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Interesting attempt to combine Mono with Every Extend with the goofy charm of a World of Goo. It's not near as fun as any of the three but I salute the try.
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Thanks everyone for playing and reviewing!
2 heeler: you don't need to hold mouse button down for movement. the hero will follow the mouse cursor without pushing any buttons.
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OK, that's what I get for commenting before I understand the game fully. I thought that the numbers in the upgrade screen referred to price of items, not how much we already have. So, ignore my first comment below. Still agree with the second one about movement.
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Nice little game - pleasant to have a lower adrenaline shooter. Two things I would change: be able to exit the upgrade screen without buying anything so I could save money to buy bigger things later; be able to move by just moving cursor *without* holding mouse button down - would save time (no extra explosions) and frankly, just be easier on the wrist. (See, for example, Frantic and Areas for that time of movement.)
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The heavily-accented text interruptions were actually quite creepy. The way they faded in and talked about ominous things.
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Really good game, i chose to let the guy live... Don't really want to play it all over again to kill him, but maybe i will another time. You really need to get someone who speaks clear english to proof read this game, i understood what you were saying, but it was not in proper English. A lot of people will look down on this interesting game because of that.
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"This is the last time I helping you!"
"These guys is harmless!"
English isn't that hard; if you want me to play your game, learn it.
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Could be such a cool shooter. If it was slightly less repetative and you could move to the edge of the screen it would be ace. 3/5
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Spelling is horrible, please get a spellchecker next time. Also, movement based on distance from cursor is extremely annoying.
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you get 1 star for a simple reason: it takes forever to reach anywhere near the edge of the stage due to how motion depends on distance from cursor. since all enemies appear at the edge of the stage, this means that a lot of time is spent watching your character slowly approach its target
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The grammAr mistakes add to the game, it's funny.
It seems like I get hit by the enemy a lot even though I don't touch them.