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One great addition to this game that I feel is ignored is the showing of trophy credentials as you earn them. Rather than showing you them all at once or you having to search through screens, the end level screen shows your progress. Great game and well thought out! 5/5
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How can you destroy 50 enemies in lvl 13? keep getting 34 before the nuke strike comes in. Seems a couple of your side missions are unachievable. lvl 9 no fire, umm okay lvl 12 no fire, even when i do dont get credit, and lvl 13 50 enemies, not enough enemies to get it before nuke strike. Unless the nuke explosions dont count (mine that i trigger included)
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Great graphics, sounds, gameplay, controls, smooth and fun to play.
Sometimes a bit challenging which is good. But still I have 2 complaints:
1. Not being able to move on to the next lvl when main objectives are done but side objectives are not. Some side objectives took me 20 tries (not shooting ones), not everybody will put in that effort and will get stuck. Besides this makes the side-objectives just as important and neccesary as the main objectives, I don't see the difference (need to complete all to continue anyway).
2. lvl 13, once again, side objective. Killing 50+ before time ends. This time not just very challenging but juist plain impossible. I kill every enemy within first second of showing up on screen, save nukes for them as well (faster then bullets+missiles) and even then I lack about 10 kills. Is the game even capable of generating enough enemies to complete the game, or is that the joke? Fun game but impossible to complete?
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Well, cool game, only have 3 issues with it. 1)When I fail, I don't want to go to the shop before I can retry. If I have money, and there's an upgrade I haven't gotten its because I don't want to get it yet. 2) Don't care much for the fact that my missiles miss my intended target because they suddenly changed trajectory to try to attack enemy missiles (specially when my target is shooting the missiles). 3) The last mission, I have found it extremely difficult to do the "kill 50+ enemy's before time runs out" thing. Either increase the spawn rate of the enemies, reduce the number of enemies i need to kill, or increase the time (after about 45 min of trying to get that achievement, my highest kill count is 42...). Other than that, everything is pretty cool.
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I don't understand why the rating is so low. Maybe because the first levels are too easy or something? I didn't play the original version though, so maybe it's due to the change to casual mode. It could use a few changes to really be great, but it's at least a half point higher than the current average. It runs smooth, has upgrades, both map and global achievements, a good number of enemies, and each map has different restrictions to keep things a little fresh (though how many homing nuke maps there are is kind of bothersome, since that novelty becomes annoyance pretty fast...). If I was to say anything I'd like to see in a sequel or otherwise, it's to be able to equip different weapons and switch between them instead of the largely luck based current system.
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STOP FORCING ME TO GO TO THE SHOP. I failed from user error not from lack of upgrades just put the retry button on the failure screen not just the shop button and the main menu button
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Wow. What a fast and great response! Instant 5 stars just for that :-)
Playing the hardcore mode i felt more challenged and had a lot more fun :-), but is the only change having only 1 live point?
And i can see why the game could be quite hard escpecially if you're not used to the needed 2-hand coordination.
I sent you some more feedback per pm (3000 chars is too much for comment o.o), but feel free to ignore it if you want :D
And please don't get me wrong i really liked the game and i see the potential. Especially the artwork and the unit mechanics (My favourites are the reflective mine layer and the weak-point UFO) were innovative. But thats exactly why i want a sequel to be even better :-)
Thanks, I responded ! :) There are some other changes in hardcore mode, power-ups life length, AI of enemies, enemies abilities etc. ( for example laser submarine moves while charging ) , also everything is faster, and you get 3x times more points. To buy everything in shop you need to finish lot of side missions and collect badges, medals etc.
If anyone else wants to help me with the sequel, and be a playtester, let me know !
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The game is great, I liked that you staggered the prices of items so you don't get the end game upgrades by level 4, and the fact that you move your helicopter at the speed of your mouse makes the only reason why you die on any level is your own reaction speed.
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Nice game!! But the starting difficulty is too easy. Until level 5 i got bored like hell and stopped. Maybe hardcore is more interesting, but i will never see. Also the "submit highscore" is annoying. If i decline one time i want it gone for at least my session.
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This game is a sequel of Coptra, so if you are interested to see the progress check it out : http://www.kongregate.com/games/xraven13/coptra
(: