

JustusCows

Mar. 20, 2016

Under rating threshold (show)

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Oipo

Mar. 20, 2016

Under rating threshold (show) ARGH! Level 54, WebGL exception. Bah!

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Developer response from XmmmX99

Please check out the latest version if the problem persists.

sockcooker

Mar. 20, 2016

Under rating threshold (show) Game won't start, says "You need a browser which supports WebGL to run this content. Try installing Firefox" - I am using Firefox 45.0.1

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Developer response from XmmmX99

Thanks for reporting. I am not sure if this message is printed by Kongregate or the Unity core. I'll try my best to fix this.

macro_79

Mar. 20, 2016

Under rating threshold (show) Game stopped working several times in wave 100-150. "11:45:01.397 uncaught exception: undefined - Exception catching is disabled, this exception cannot be caught. Compile with -s DISABLE_EXCEPTION_CATCHING=0 or DISABLE_EXCEPTION_CATCHING=2 to catch.1 " If it helps. The last enhancements were related to bouncing .. this time. The last version that has worked fine was as only "speed x2" was existing. Just a memory overflow has broken the game for me at this version.

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Developer response from XmmmX99

Thanks for reporting. Please check if the problem still persists in the latest version.

Turnivor

Mar. 20, 2016

Under rating threshold (show) 1) game is more balanced now, i was able to play decently till later levels 2) take care about exploits - i managed to harvest 30 gems only by hitting skip button 3) the game deserves 4 start but given the fact that you are improving it and taking into consideration what players are saying, i will gladly offer you 5 stars.

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Developer response from XmmmX99

Thank you. I'll try my best to improve the game so everyone will be satisfied. I truly didn't expect WebGL to be such a huge issue. :)

fudgeman16

Mar. 20, 2016

Under rating threshold (show) https://gyazo.com/beda0257e439dfd758a5a913d610f3a4 This just happened.

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Developer response from XmmmX99

Thanks for reporting. Should be displayed properly in the latest version. :)

Noldor

Mar. 20, 2016

Under rating threshold (show) After some time money becomes negative + tower doesn't shoot at all enemies anymore.. ss: http://goo.gl/SwwnLJ

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Developer response from XmmmX99

Negative money issue will be fixed (its because the value overflows and the first bit becomes 1 => therefore it becomes negative). I never actually planned for people to receive such a high amount of money. Do you know by any chance what happend right before the tower stopped attacking?

NemeK

Mar. 20, 2016

Under rating threshold (show) Nerf the option to buy with gems ASAP because they break the game once you have the "Gem chance / kill" skill! My suggestion is to make that, after every buying with a gem, the cost in gems of that skill increases by 1.

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Developer response from XmmmX99

Thanks. I lowered the gem chance per kill in the latest version. I will fix the gem prices asap. :)

alien100

Mar. 20, 2016

Under rating threshold (show) Ive gotten to about wave 61, and have almost all upgrades unlocked, however I find it a shame that a lot of the upgrades simply are too weak. For example, I need to invest into specific color resistances, and its too expensive to invest in all of them, let alone a single one. Meanwhile I can easily buy moar damage against all types, but why would I buy a dot(fire effect) when singular enemies die in less than a second? A lot of the elemental effects could really use that you say get 2% or 3% for one upgrade instead of 1% to make them more viable, or alternatively change it to be 1% effect happening 100% of the time instead of it being a chance thing :) Dont get me wrong, I really like the game :) TL ; DR : some elemental offence is too weak to invest in, most defence is too weak to invest in. Still cool game :)

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Developer response from XmmmX99

Thank you for your feedback. Please check out if the new enemy type changes anything about your strategy. I have a very hard time balancing the game at the moment since many people say the game is too easy while others say it's too hard or some of the upgrades are useless. I'll try to implement all planned features as fast as possible so I can totally focus on balancing. :)

grivas

Mar. 20, 2016

Under rating threshold (show) This game is unbalanced.The best strategy atm is to ignore all other upgrades and to go for barely enough attack to one-shot them,go for the flat resource/wave until it costs >100 and then put everything in attack speed.You can't keep killing them in one hit since their hp increases way too fast,so you want to be able to survive while killing them in 2 shots.Right now there is no reason to buy ANY of the deffensive upgrades,and most research(elements,deffense,multishot,bouncing etc.) is useless since the costs rise too fast and they give too little.I'd suggest that you make the enemies give slightly more blocks with each wave(0.05 for example) and make the elemental and all the special offensive upgrades give more in return of what you pay.If you want to,you can look at the undefeated spider to see how it should be done.Your game is quite similar to it.

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Developer response from XmmmX99

Thanks, undefeated spider is an awesome game. It seems like the creator and I had a similiar concept in mind but he implemented it way faster. I am going to focus on balancing as soon as I finish implementing all planned features. Please check out the latest version if the new enemy type changes the use of defense upgrades. :)

LSpike

Mar. 20, 2016

Under rating threshold (show) I hate that going damage focused is the only way to go. I'd like to make a defensive build to stall a lot of cubes and then hope for that nova to finish a lot of 'em at the same time, but opponents will always outdamage our defenses. :\

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Developer response from XmmmX99

Thanks for your feedback. Please check out if the new enemy type changes in 0.06 changes the required strategy. :)

zelman666

Mar. 20, 2016

Under rating threshold (show) Also, my max is ~40. When I die at 20-30 lvl, i get 3-5 resources. That's so low...

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Developer response from XmmmX99

It's incredible how everyone has their own strategy in such a short amount of time. Some people tell me its way too easy while others think its too hard. I think I need some kind of voting poll. ;)

jobetster

Mar. 20, 2016

Under rating threshold (show) Crashed on 64. lel

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Developer response from XmmmX99

Please check out the latest version if the problem persists when playing on low quality settings. :)

MagicFung

Mar. 20, 2016

Under rating threshold (show) I hate that when I spend many crystal in this game, then the game crush :(

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Developer response from XmmmX99

I am sorry to hear that. :( Please check out the latest version if this problem persists when playing on "low" settings.

zelman666

Mar. 20, 2016

Under rating threshold (show) I think that for now, progress is still too slow. I need about 10-15mins to get to around 38 lvl and starting resources increase from 455 to 480. For me, it's too slow.

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Developer response from XmmmX99

Thanks for your feedback. Will be increased in one of the next versions. :)

madmilligan

Mar. 20, 2016

Under rating threshold (show) game wont load, says the Dev needs to allocate less memory to the open Gl build or something along those lines :(

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Developer response from XmmmX99

Thats strange. The game allocates 256MB at the start. I don't get it why some people receive the exception "out-of-memory" while others have problems allocating the basic amount. Thanks for reporting anyway. I'll do my best to fix this.

gatherer818

Mar. 19, 2016

Under rating threshold (show) I'm loving it! 5/5 However, there are some options that would it make even better... Auto-skip: Option to skip a wave when enemy count hits zero. Auto-upgrade: Option to check off upgrades that will be automatically purchased as soon as you have enough resources. Lower quality mode: option to decrease the number of particles! I've got 32gb RAM, and still get a memory overflow error if I call multiple waves at once. I'm guessing it's because elemental attacks spray particles everywhere, plus killing a bad guys breaks him into dozens of particles... that plus multi-shot, rapid-fire, and bounce can send my particle count into the hundreds of thousands when they're packed in tight.

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Developer response from XmmmX99

Thanks, I am currently working on all the performance related issues. Don't worry, the memory error has nothing to do with your system ram. It's some browser/WebGL conflict. The game reserves 256MB of memory at the start but I think it overflows when too many enemies/particles are on screen at the same time. Please check out the quality settings in the latest version if the problem persists. (I wrote the auto-skip idea down.) :)

keith075

Mar. 19, 2016

Under rating threshold (show) I really, really wanted to like this game....awesome concept! But it's a constant grind-fest and having to respec all over again every five minutes really stinks. Make a "save starting build" option (where we can make our initial build just once, then use it every time) and this would be 100x better.

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Developer response from XmmmX99

Seems like we had the same thing in mind. The blueprint system which I implemented in the newest version works this way. You can buy PERMANENT upgrades with a different currency. I am going to add the option to import/export/share blueprints in a later version. :)

Avalon91

Mar. 19, 2016

Under rating threshold (show) "An exception has occured, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project's WebGL player settings to be able to catch the exception or see the stack trace." Three times mid game for apparently no reason...

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Developer response from XmmmX99

The new version should display errors correctly. Thanks for reporting. :)

randooch

Mar. 19, 2016

Under rating threshold (show) Any one have some interesting strategy? I would welcome some ideas

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Developer response from XmmmX99

Check out Mpabdu's comment. He had an interesting strategy. ;)

vidgameragon

Mar. 19, 2016

Under rating threshold (show) Tell us how much a stat will increase when we buy it, also let us upgrade the tower before enemies start to attack

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Developer response from XmmmX99

Thank you for your feedback and yes, a pause button is on my todo list.

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