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samson171

Mar. 18, 2016

Under rating threshold (show) i broke the game. investment 25% and you'll reach negative money

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(2)

Developer response from XmmmX99

Interest is now capped. The game is going to receive multiple currencies. I never expected anyone to reach such a huge amount of money in such a short amount of time. :)

phayd

Mar. 18, 2016

Under rating threshold (show) Safari supports WebGL. Forcing a back button hit is not cool.

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(0)

Developer response from XmmmX99

Could you explain what you mean by forcing a back button hit? I am not sure I understand. :)

iskillzi

Mar. 18, 2016

Under rating threshold (show) Research doesn't seem to progress properly in background. on chrome when I open another tab the research seems to go at about 1/2 the speed of the game.

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(1)

Developer response from XmmmX99

Thats strange, the research speed is based on the elapsed time between every game tick. Did you measure a difference or does it just feel slower?

Viper808

Mar. 18, 2016

Under rating threshold (show) Well this is it for m...got to like 450~ ish and game froze some Web Gl or something like that crashed it. Was going to just leave it on overnight but meh guess not. If it helps I had been maxing stats in every category so maybe the game starts freezing with that much stuff to handle. Ill prolly try it out in a few days when some new stuff is added.

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(1)

Developer response from XmmmX99

Thank you, I will switch to mobile shaders and reduce the amount of enemies while increasing their health. Boss waves are planned to. ;)

nephirus

Mar. 18, 2016

Under rating threshold (show) Resource counter overflow bug is still present, switching to signed long (2^63) does not solve the issue, because resources grow exponentially with high enough interest rate.

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(0)

Developer response from XmmmX99

Interest is now capped. I never planned to even go to the limit of a signed/unsingned integer since I have planed multiple currencies with different usages. (Example: 1.000.000 Resources => 1 Rare Resource, 1.000.000 rare resources => 1.000.000 precious resource, precious resources can be used to buy permanent tower upgrades or something like that).

XmmmX99

Mar. 18, 2016

Under rating threshold (show) A huge thank you for all of your feedback. This community is just awesome. I am going to release a balance-focused update tomorrow which hopefully fixes the out-of-memory issue too. For the prestige system I planned a blueprint-feature where you can pre-design a tower by selecting the upgrades you want to start with.

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(4)

jarmz98

Mar. 18, 2016

Under rating threshold (show) noooooo my computer cant run unity :( *sending good vibes*

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(-1)

Developer response from XmmmX99

I am sorry to hear that. Which browser+version are you using? :(

Jessep1313

Mar. 18, 2016

Under rating threshold (show) This game needs more balancing. I am always getting harassed by enemies at around round 20. How am I supposed to protect myself (Besides saving tons of money)???

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(1)

Developer response from XmmmX99

It's very hard to balance a game in a way that it feels right for everybody. At the moment some people complain that the game is too easy/breaks too early because the updates are way too cheap while others can't get past the first 100 waves. I'll try my best to add enough depth to the game so that everybody gets the most out of it.

AlbinEng

Mar. 18, 2016

Under rating threshold (show) First off, interesting game, love to see how it develops, more importantly though: Interest is a very bad idea in most games that does not properly account for it, it completely breaks this game :/ (maxed all skills in less than half an hour), would be nice if it was removed or tweaked to be capped at a fixed value based on the level, a static 1% up to a maximum of 15 currency per level, for example. Thanks.

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(0)

Developer response from XmmmX99

Thank you for your feedback. I added a cap to interest and increased the price. :)

TheLowerLight

Mar. 18, 2016

Under rating threshold (show) Why is this heating up my computer so much gotdam

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(0)

Developer response from XmmmX99

Since Unity is not optimized for web/mobile games it is very CPU/GPU intensive. I am going to switch to mobile shaders. I think they should be pretty sufficient for web games.

Darvious

Mar. 18, 2016

Under rating threshold (show) Pretty good game. Suggestion: keep the enemy info box on screen. Or at least make their hitbox bigger for clicking.

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(1)

Developer response from XmmmX99

I added a global enemy stats display in the latest version (if thats what you mean).

igor8899

Mar. 18, 2016

Under rating threshold (show) it would be good if the game has an 4x speed

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(2)

Developer response from XmmmX99

Added. Use with caution. ;P

flashdevil

Mar. 18, 2016

Under rating threshold (show) Overall the game is fun, but the "prestige" system is way too low in my taste

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(0)

Developer response from XmmmX99

Thanks, since the game is not final yet the prestige is going to be more in-depth in a later version.

Qudd

Mar. 18, 2016

Under rating threshold (show) Bug Report: Resources per wave doesnt seem to work with 2x on unless you skip to the next wave.

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(1)

Developer response from XmmmX99

I am sorry but I am not able to reproduce this bug. The wave changes whenever the progressbar goes from green to red again. Red = Wave is active, Green = Peace-time (no new enemies are spawning).

nephirus

Mar. 18, 2016

Under rating threshold (show) When you have too much money, the counter overflows to negative values. This breaks the game, because you cannot buy anything then.

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(0)

Developer response from XmmmX99

Changed it to a long value. I didn't expect people to reach such a high value in the current version. ;)

Vielus

Mar. 18, 2016

Under rating threshold (show) Game won't run for me in the current build of Firefox. Gives the following error: "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings." I have 8gig of ram with no other programs open, so I'm thinking this is due to the program rather than my computer.

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(113)

Developer response from XmmmX99

According to the unity devs it seems like the unity WebGL player requires a non-fragmented memory stream of the specified size. So it seems if multiple tabs are opened and closed at non-specific intervalls, the allocated browser memory is going to be highly fragmented. But if that would be the case then opening the game in a new browser instance should fix this issue. I'll dig a little deeper into this issue. Don't worry, I'm pretty sure it is not related to your PC having too little ram. ;)

dont_you

Mar. 18, 2016

Under rating threshold (show) Nice game, but a bit unbalanced... as long as you keep basic damage over enemy health, anything else becomes pretty much irrelevant. It would be nice if you be able to construct several towers!

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(41)

Darvious

Mar. 18, 2016

Under rating threshold (show) I can't hear any music or sound effects. Kind of makes the game boring.

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(2)

Miothan

Mar. 18, 2016

Under rating threshold (show) Can't play since the latest update, just gives me an error msg when it tries to load now: "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."

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(6)

TinyTeddie

Mar. 18, 2016

Under rating threshold (show) @NormaTheNorman It's because you don't have enough storage, it has nothing to do with the game, so don't downvote it.

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(0)

teknical77

Mar. 18, 2016

Under rating threshold (show) This game has a LOT of potential, Kudos to the dev! Doing a great job, and listening to feedback given, thank you for all your efforts!

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(2)

Developer response from XmmmX99

Thank you! I really appreciate the feedback given so far. Since the players are the ones who should enjoy the game I think the best thing to do is to listen to their requests and include them into the development process. What am I going to do with a game that nobody likes apart from me? ;)

arigold16

Mar. 18, 2016

Under rating threshold (show) And pretty soon your money rolls off the screen and all the purchase options are red because the game can't handle how rich you are...

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(0)

Developer response from XmmmX99

I didn't expect people to get this rich at the current stage of the game. Good job at bringing the game to its limits. ;)

Jaelommiss

Mar. 18, 2016

Under rating threshold (show) What's the time between videos? Would it be possible to get a count down displayed so we know how muhc longer we need to wait before watching another one?

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(0)

Developer response from XmmmX99

I am sorry, the Kongregate API only provides me information once a video is available. There is no way of knowing when the next video is going to be available. If they add a way to somehow retrieve the time until the next video I will gladly add a timer. :)

arigold16

Mar. 18, 2016

Under rating threshold (show) The interest skill breaks the game. You should put a cap on it. As it is, you can watch a few videos and get absurd compound interest. I'm currently at about 25% interest per wave, which very quickly turns into millions of resources.

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(1)

Developer response from XmmmX99

Thanks for your feedback. I'll increase the price and add a cap to it.

NormaTheNorman

Mar. 18, 2016

Under rating threshold (show) I can't confirm if it saves or not because now I get this message: The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings. This is all too common, and I don't think it's my fault. I have to blame the Devs since this is a common problem. Rated down on Kong, but don't have a clue what else to do. One more nice, interesting game down the drain. Win 7 home premium. FF Mozilla.

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(0)

Developer response from XmmmX99

I am sorry to hear that. Thats the main reason why I hate using engines. Awesome for prototyping and/or deploying on multiple platforms but no way to find out how the underlying engine manages stuff like that. >.< Please try loading the game on our domain without the Kongregate API (http://www.fs-studios.com/games/perfecttower/index.html), I want to make sure that it is 100% related to how unity initializes the game. (Might take some time to download all the assets.)

benjorke

Mar. 18, 2016

Under rating threshold (show) too bad, i only get a black screen, all plugins are allowed so i go no idea why its not working

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(1)

OliveD2

Mar. 18, 2016

Under rating threshold (show) out of memory at wave 170

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(0)

Qabalah

Mar. 18, 2016

Under rating threshold (show) This developer works quickly! The same day he gets suggestions and already they are implemented in the game! Unreal!

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(0)

Developer response from XmmmX99

I've got two screens. Programming on the left, answering comments/uploading on the right. ;)

jensj

Mar. 18, 2016

Under rating threshold (show) A few suggestions: -Increase the rate at which enemies get stronger (double or triple it) -Make health more cost-effective at later stages, and decrease the effect of lifesteal and defense -Add tooltips (what is the darkness offensive upgrade?) -Double the game speed (or an option for it) -Avoid shooting at enemies that will already die, it currently only works if enemies die in one shot -Add auto-upgrader: selects random upgrade and then waits for the cash (but for environmental reasons, please no auto-reset after death) -A way to know how much damage the enemies do (preferable after calculating the defense), it's hard to guess if you haven't been hit for a long time -A boost research lab, gives permanent boosts instead of unlocking them -Make the gravity effect not block the nova effect

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(1)

Developer response from XmmmX99

Wow, thanks for the feedback. I'll copy this comment as it is in my shedule. I cannot guarantee that I'm going to implement everything exactly as you described it (because some things are conflicting with my planned features) but I definitly take most of it into consideration. :)

Techie42

Mar. 18, 2016

Under rating threshold (show) Awesome game so far! 2 comments: first, can you maybe add a set "close upgrades window" button for the upgrades? I find that it acts weird trying to click outside the screen. Second, is there a way to make it so that the tower doesn't shoot, say, 3 shots at an enemy that only requires 2, thereby wasting that 3rd shot?

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(0)

Developer response from XmmmX99

Thank you for your feedback. :) The first point is a rather difficult because it seems like everyone here has a different preference. At the moment you can close an upgrade tab via Escape, by clicking outside the window, by clicking at the background of the window, by clicking at its symbol again and by pressing the number key (1-6) according to the position of the tab. Well I guess one more X-Button is not going to hurt. ;) About the second point, the tower only calculates if the last missile is going to kill the current primary target at the moment. I'll improve the prediction system in one of the next versions.

gianluca14

Mar. 18, 2016

Under rating threshold (show) I love the 2x button, Why dont make a x4 one?

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(3)

Developer response from XmmmX99

I think thats going to be a serious performance issue. Expecially in the later waves. Once I optimized the hell out of unity I might consider adding a 4x button. (at least as a secret feature) ;)

CanC10

Mar. 18, 2016

Under rating threshold (show) need hide particle on option

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(3)

Developer response from XmmmX99

Thank you for the suggestion. Added this on my todo-list. ;)

CuAnnan

Mar. 18, 2016

Under rating threshold (show) The research items that do nothing other than unlock research items? THey need to go away. It's bad design.

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(-2)

Developer response from XmmmX99

They currently only affect the starting resources. I actually planned specific functions for them in a later version. I'm sorry that they are rather boring right now. :)

Nidem0

Mar. 18, 2016

Under rating threshold (show) Maybe a explanation will come in handy per skill. For example i don't know if the gambling skill is per shot or turn?

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(1)

Developer response from XmmmX99

I am going to add a more detailed ingame explanation soon. The gambling skills trigger at the start of a new wave.

agentchuck

Mar. 18, 2016

Under rating threshold (show) Starting a new research cancels and restarts any research in progress... Just so you know...

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(-1)

Developer response from XmmmX99

This behaviour is supposed. You even get your gem back. I think I am going to display a message box just in case someone missclicks. ;)

lol_jkscw

Mar. 18, 2016

Under rating threshold (show) i got a bug... my tower litterally cannot die, i do not know what caused this though...

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(3)

Developer response from XmmmX99

Finally found the bug. Thanks to everyone who mentioned it. The chance of absorption was inverted. Instead of 0.1% at level 1 you have a 99.9% chance since the random value and the absorb chance parameters were swapped in the condition. ;)

AntonioS2740

Mar. 18, 2016

Under rating threshold (show) I cant play it says i need to have something supported and that i need to uuse firefox but i have firefox

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(1)

pocketrider

Mar. 18, 2016

Under rating threshold (show) for some reason i can't die anymore ... i think this is a glitch or something but i have around 20 block touching my tower and no health being taken of ....

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(1)

Developer response from XmmmX99

Found the bug. Look at the response I wrote to lol_jkscw. Big thank you to you and everyone else who reported this bug.

Viper808

Mar. 18, 2016

Under rating threshold (show) Need hp counter/number of enemies in a wave

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(1)

Developer response from XmmmX99

Enemy information is going to be included in the next version.

SoftAsSilk

Mar. 18, 2016

Under rating threshold (show) Can't even research some of the skills? It takes the gem and tries to do it and once it finishes it says to unlock it again.

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(0)

rocky2756

Mar. 18, 2016

Under rating threshold (show) Making the esc key exit the upgrade menus would help, clicking out of them is kind of fiddly

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(0)

Developer response from XmmmX99

Yes, going to add this.

dubesor

Mar. 18, 2016

Under rating threshold (show) game doesn't load, just a black screen. latest firefox.

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(2)

Developer response from XmmmX99

I am using the latest firefox too. Could you send me a list of the plugins you are using? Maybe something is preventing the download of the game resources.

ProudLeo

Mar. 18, 2016

Under rating threshold (show) This is not an idle game.

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(1)

skultech

Mar. 18, 2016

Under rating threshold (show) I'm getting the unity origin error on firefox plz fix this I wanna play this game.

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(2)

MansellMan

Mar. 18, 2016

Under rating threshold (show) Suggestion: To make it easier to upgrade in a hurry/under threat, colour groups of upgrades the same to make them stand out more I.E - All Mulitshot upgrade buttons are red and all Rapid Fire upgrade buttons are blue etc etc. Great game!

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(0)

Wildkatz

Mar. 18, 2016

Under rating threshold (show) Well i guess this WebGL Sh1t needs to be updated from the creator so that it will work with firefox, in what a world do we live, sheesh.

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(0)

Athang

Mar. 18, 2016

Under rating threshold (show) Do the colored enemies mean anything? It would be nice to have more variety, like with high damage reds, tanky browns, things like that. Maybe also have bosses every few rounds? As it is, I can ignore defense since by the time enemies reach the tower, they already deal like 12 damage and I lose almost instantly.

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(0)

milinstalker

Mar. 18, 2016

Under rating threshold (show) Really man, a button that release next wave imediatelly needs more than speed up button.

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(1)

MansellMan

Mar. 18, 2016

Under rating threshold (show) What specifically rewards more resources when starting a new round and how much does it award?

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(2)

Developer response from XmmmX99

Currently the highest wave, the total damage, the most upgrades bought and the amount of techs researched increases the starting bonus. Approximately 4 points per wave, 5 points per tech, the amount of upgrades divided by 5 and a complex logarithmic function for the damage which awards the first point at 110 damage.

fishuuuuuu

Mar. 18, 2016

Under rating threshold (show) i like it when developers listen to peoples comments its nice

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(1)

Developer response from XmmmX99

Thank you. I'll try my best. ;)

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